Well,Chris. Just as you assumed,my case is quite complicated. I have to make a growing up effect HUD, ie, dynamically scaled up one. Use Mt to scale the HUD node will never work since we set the camera ABSOLUTE_RF mode. Then i tried to use the setviewmatrix method to scale it up but this won't work,too.
The only way I 've found working is to scale up the raw image passed to draw the pic. The drawable can be a texture or a drawpixels and i use the latter one. To enable dynamic effect, I have to use a custom NodeCallBack class to handle it. Each callback time I have to set and scale the image to the drawpixels to show a growing up scaled size. But since I saw the HUD content of your github link, I guess the SnapImage struct the author creates may be a new way to handle this job.I 'll try it in the next following days. Thank you,guy!|-) Chris Hanson wrote: > > > I was just trying to be thorough and complete because I wasn't clear on the > situation, so I was throwing all possibilities out there to see if that was > the reason I wasn't getting it. > > > Normally making a HUD is pretty straightforward ( > https://github.com/openscenegraph/OpenSceneGraph/tree/master/examples/osghud > (https://github.com/openscenegraph/OpenSceneGraph/tree/master/examples/osghud) > ) so I assumed this must be a more complex case. > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75429#75429 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org