What also works for me is to take my render to texture slave cameras out of the scene graph group they are contained in. For thread safety, this has to happen in an update callback.
I use this method for computation in GLSL, so the computation is only triggered when it's necessary and not in every frame. Christian 2016-06-15 13:59 GMT+02:00 Etienne de Sarrieu <etienne.desarr...@altran.com> : > Hi, > > Thank you very much Robert, this solves my problem !!! > > Cheers, > Etienne > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67635#67635 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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