Hi Werner,

You can compile shaders into source, the osgText, osgVolume and
osgParticle NodeKits all have local shaders directories i.e
src/osgText/shaders.  The .cpp files found in these shaders directory
are generated from shaders found in OpenSceneGraph-Data/shaders, and
converted to ,cpp's using osg2cpp example i.e.

  osg2cpp --shader myshader.vert

Beyond this you are a bit stick with OpenGL unless you've come across
an extension for using SPIR-V shaders, even these can be decompiled.

Cheers,
Robert.
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