Hi Luca,

 

Building an old version of OSG with a relatively new compiler will provoke 
these errors. Can’t you build with an older compiler toolset?

 

Cheers

Sebastian 

 

From: osg-users <osg-users-boun...@lists.openscenegraph.org> On Behalf Of 
OpenSceneGraph Users
Sent: Donnerstag, 13. Februar 2020 17:38
To: osg-us...@googlegroups.com
Cc: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
Subject: Re: [osg-users] OSG 3.0.1 Windows Binaries

 

std::min / std::max undefined -> solved adding #include <algorithm> at the 
beginning of a couple of files

min and max not defined -> solved changing them in std::min and std:: max and 
adding the same header

if(getline(x, y) == 0) error -> it should be if (stream.fail())

 

right now it's building again, but I'm sure I will face some other error :/

I just switched from VS2017 to VS 2019, just in case...

 

Il giorno gio 13 feb 2020 alle ore 17:33 Chris Hanson <xe...@alphapixel.com 
<mailto:xe...@alphapixel.com> > ha scritto:

That's pretty old. What are you struggling with trying to compile it yourself?

 

On Thu, Feb 13, 2020 at 8:05 AM OpenSceneGraph Users 
<osg-users@lists.openscenegraph.org <mailto:osg-users@lists.openscenegraph.org> 
> wrote:

Hi all

 

I need to use OSG 3.0.1 in order to be compatible with some legacy app.

I cannot find anywhere the precompiled binaries for Windows, and unfortunately 
I am struggling to compile it on my own with Visual Studio.

 

Does anyone has such binaries to share, or can point where they can be 
downloaded?

 

Thanks

Regards

 

Luca

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