Gavin Smith <[EMAIL PROTECTED]> wrote: Actually, there's some really nice ideas in that! I like the little weather effects, and the flowers and grass moving in the wind. Reminds me a little of Astroball.
Looking forward to seeing it progress - how many levels are you thinking of? Gavin ________________________________________________ ----------------------------- I`m thinking four or five, but all different, the original demo game back in `92 has a space shooter for level two, but only two ships attacking, If I can speed it up and add in more aliens then I may still use that... but it`d take a few months to polish that turd :D I was wanting a continous scene, as Metempsychosis always impressed me with that demo (that I can`t find) of a wood, with day to night, owls flying, and constant leaves dropping from trees, sqirrels scuttling and climbing the trees etc etc... So I wanted to have a pixel sized UFO visiting that planet in the distance, leaving it, then see the planet explode, then after a while, an asteroid would come hurtling down, strike the ground, and the stars would tilt, and the level would then be at roughly 45 degress with Tom the Tomatoe rolling or bouncing down a hill, having to jump over stuff... I need to use SAM Paint though to calculate how to rotate stars, and that sequence would happen possibly by flipping through 16 already drawn screen$ -------- For further levels I`m open to ideas, but Level 1 is only half done, still needs a subgame under the ground with a trap door, and stuff to beset your progress when above. --------------------------------- Yahoo! Mail is the world's favourite email. Don't settle for less, sign up for your freeaccount today.