Hi,
In package ‘VecStatGraphs3D’ is a DrawDensity3D-function in which the
rgl-device size is defined as
r3dDefaults$windowRect=c(0,0, WSizeWidth, WSizeHeight).
To save, for instance, a png-snapshot, we can use rgl.snapshot()-function.
The size of the file is dependent on the window and thus your screen and
video card.
Can we somehow produce larger images virtually, for example, 4k-images
(3840x2160)?
Atte Tenkanen
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