Hi Community, I am trying to measure the time needed to process a frame. My first and somewhat naïve approach is to init the timer at the beginning of the frame and get the result after the renderingTraversal. But, it seams (and that is what I believe it is happening) the rendering traversal is containing the swap buffers which is synced with the refresh rate (please correct me if I am wrong). Is there something like preswap callback or something like this?
Thanks a bunch as always ! Cheers, Nick -- trajce nikolov nick
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