Hi, I have problems with this topic. I get my View Matrix by viewer->getCamera()->getViewMatrix() and apply a rotation by preMult, but the camera rotates using the center of the world scene as reference, not its own center.
How I can do this? ... Thank you! Cheers, Rômulo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64055#64055 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org