Howdy,

oops, forgot --->  http://www.openinventor.com/

Cheers,
-Joshua Robinson
"Live long and prosper"

On Wed, May 27, 2015 at 10:39 AM, Joshua Robinson <shooki.robin...@gmail.com
> wrote:

>
> Howdy,
>
> Downloaded code came from:
>
> http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/Examples
>
> -Joshua
>
> On Wed, May 27, 2015 at 9:58 AM, Sebastian Messerschmidt <
> sebastian.messerschm...@gmx.de> wrote:
>
>>
>>
>>  Howdy,
>>
>>  I have 4 things to say:
>>
>> 1)   I compared OSG to OpenInventor or OpenCV and it is a toy.
>>
>> And OpenInventor/OpenCV compare to OpenSceneGraph how exactly?
>> OpenInventor has a strong focus on 3D in the CAD area, but I haven't seen
>> any military/industry grade simulator build around it.
>> Also stop flaming - If you don't like it fine. No one is forcing you to
>> use it.
>>
>>
>>  2)   I download osgmovie.cpp (attached a copy) and add it to my cmake
>> file that works fine on other downloaded sample code.
>>
>> osgmovie.cpp, Line #150 + 151
>> view->computeIntersections takes x,y and not ea as parameters.
>>
>> Ok, so you are expecting to download some sample code from somewhere and
>> and expect it to compile with an arbitrary version of OSG (you didn't even
>> mention the version)
>> Instead of downloading the complete source package you are complaining
>> about combining non-compatible versions of OSG and some example version ...
>> OSG has versioning, and evolves, so there might be incompatiblities.
>> That's why the examples are included in the source and are adapted
>> accordingly.
>>
>>
>>  3)   ==== the error ====
>>
>>                   Sorry for being harsh, but the error here is between
>> the keyboard and the chair.
>> You simply could have asked where to start, instead of ranting about OSG
>> being a toy etc.
>> Judging OSG based on a self-induced compiler error shows nothing but
>> ignorance to me.
>>
>> Cheers
>> Sebastian
>>
>>
>> 4)   Cheers :),
>> -Joshua Robinson
>>  "Live long and prosper"
>>
>>
>>
>> On Wed, May 27, 2015 at 8:27 AM, Sebastian Messerschmidt <
>> sebastian.messerschm...@gmx.de> wrote:
>>
>>>  Am 27.05.2015 um 13:54 schrieb Joshua Robinson:
>>>
>>>
>>>                 Howdy,
>>>
>>>  Newbie to OSG.
>>>
>>>  Downloaded osgmovie.c++ to learn, But can't compile: first look show
>>> wrong coding.
>>>
>>>  What exactly did not compile?
>>> The example is part of the osg-source package and builds fine with the
>>> rest. So please point to where you downloaded which version etc.
>>>
>>>
>>> Q:  I wonder how uncompiled code end up as a sample for newbies ?
>>>
>>>  This doesn't make sense at all. Compiled coded is usually an executable
>>> or library, so it won't serve as a sample how to do things.
>>> And the example code, even if not the nicest at some point due to
>>> #defines etc, compiles just fine and shows how to load and display a video
>>> and audio stream.
>>> So what else would be anyone's expectation?
>>>
>>>
>>>  So far my personal impression from OSG that it is a toy, not ready for
>>> ...
>>>
>>>  I've been using OSG in a professional environment and industry
>>> applications for years, so this is really silly to say.
>>> Please elaborate where you need help and where others can point you into
>>> the right direction
>>>
>>>
>>> Cheers,
>>> -Joshua Robinson
>>>  "Live long and prosper"
>>>
>>>
>>>  _______________________________________________
>>> osg-users mailing 
>>> listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>>
>>> _______________________________________________
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>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
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>>
>>
>>
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>>
>
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