You are welcome, Robert. And thank you for providing a patch. It worked
like a charm! :-)

Yes you may suggest upgrading to 3.2 ;-). It is indeed a good time since we
have shipped our product to the customer and it will be a while until the
next release. We are using osgEarth, osgBullet (and thus osgWorks) so we
have a lot of rebuilding ahead of us, though.

Thank you,

Michael


On Thu, Jan 23, 2014 at 10:44 AM, Robert Osfield
<robert.osfi...@gmail.com>wrote:

> Thanks for the example Michael.  Using this example I recreated the
> problem with svn/trunk and fixed it by adding a clean up of an osg::Program
> that are applied during the GLObjectVisitor traversal.  I have checked the
> fix into svn/trunk and OSG-3.2 branch.  I have also attached a diff file of
> the changes.  Might I suggest this would be a good time to try out the
> OSG-3.2 branch or svn/trunk :-)
>
>
> On 23 January 2014 07:46, Michael Bach Jensen <mich...@ifad.dk> wrote:
>
>> Hi Robert and Nick,
>>
>> It does very much look like a missing cleanup after compilation.
>>
>> The following things need to be present:
>> - a geometry shader
>> - a uniform
>> - rendering the node using the above after an object that is not
>> compatible with the shader program.
>>
>> I have attached a modified version of osgshape.cpp that causes the
>> failure.
>>
>> Thank you for looking into it!
>>
>> Cheers,
>> Michael
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=57961#57961
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> _______________________________________________
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>
>


-- 
/Michael
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