Hi again, Robert That did the trick! I moved applyModeList and applyAttributeList down right before if(_shaderCompositionEnabled).
I don't know if it produces any side effects. I tried running my application on top of the change and didn't notice anything. It uses osgEarth and Wang Rui's EffectCompositor and renders in HDR and also has a few 3D models loaded, so I would say that a fair deal of the code has been exercised. If you don't have any objections I will make a submission. Thank you again. Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53525#53525 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org