Hi Robert,

This is perhaps un-related, but in a previous project, I've experienced 
intersections numerical precision problems with "big" scenes, and I've switched 
to the "double precision" line segment intersector taken fomr osgEarth source 
code.

Maybe swiching from float precision to double precision could also help dealing 
wih the problem described in this thread ?

Thank you!

Cheers,
Aurelien

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