Hi Robert, This is perhaps un-related, but in a previous project, I've experienced intersections numerical precision problems with "big" scenes, and I've switched to the "double precision" line segment intersector taken fomr osgEarth source code.
Maybe swiching from float precision to double precision could also help dealing wih the problem described in this thread ? Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56057#56057 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org