Xoán-Xil,

please also consider, that afaik the render order of different objects in QC is 
important too because the z-buffer can’t be used for blending. You need to draw 
from background to foreground. Not sure if this helps in your case.
Also the “over” mode you found needs to be used.

best,

Achim


> On 19 Apr 2018, at 14:27, Alastair Leith <qc.student...@gmail.com> wrote:
> 
> If you joint the Facebook QC Group then there’s a pinned post that contains 
> an explanation of converting Kineme plugins for latest macOS.
> 
> Maybe double check alpha mode is the latest version of that plugin.
> 
> here’s a link to mine but I’m on 10.10.5 not sure which OS X I updated the 
> Max value OS to. 
> 
> https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0WpfxG5hzjeka2jYQ7 
> <https://my.pcloud.com/publink/show?code=kZGY0Y7ZCKIwa1jKYE0WpfxG5hzjeka2jYQ7>
> 
> Otherwise you could try using the add  mode but not the same obviously. 
> Workaround, put in a layer group (Render In Image) and then adjust the 
> opacity of that image, but will cost you some CPUs.
> 
> 
>> On 19 Apr 2018, at 7:22 pm, Xoán-Xil López <xoan...@gmail.com 
>> <mailto:xoan...@gmail.com>> wrote:
>> 
>> Thanks Alastair,
>> 
>> I cannot see the alpha mode in blender menu only "over, add, replace". Some 
>> idea...?
>> 
>> I have download and installed https://kineme.net/release/AlphaBlendMode/12 
>> <https://kineme.net/release/AlphaBlendMode/12> but it doen´t make any 
>> difference. Maybe it is not working propetly with Macosx Sierra.
>> 
>> 2018-04-19 11:19 GMT+02:00 Alastair Leith <qc.student...@gmail.com 
>> <mailto:qc.student...@gmail.com>>:
>> From memory you need to set the Blending input port to Alpha instead of 
>> Replace. There’s also the Alpha mode plugin Kineme made, but I think it got 
>> rolled into KinemeCore or another plugin after initial release. Search 
>> kineme.net <http://kineme.net/> products page.
>> 
>> On Thu, 19 Apr 2018 at 6:12 pm, Xoán-Xil López <xoan...@gmail.com 
>> <mailto:xoan...@gmail.com>> wrote:
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>>> Hello,
>>> 
>>> I have tried different meshes renderers (default, v002, Kineme 3D, etc...) 
>>> but I cannot fade in and out the 3D models. I can control the opacity but 
>>> they are still there as black silhouettes.
>>> 
>>> Is there any way to make them apper and disappear progressively?
>>> 
>>> Thanks in advance.
>>> 
>>> Xoán-Xil
>>> 
>>> 
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> 
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