Hi Guys,
I have created a custom blendshape with certain functionalities. It also, as a normal blendshape, takes as input multiple targets which I would like to paint the weights for. I watched the tutorial of Chad Vernon about doing it with a paintIndex attribute and callbacks but I would rather having basically the same paint tool as for the blendshape where you can see the different targets. I have looked into the customtoolPaint.mel but the example seems to be broken in maya, at least for me. I digged into a lot of artisan context and tools stuff but it seems like I can’t sort it out on my own. I guess that when starting to paint on my blendshape it will have to set the context to MyBlendShapeContext, which will have to be associated with a tool which will look like the blendshape one? PS: I know I could have also inherited the MPxBlendShape as in the example SimpleBlendshape.mel but I wanted to do this also as a studying process. Any hint on how to achieve this would be much appreciated! Cheers, Daniele -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to python_inside_maya+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/c8ef00f2-029c-4fe3-ae33-dcb3368354ef%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.