Hi Maia, That option simply controls whether the texture map is exported or not. The exporter does not generate any shaders to perform the normal mapping. It is left up to the user to apply a shader that properly renders the material within their environment.
Cheers, Farshid On Mon, Apr 1, 2013 at 12:40 PM, Maia Randria < veneree.randrianari...@crulrg.ulaval.ca> wrote: > Hi, > > I applied a bump map on a model in 3DS Max. In the Max Exporter, there is > a Bump map option to be checked or not. Is this working (after reading some > old posts, some people said that it is not working) ? I tried to check it > with a modeled object in 3DS Max with a bump, but I got nothing, though the > bump is there while rendering in 3DS Max. > > Is it obsolete ? Is it better to program a shader (I found > tutorial/examples explaining that, e.g osgFX) ? > > Thank you! > > Cheers, > Maia > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=53405#53405 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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