Hello Robert,

Your solution works very well, the code I'm using to get the LightModel is 


Code:

osg::LightModel *lightModel = dynamic_cast<osg::LightModel*> 
(viewer->getCamera()->getStateSet()->getAttribute(osg::StateAttribute::LIGHTMODEL));




I've already tested that changing its state does affect the render as expected.

It's a good sign that even after years of evolution you have access to nested 
instances so easily. Keep up the great work.

Thank you!
Claudio

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75793#75793





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