Hi Rodrigo, You can use the OSG's meta object system i,e
osg::Vec3d direction(...); node->setUseValue("direction", direction); if (node->getUseValue("direction", direction)) { // do something with direction } On Fri, 15 May 2020 at 18:16, OpenSceneGraph Users < osg-users@lists.openscenegraph.org> wrote: > Hi, > > I'm creating objects that must fall by gravity. So I need to assign a > Vec3d, representing speed, to each Node. Is there a proper way to do it? > Maybe some variable inside the Node, Geode, ShapeDrawable, etc, or some > function for this kind of variable assignment? Or must I create an array > outside the OSG variables? > > Thanks, > Rodrigo. > > -- > You received this message because you are subscribed to the Google Groups > "OpenSceneGraph Users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to osg-users+unsubscr...@googlegroups.com. > To view this discussion on the web visit > https://groups.google.com/d/msgid/osg-users/2a51f5b0-9f51-45b5-acf5-17adc57f6b34%40googlegroups.com > <https://groups.google.com/d/msgid/osg-users/2a51f5b0-9f51-45b5-acf5-17adc57f6b34%40googlegroups.com?utm_medium=email&utm_source=footer> > . > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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