Hi Robert,

The animations are reading live data and rendering them - so it's not a 
simple format, but can be represented by gltf well: the mesh models are 
static, but can appear and disappear and can have arbitrary transformations 
applied to them.

My vision is an exporter that exports each unique Geode exactly once, and 
everything else in the scenegraph exported each frame. That would work well 
for a wide range of OSG-based applications, it seems, and GLTF seems 
well-suited for this.

On Monday, February 17, 2020 at 1:01:48 PM UTC-5, Robert Osfield wrote:
>
> Hi Armin?
>
> On Friday, 7 February 2020 19:06:19 UTC, Armin Samii wrote:
>>
>> Has anybody worked on exporting GLTF Animations from OSG?
>>
>> I'd like to save my dynamic OSG scene to disk, and don't want to save the 
>> static geometry each frame. GLTF lets me export the geometry once, and 
>> animate it each frame thereafter.
>>
>> Curious if anybody has tried something similar, or if there is existing 
>> code to do this.
>>
>
> I don't know of any open sourced GLTF importers or exporters for the OSG.
>
> What form do your animations take?
>  
>

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