> To build OSG you need to manually direct the cygwin installer to load version 
> 3.3.3 of the gcc compiler family.


-By doing this, will I be then building a compiler which will be incompatible
with 64 bit Windows C++ TDM compiling, or in fact not?

-I had been under the impression that the only way to build these sorts of 
things while remaining (native win64 TDM compatible) was to use the 

64 bit mingw g++

compiler, and not the

gnu g++ 

compiler, on its own.  When building things in the cygwin environment to be 
used outside of it.  Is this view of things accurate, or not?

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=75737#75737





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