Hi, I am having a lot of problems with picking with LineSegmentIntersector in OSG 3.6.5.
I have reduced the problem to a a simple cube, center 0.5,0.5,0.5 with a boundingSphere radius of 1.2142 I create the intersection with ( x , y are screen coordinates) picker=new osgUtil::LineSegmentIntersector ( osgUtil::Intersector::WINDOW, x , y ); osgUtil::IntersectionVisitor iv ( picker ); getCamera()->accept ( iv ); When I am "close" to the model geometry in an isometric view ( the cube fills,say, 50% of the screen), this works perfectly. I get the exact intersections coordinates I expect. When I "pull the camera back" from the geometry and the object is much smaller on the screen, the intersections fail. After much debugging, the problem is that the intersector fails the test of the intersection of the line with the bounding sphere of my model geometry Specifically I send up in bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs) The BoundingSphere is in "model space" , and correct, but the _start and _end points used in the calculation are incorrect to intersect the sphere in model space and so the intersection fails. _start {_v=0x000001ba7308d300 {13.227287349450325, -2.9785854231569449, - 5.5167534692525066} } _end {_v=0x000001ba7308d318 {11.072576448741074, -5.1332963238661939, - 7.6714332827528793} } Any ideas what is going on. It seems although the vector of start and end is the correct vector ( or the "closer" picking would not work), something is wrong in the transformation into model space. Thx Andrew -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/4fa21208-3ee7-45d7-a9cf-42a4b8a45d52%40googlegroups.com.
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