Hi Community,

I am trying to measure the time needed to process a frame. My first and
somewhat naïve approach is to init the timer at the beginning of the frame
and get the result after the renderingTraversal. But, it seams (and that is
what I believe it is happening) the rendering traversal is containing the
swap buffers which is synced with the refresh rate (please correct me if I
am wrong). Is there something like preswap callback or something like this?

Thanks a bunch as always !

Cheers,
Nick

-- 
trajce nikolov nick
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