Hi folks,
I scanned through the archives but didn't find any conclusion towards
how to setup an osg::TextureCubeMap from a single dds file.
My first idea was to simply load the dds file an reinterpret the _r
dimension as cube-map face, but this didn't work with multiple samples.
Does anyone have a clue on this? Right now I have to resort to split the
cubemap into different files.
Cheers
Sebastian
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