Placing the foliage into a later render bin (e.g. the transparent bin, #10) than most other objects would help. Christian
2016-04-22 18:08 GMT+02:00 Chris Hanson <xe...@alphapixel.com>: > I believe your texture filtering mode is generating intermediate alpha > values, which then blend a portion of the distant background in before the > other "face" of the tree is drawn behind. > > Switching to GL_NEAREST will probably avert this, but will look ugly in > other ways. > > Alpha to coverage might help you here: > http://www.humus.name/?page=3D&ID=61 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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