Support for 32-bit depth buffers is driver dependent. I believe some will fallback on 24-bit if 32-bit is not supported.
On Thu, Nov 14, 2013 at 3:49 PM, Bram Vaessen <bram.vaes...@gmail.com>wrote: > Thanks, that makes perfect sense. I didn't know it was normalized, so I > just have to make sure the camera's have the same clipping planes, didn't > need to increase it to 100000 (my scene is much smaller than that :) > The depth buffer is based on 32 bits floats right (just for my > information)? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57223#57223 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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