> To build OSG you need to manually direct the cygwin installer to load version > 3.3.3 of the gcc compiler family.
-By doing this, will I be then building a compiler which will be incompatible with 64 bit Windows C++ TDM compiling, or in fact not? -I had been under the impression that the only way to build these sorts of things while remaining (native win64 TDM compatible) was to use the 64 bit mingw g++ compiler, and not the gnu g++ compiler, on its own. When building things in the cygwin environment to be used outside of it. Is this view of things accurate, or not? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75737#75737 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org