I think it was something like tcoords->getVertexBufferObject()->dirty();
On Thu, Jul 7, 2016 at 2:15 PM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Hi Florian, > >> Hi Sebastian, thanks for the answer. >> >> Calling texArray->dirty() does not seem to be enough, since my texture is >> not displayed. I can confirm that my shader is being applied though - it >> just doesn't seem to get the texture coordinates. >> >> My custom geometry class (MyNameSpace::MyGeometry) does indeed >> >> Code: >> setDataVariance(osg::Object::DYNAMIC); >> setUseDisplayList(false); >> setUseVertexBufferObjects(true); >> > Try the setDataVariance on the PrimitiveSet. > > >> in its constructor. >> >> Best regards, >> Florian >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=68038#68038 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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