Hi,

I was wondering if anyone of you has successfully used the /DELAYLOAD
linker option with the OSG DLLs on Windows.

For me, attempting this causes the creation of the graphics context to
fail, because
windowingSystemInterfaceRef() called by createGraphicsContext() returns an
invalid reference.

Any clues about how to fix this possibly? It seems that maybe constructors
for static objects inside the OSG DLLs aren't getting called as required.

Christian
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