Hi Christian,
> You could traverse the scene graph and check the state sets to see if they > bind a texture to a texture unit. > > Then depending on these findings, choose the correct shader code. I appreciated it. Can you give me some example? ... Thank you! Cheers, Rômulo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69799#69799 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org