Hi,
I have problems with this topic.

I get my View Matrix by viewer->getCamera()->getViewMatrix() and apply a 
rotation by preMult, but the camera rotates using the center of the world scene 
as reference, not its own center.

How I can do this?

... 

Thank you!

Cheers,
Rômulo

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http://forum.openscenegraph.org/viewtopic.php?p=64055#64055





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