[computer-go] MC and Japanese rules

2009-02-02 Thread Mark Boon
I think I've seen people post about playing with Japanese rules in relation to MC programs. Correct me if I'm wrong, but I think I saw people do some adjustment in that case. Does that mean they actually use Chinese scoring internal

Re: [computer-go] Monte-Carlo and Japanese rules

2008-11-06 Thread Don Dailey
On Thu, 2008-11-06 at 17:10 +0100, Erik van der Werf wrote: > IIRC under official Japanese rules at the end of the game all groups > with liberties shared between opposing colours are by definition in > seki. Therefore eventually (before counting) all dame have to be > filled.

Re: [computer-go] MC and Japanese rules

2009-02-02 Thread Rémi Coulom
Mark Boon wrote: I think I've seen people post about playing with Japanese rules in relation to MC programs. Correct me if I'm wrong, but I think I saw people do some adjustment in that case. Does that mean they actually use Chinese scoring internal

Re: [computer-go] MC and Japanese rules

2009-02-02 Thread Mark Boon
On Feb 2, 2009, at 2:19 PM, Rémi Coulom wrote: Mark Boon wrote: I think I've seen people post about playing with Japanese rules in relation to MC programs. Correct me if I'm wrong, but I think I saw people do some adjustment in that case. Does that mean they actually use Chine

RE: [computer-go] MC and Japanese rules

2009-02-04 Thread David Fotland
ay, February 04, 2009 2:05 AM > To: computer-go > Subject: Re: [computer-go] MC and Japanese rules > > David Fotland a écrit : > > This is what I do in Many Faces, and score seki Japanese style at the end. > > > > David > > > > > >> Other than tha

[computer-go] Result of 2nd GPW Cup Computer Go Tournament in Hakone, Japan

2008-11-11 Thread Hideki Kato
Japanese version of the result of 2nd GPW Cup Computer Go Tournament is available at http://sig-gi.c.u-tokyo.ac.jp/gpw/2008/night.html#go-results English version follows. Ten programs from three countries were participated and we changed planed alternating BW round-robin to simple one

Re: [computer-go] MC and Japanese rules

2009-02-04 Thread Rémi Coulom
lever Japanese player would pass earlier. Rémi ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] MC and Japanese rules

2009-02-04 Thread Rémi Coulom
David Fotland a écrit : This is what I do in Many Faces, and score seki Japanese style at the end. David Other than that, I'd take a different approach: - play out as usual. Instead of counting stones + eyes on the board, you count eyes + prisoners + nr-opponent's passes duri

Re: [computer-go] Interesting Test Position (for UCT)

2007-07-13 Thread Hideki Kato
This "extra bonus for black" is commonly known by Japanese Go players who know Chinese rules. That is, the result of a game is the same if either rules is used (Japanese or Chinese) in simple games (i.e. no Seki etc.) except this extra bonus for black when the number of moves of t

Re: [computer-go] MC and Japanese rules

2009-02-04 Thread Markus Enzenberger
ps? If you blindly pass after the opponent's pass and thereby terminate the game, who will own the unsettled group under Japanese rules? Here is what Fuego does: Fuego uses Tromp-Taylor rules internally, which makes scoring of terminal positions after two passes trivial. If the value of the roo

Re: [computer-go] MC and Japanese rules

2009-03-23 Thread Yamato
Mark Boon wrote: >> Look at the attached file. This position is win for black in Japanese >> rules, but the only correct move is pass. If black plays anywhere other >> than pass, he loses. This time white's correct move is pass, otherwise >> he loses. Such a condition

RE: [computer-go] MC and Japanese rules

2009-02-04 Thread David Fotland
This is what I do in Many Faces, and score seki Japanese style at the end. David > > Other than that, I'd take a different approach: > > - play out as usual. Instead of counting stones + eyes on the board, > you count eyes + prisoners + nr-opponent's passes during

Re: [computer-go] MC and Japanese rules

2009-03-22 Thread Yamato
oblem with UCT tree. Look at the attached file. This position is win for black in Japanese rules, but the only correct move is pass. If black plays anywhere other than pass, he loses. This time white's correct move is pass, otherwise he loses. Such a condition breaks winning rate values in

