On Thu, Feb 14, 2008 at 10:40 AM, Andy Farnell <[EMAIL PROTECTED]> wrote:
> > > i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks > or > dropouts) create and destroy graph elements and garbage collect on the > fly. > > ii) Through a supported (official and documented) message passing system > > iii) Intermediate object manager layer (Python?) (as suggested Pd objects) > to > create, coordinate, destroy sound objects. > > vi) Some properly optimised reverb and spacialisation (5.1 etc) objs (as C > externs) > SuperCollider pretty much covers this list and it seems well suited for working with a game.
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