|The code for reassembly isn't hard, it's allocating the buffers to |store the arrived fragments. That's nearly impossible in hardware.
Patently nonsense. Packet reassembly in hardware is very much straightforward if one is willing to burn large buffers to do so. Imagine taking an implemention in C and simply converting it to Verilog. Not at all out of the question. In fact, a subset of this problem has been solved for a very long time. Remember ATM? Remember a SAR chip? That's reassembly of fixed size packet fragments. Tony -- to unsubscribe send a message to [EMAIL PROTECTED] with the word 'unsubscribe' in a single line as the message text body. archive: <http://psg.com/lists/rrg/> & ftp://psg.com/pub/lists/rrg