Okay, it's good to know I'm at least in principle trying the right thing 
then. There are unfortunately lot of texture changes happening, but I'll 
try a break-point in ::apply and see I can spot the correct one.

On Wednesday, 15 April 2020 12:08:11 UTC+1, OpenSceneGraph Users wrote:
>
> Calling dirty() on the image should be sufficient as the Texture2D will 
> check the modifiedCount on each time the texture is applied.  It's how 
> we've implemented things like video textures and has been working for a 
> long time.  It "should" work.
>
> Put a check point or debug notice into the Texture/Texture2D::apply() code 
> to see if it's being applied correctly.
>
>>
>>

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