Hi Robert,

A debug assertion will happen under Visual Studio in debug mode.
I'll will try to see what is going on, but I suspect some empty vector's first element accessed.

Cheers
Sebastian
Thanks for posting the model. The bunny.ply loads with the OSG git
master just fine when I run:

   osgviewer bunny.ply

The bunny renders and there are no warnings to console.  There have
been a few changes to the ply plugin since 3.4 so can't rule out a fix
with rolling back to 3.4 and trying it.

Robert.

On 5 October 2016 at 05:43, Uma Devi Selvaraj <umaselvam1...@gmail.com> wrote:
Hi Sebastain

     I have attached the model.(Since not .ply extension is not allowed I have 
zipped model) I have build osg 3.4.0 in windows.


SMesserschmidt wrote:
Hi Uma,

There is no model attached.
Without giving us a model that shows this behavior and some basic
information on your OSG-Version, build environment etc. it is hard to
guess what is going on.
Most likely the ply-reader produces the error, so please try to attach
the model so we can investigate. In case you are building OSG yourself,
it should be easy to attach a debugger and check what is going on for
yourself ...

Cheers
Sebastian

Hi,

I have tried a simple program in C++ to render 3d model using Osg Viewer.
When I am trying to run the code I am getting "vector script out of range error 
" for some 3d model.

This is my code.

/*osg header files */

int main(int argc,char**argv)
{


     /*using ref_ptr*/
     osg::ref_ptr<osg::Node> root = osgDB::readNodeFile("bunny.ply");
     osgViewer::Viewer viewer;
     viewer.setSceneData(root.get());
     return viewer.run();
}

can some body tell me what is the problem. but it is working for some models. I 
have attached the 3d model file. I have loaded 2963 KB file


Thank you!

Cheers,
Uma

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