Hi Daniel,

have a look here
http://3dcgtutorials.blogspot.mk/2013/08/instancing-with-openscenegraph.html

For this you can use hardware instancing.

On Fri, May 27, 2016 at 10:07 AM, Robert Osfield <robert.osfi...@gmail.com>
wrote:

> Hi Daniel,
>
> I don't think general purpose impostors are the best route these day.
> They were required when graphics hardware was much slower.
>
> For you high poly cars you'd be better off creating LOD's.
>
> Robert.
>
> On 27 May 2016 at 06:36, Daniel Schmid <daniel.sch...@swiss-simtec.ch>
> wrote:
> > Hi there
> >
> > I have a scenario with around 100 cars driving around in my scene. I
> wondered if I could gain some performance by using impostors to simplify
> the rendering if this high-poly objects.
> > For now I have no experience with impostors, and I don't know if they
> integrate well with Shadow (VDSM).
> > Anybody out there used these two techniques along side?
> >
> > Thank you!
> >
> > Cheers,
> > Daniel
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67252#67252
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to