Hi again, Robert

That did the trick! I moved applyModeList and applyAttributeList down right 
before if(_shaderCompositionEnabled).

I don't know if it produces any side effects. I tried running my application on 
top of the change and didn't notice anything. It uses osgEarth and Wang Rui's 
EffectCompositor and renders in HDR and also has a few 3D models loaded, so I 
would say that a fair deal of the code has been exercised.

If you don't have any objections I will make a submission.

Thank you again.

Cheers,
Michael

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