hmm..
make sure a) SLI is disabled (if you have two or more cards linked)
b) you're running the latest nVidia developer drivers from here
https://developer.nvidia.com/gameworks-vr-driver-support

I have no such artifacts. Running the OSG 3.2 branch here.



2015-09-25 10:52 GMT+02:00 Riccardo Corsi <riccardo.co...@kairos3d.it>:

> Hi Björn,
>
> first of all thank you for keeping up to date the Oculus integration!
>
> I have just updated to SDK 0.7 + osgOculus head and the viewer works, but:
>
> 1. while the provided Oculus demos are really smooth with respect to
> motion,
> the osg viewer example results quite jerky, especially the rotation of the
> head causes a sort of "hiccup"
> during the motion
>
> 2. when using the osg viewer example, the right eye monitor has some
> flickering every second or so,
> a part of the screen becomes black/corrupted for some frames.
>
> Have you ever noticed such behaviors?
> Have you got any suggestion to fix them?
>
> Thank you,
> Ricky
>
> On Wed, Sep 9, 2015 at 1:46 PM, Björn Blissing <bjorn.bliss...@vti.se>
> wrote:
>
>> Hi,
>>
>> I just fixed a performance related bug.
>>
>> Due to misuse of an enum I had accidentally disabled all culling. (This
>> bug would probably been avoided if strongly typed enum a'la C++11 were
>> used).
>>
>> This bug only affects users using Oculus SDK 0.6 and 0.7. I urge all
>> users of these versions of OsgOculusViewer to update to the head revision
>> on GitHub.
>>
>> Best regards,
>> Björn
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=65077#65077
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
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>
>
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