Support for 32-bit depth buffers is driver dependent. I believe some will
fallback on 24-bit if 32-bit is not supported.


On Thu, Nov 14, 2013 at 3:49 PM, Bram Vaessen <bram.vaes...@gmail.com>wrote:

> Thanks, that makes perfect sense. I didn't know it was normalized, so I
> just have to make sure the camera's have the same clipping planes, didn't
> need to increase it to 100000 (my scene is much smaller than that :)
> The depth buffer is based on 32 bits floats right (just for my
> information)?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=57223#57223
>
>
>
>
>
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