Works well with metro 1 and a little less gravity (iAmbient2D mass), can't wait to hear the sound it will make!
m. Am 11.12.2008 um 01:59 schrieb Jack: > You can put 1 instead of 5 in the [metro]. Then the update of the > PMPD system is much faster than GEM (in your exemple 1 frame every 20 > ms). if i'm right. > ++ > > Jack > > > Le 11 déc. 08 à 01:16, jörg brinkmann a écrit : > >> thank you veryvery much Jack :) >> >> they are not falling out of the corners anymore. nice >> >> but is it possible to never let the balls come across the border ? >> (this happens when you shake very drastically) >> >> P.S.: if someone has some own pmpd examples to share. that would be >> great >> >> >> >> >> >> -------- Original-Nachricht -------- >>> Datum: Wed, 10 Dec 2008 23:50:24 +0100 >>> Von: Jack <[EMAIL PROTECTED]> >>> An: "jörg brinkmann" <[EMAIL PROTECTED]> >>> CC: pd-list@iem.at >>> Betreff: Re: [PD] need help with pmpd >> >>> Try with this parameters. >>> I prefer to use [iLine2D] than [iSeg2D] because the 6th argument >>> (depth) will force the ball to 'come back' all the line long and not >>> the segment long (if i'm right). >>> ++ >>> >>> Jack >>> >> >> -- >> Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit >> allen: http://www.gmx.net/de/go/multimessenger > > > _______________________________________________ > Pd-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list