Hi folks,

I scanned through the archives but didn't find any conclusion towards how to setup an osg::TextureCubeMap from a single dds file. My first idea was to simply load the dds file an reinterpret the _r dimension as cube-map face, but this didn't work with multiple samples. Does anyone have a clue on this? Right now I have to resort to split the cubemap into different files.

Cheers
Sebastian

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