> It's kind of interesting (and encouraging) that the optimizer doesn't
> completely freak out when you hand it a 2D conformer. :-)
>
>    

Ah... :)

>> What makes 3D coordinates?  (I'm guessing it's a one-liner somewhere...)
>>      
> It is indeed a one-liner (two lines with a bit of error checking). To
> get a 3D conformer, you need to include
> <GraphMol/DistGeomHelpers/Embedder.h>  and do the following:
>
> int cid = DGeomHelpers::EmbedMolecule(*m);
> if(cid<0) // embedding failed, do something
>
> There are a bunch of optional arguments to EmbedMolecule, but the
> defaults normally work reasonably well.
>
>    

So it seems!

Fantastic, that did it.

It's pretty jaw dropping that so much power can be added with so little 
code (on my part :)

More later.

Cheers,

Paul.




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