On Thu, Feb 14, 2008 at 10:40 AM, Andy Farnell <[EMAIL PROTECTED]>
wrote:

>
>
> i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks
> or
> dropouts) create and destroy graph elements and garbage collect on the
> fly.
>
> ii) Through a supported (official and documented) message passing system
>
> iii) Intermediate object manager layer (Python?) (as suggested Pd objects)
> to
> create, coordinate, destroy sound objects.
>
> vi) Some properly optimised reverb and spacialisation (5.1 etc) objs (as C
> externs)
>

SuperCollider pretty much covers this list and it seems well suited for
working with a game.
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