Hi Davide, to addition to Robert - the way how I resolved similar case in the past was indeed by having the NodeMask only on/off (0x0/0xffffffff) and in combination with osg::Node::setUserValue where I was holding my ids (here you can put your layer id for example) I was able to make the combination of which nodes (for you layers) should be on or not. Just an idea
Cheers, Nick On Mon, Oct 17, 2016 at 5:24 PM, Davide Raccagni <davide.racca...@gmail.com> wrote: > Hi Robert, > thank you very much: Group override solves visibility and intersect > problem at once. > > Cheers, > Davide > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69045#69045 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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