Wow, wtf happened there. snake -> dmake... :)
Adam K On Mon, Jul 4, 2011 at 9:08 AM, chm <devel.chm...@gmail.com> wrote: > On 7/1/2011 7:22 PM, Adam Kennedy wrote: >> >> All mainstream win32 have snake now, they just don't have any other makes > > What is snake? I don't seem to have it on > my winXP box. > > --Chris > >> On Jul 2, 2011 8:40 AM, "chm"<devel.chm...@gmail.com> wrote: >>> >>> On 7/1/2011 10:24 AM, Kartik Thakore wrote: >>>> >>>> =head2 OpenGL 3.0 >>>> =blame kthakore, chromatic >>>> =for kthakore, Chris, jtpalmer >>>> >>>> This comes from the following observations ( feel free to scold/correct >>>> me ). >>>> >>>> =over >>>> >>>> =item Convergence to OpenGL >>>> >>>> SDL 1.3 is moving over to OpenGL. Having the ability to do neat things >>>> with OpenGL this will help to add more performance, speed and >>>> flexibility to the module. >>>> >>>> =item POGL still uses FreeGLUT >>>> >>>> POGL albeit great is getting ... old. FreeGLUT is slowing down ( SDL >>>> replaces this fine and we have tests to prove it see construder. It is >>>> an extra dep. >>> >>> FreeGLUT is the default window "provider" for POGL. >>> Any GUI toolkit that supports creating OpenGL contexts >>> and setting them should work fine. I'm looking into >>> factoring out the GUI dependencies so that POGL works >>> better with other GUI toolkits to provide the OS and >>> window system support. >>> >>>> =item OpenGL 3.3 is a fixed target >>>> >>>> New OpenGL is all the way up to 4.x now. OpenGL 3.3 has been around for >>>> a while and is not going to be using. >>>> >>>> =back >>>> >>>> Based on this I think we should attempt to help the POGL dev with >>>> whatever he needs. I will move it to github at some point. Additionally >>>> chip during my talk you mentioned some technology for doing OpenGL >>>> context/display lists better. Can you mention it again chip? I seem to >>>> have forgotten it. >>> >>> I'm not sure what the issues with context/display >>> lists might be but would be interested to hear. >>> >>> As I see it, the top missing feature in Perl OpenGL >>> is support for OpenGL versions greater than 2.x. >>> Work is underway to refactor POGL to use GLEW for >>> the bindings. That should improve portability and >>> capability (GLEW supports pretty much all current >>> OpenGL versions). >>> >>> The next priority for POGL is the build process >>> which is hamstrung by a static probe for system >>> capabilities and requires a shell and make to >>> work. I would like to move detection of needed >>> libraries to an Alien::Module and to Module::Build >>> for POGL itself which would avoid some of the >>> portability problems with win32---no shell, no >>> make, no package manager. I would like to see >>> POGL build on win32 platforms *without* requiring >>> a MSYS or cygwin install to get things to work. >>> >>> Regards, >>> Chris Marshall >>> >>>> The hope will be to make a declarative for OpenGL constructs that can be >>>> sent straight to the hardware. Adam Kennedy has some work start in this >>>> area (OpenGL::List). >>>> >>>> >>>> Regards, >>> >> >> >> >> ----- >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 10.0.1388 / Virus Database: 1516/3738 - Release Date: 07/01/11 > >