something like this:L
On Mon, Jun 27, 2016 at 9:12 AM, John Lee <357059...@qq.com> wrote: > Hi, > Thank you for your answer. > i can't find this method asCullVisitor(). I am using osg 3.4.0. > I am so sorry, and I am new to osg. So I wonder if you can give me more > hint. > Thank you again. > > > Trajce Nikolov NICK wrote: > > Try CullCallback, in there you can get the handle of the CullVisitor and > do something like this in your callback: > > > > > > CullVisitor* cv = nv->asCullVisitor() > > > > cv->isCulled(node) > > > > > > > > On Mon, Jun 27, 2016 at 8:30 AM, John Lee < ()> wrote: > > > > > Hi, > > > > > > I don't know how to judge if an object is in the frustum? I want to > get which node is in the frustum. > > > > > > Thank you! > > > > > > Cheers, > > > John > > > > > > ------------------ > > > Read this topic online here: > > > http://forum.openscenegraph.org/viewtopic.php?p=67832#67832 ( > http://forum.openscenegraph.org/viewtopic.php?p=67832#67832) > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > () > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ) > > > > > > > > > > > -- > > trajce nikolov nick > > > > ------------------ > > Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67836#67836 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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