Nickolai,

here is good link I have started with, with code samples

http://www.ozone3d.net/tutorials/glsl_lighting_phong.php

On Mon, Oct 24, 2016 at 5:37 PM, Robert Osfield <robert.osfi...@gmail.com>
wrote:

> On 24 October 2016 at 16:20, Nickolai Medvedev <raizel....@yandex.ru>
> wrote:
> > I need colour of the surface geometry of objects in the scene.
>
> gl_Color with GL2, or osg_Color if you have enabled the vertex to
> vertex attrib aliasing.  This aliasing is on by default for GLcore or
> GLES2 profiles.
>
> Go look at the shaders in the OpenSceneGraph-Data/shader examples.
>
> Robert.
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-- 
trajce nikolov nick
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