Have a look at the osglightpoint example that illustrates how to use the osgSim::LightPointNode.
These days though, I'd use shaders.... -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/mailman.28303.1605084803.3541.osg-users-openscenegraph.org%40lists.openscenegraph.org.
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