Placing the foliage into a later render bin (e.g. the transparent bin, #10)
than most other objects would help.
Christian


2016-04-22 18:08 GMT+02:00 Chris Hanson <xe...@alphapixel.com>:

> I believe your texture filtering mode is generating intermediate alpha
> values, which then blend a portion of the distant background in before the
> other "face" of the tree is drawn behind.
>
> Switching to GL_NEAREST will probably avert this, but will look ugly in
> other ways.
> ​
> Alpha to coverage might help you here:
> http://www.humus.name/?page=3D&ID=61
>
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