Wow, wtf happened there.

snake -> dmake... :)

Adam K

On Mon, Jul 4, 2011 at 9:08 AM, chm <devel.chm...@gmail.com> wrote:
> On 7/1/2011 7:22 PM, Adam Kennedy wrote:
>>
>> All mainstream win32 have snake now, they just don't have any other makes
>
> What is snake?  I don't seem to have it on
> my winXP box.
>
> --Chris
>
>> On Jul 2, 2011 8:40 AM, "chm"<devel.chm...@gmail.com>  wrote:
>>>
>>> On 7/1/2011 10:24 AM, Kartik Thakore wrote:
>>>>
>>>> =head2 OpenGL 3.0
>>>> =blame kthakore, chromatic
>>>> =for kthakore, Chris, jtpalmer
>>>>
>>>> This comes from the following observations ( feel free to scold/correct
>>>> me ).
>>>>
>>>> =over
>>>>
>>>> =item Convergence to OpenGL
>>>>
>>>> SDL 1.3 is moving over to OpenGL. Having the ability to do neat things
>>>> with OpenGL this will help to add more performance, speed and
>>>> flexibility to the module.
>>>>
>>>> =item POGL still uses FreeGLUT
>>>>
>>>> POGL albeit great is getting ... old. FreeGLUT is slowing down ( SDL
>>>> replaces this fine and we have tests to prove it see construder. It is
>>>> an extra dep.
>>>
>>> FreeGLUT is the default window "provider" for POGL.
>>> Any GUI toolkit that supports creating OpenGL contexts
>>> and setting them should work fine. I'm looking into
>>> factoring out the GUI dependencies so that POGL works
>>> better with other GUI toolkits to provide the OS and
>>> window system support.
>>>
>>>> =item OpenGL 3.3 is a fixed target
>>>>
>>>> New OpenGL is all the way up to 4.x now. OpenGL 3.3 has been around for
>>>> a while and is not going to be using.
>>>>
>>>> =back
>>>>
>>>> Based on this I think we should attempt to help the POGL dev with
>>>> whatever he needs. I will move it to github at some point. Additionally
>>>> chip during my talk you mentioned some technology for doing OpenGL
>>>> context/display lists better. Can you mention it again chip? I seem to
>>>> have forgotten it.
>>>
>>> I'm not sure what the issues with context/display
>>> lists might be but would be interested to hear.
>>>
>>> As I see it, the top missing feature in Perl OpenGL
>>> is support for OpenGL versions greater than 2.x.
>>> Work is underway to refactor POGL to use GLEW for
>>> the bindings. That should improve portability and
>>> capability (GLEW supports pretty much all current
>>> OpenGL versions).
>>>
>>> The next priority for POGL is the build process
>>> which is hamstrung by a static probe for system
>>> capabilities and requires a shell and make to
>>> work. I would like to move detection of needed
>>> libraries to an Alien::Module and to Module::Build
>>> for POGL itself which would avoid some of the
>>> portability problems with win32---no shell, no
>>> make, no package manager. I would like to see
>>> POGL build on win32 platforms *without* requiring
>>> a MSYS or cygwin install to get things to work.
>>>
>>> Regards,
>>> Chris Marshall
>>>
>>>> The hope will be to make a declarative for OpenGL constructs that can be
>>>> sent straight to the hardware. Adam Kennedy has some work start in this
>>>> area (OpenGL::List).
>>>>
>>>>
>>>> Regards,
>>>
>>
>>
>>
>> -----
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 10.0.1388 / Virus Database: 1516/3738 - Release Date: 07/01/11
>
>

Reply via email to