Hi Yura, On 6 April 2017 at 06:16, Yura Ivanov <de...@protonmail.com> wrote: > When I put my nodes into subgroups, removeChild becoming fast and cull is > faster. Thank you. > Is there any functions to make tree like structure of my group, or i must do > it by hand?
For optimal performance a balanced quad tree is typically best for scene graph applications, while groups containing a large number of children breaks this efficiency forcing the traversals to visit all children all the time. The osgUtil::Optimizer::SpatializeGroupsVisitor can be used to reorganize large flat groups of children into a quad tree. You can call this visitor on it's own or as part of the wider Optimizer::optimizer(Node*,int options) operation if you include the osgUtil::OptimizeSPATIALIZE_GROUPS bit mask to the options parameter. The class can be found in include/osgUtil/Optimizer. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org