Hi Raymond,
If you're okay with having a regular mesh after your editing operation
you can either use a vertex-texture that you modify or you can adapt a
osgTerrain::GeometryTechnique to generate modified geometry patches.
I've done this once for a game that used SimCity-style terrain
sculpting. I can share portions of the code with you privately.
Cheers
Sebastian
Hi everyone,
I have a question about the implementation of an idea: I would like to
adapt the vertices in a height field based on a triangle/polygon. So I
would like to start with a height field and push/pull vertices with a
triangle/polygon so that the height field is flattened according to the
triangle/polygon.
This is a pretty new area for me so does someone have pointers to
example code? I have browsed the examples but cannot find pointers at
the moment. I am probably looking in the wrong places at the moment...
Thanks a lot, cheers,
Raymond
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