Re: [computer-go] Interesting problem

2006-12-31 Thread Jacques Basaldúa
approach the correct move the more you loose, as in ladders. (see my post "MC/UCT question" 6, December) On the Chinese/Japanese question: >This cuts both ways. Wouldn't it be pretty silly if >I was watching a Japanese game and continuously >criticized certain moves as

RE: [computer-go] Monte-Carlo and Japanese rules

2008-11-06 Thread dave.devos
Japanese rules What if the playout uses the AGA rule of paying 1 point for a pass and requiring white to pass last (so the game does not end by two passes if black plays the second pass). Wouldn't the score then be equivalent to the japanese score? Dave

Re: [computer-go] Monte-Carlo and Japanese rules

2008-11-06 Thread Mark Boon
" wrote: Hello all, two questions. (i) Do there exist strong 9x9-go programs on Monte-Carlo base for Japanese rules? (ii) Having available only programs for Chinese rules, but playing in a tournament with Japanese rules, which special tricks and settings should be used to maximise winning cha

Re: [computer-go] MC and Japanese rules

2009-03-23 Thread Mark Boon
; > I think this scheme works for the playout itself, but I have a problem > with UCT tree. > > Look at the attached file. This position is win for black in Japanese > rules, but the only correct move is pass. If black plays anywhere other > than pass, he loses. This time white&#x

Re: Re[2]: [computer-go] use for Monte Carlo on 19X19?

2007-11-06 Thread Jason House
which are weak would have a really tough time with Japanese scoring. I personally put a lot of weight on making my bot playable with people. I have ignored this aspect of my bot since going MC since I've been doing a lot of rewriting and getting basic functionality. Now that my bot has achieved

RE: [computer-go] Monte-Carlo and Japanese rules

2008-11-06 Thread dave.devos
EMAIL PROTECTED] namens Mark Boon Verzonden: do 6-11-2008 17:11 Aan: computer-go Onderwerp: Re: [computer-go] Monte-Carlo and Japanese rules Although what Don writes is all correct, I understood the question to be rather different. It's not a matter of being able to determine the right score at

Re: [computer-go] MC Opening stage

2008-12-10 Thread Darren Cook
e it feels good" style of most traditional go books. The rules might be useful in MC heavy playouts. Going back to the topic, for 19x19 at least, I would suggest make an opening book from pro and strong amateur games. Only start using MCTS once you leave the book. Using MCTS on the first mov

Re: [computer-go] MC and Japanese rules

2009-02-05 Thread Mark Boon
curity margin with respect to komi. Who passes first in the playout is meaningless. A clever Japanese player would pass earlier. Rémi ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/

RE: [computer-go] Is MC-UCT really scalable against humans?

2008-01-22 Thread David Fotland
Of course everyone will see this differently. For me the fundamental difference between 9x9 and 19x19 is obvious. People play 19x19 seriously and have for at least 2000 years. A commercial program has to play 19x19 well, and has to play by Japanese rules. It has to be enjoyable to play against

RE: [computer-go] Mertin's p rivate 9×9 & 19×19 tournament

2007-10-13 Thread Stefan Mertin
which rules are applied. So I perhaps would have to avoid a pairing between a program that only plays chinese rules like some MC-programs do and one that only plays japanese rules like some older programs. But if possible I would try to never exlude any program from participation only of cause of t

Re: [computer-go] Anchor Player

2006-12-22 Thread terry mcintyre
. One rationale for this would be that it keeps the score comparable to the Japanese rulesets, where stones on the board do not count as territory. The server would have to make and enforce some particular rule. Regarding handicap stones, I'd suggest "free placement", for consistenc

[computer-go] MoGo - ManyFaces

2009-08-14 Thread Petr Baudis
was assuming Chinese rules, but in practice it never mattered. 13 games were played and the total score was 8-5 for CzechBot. I wonder how would they play if on even grounds. The general game pattern was the usual wild middlegame wrestling typical of MC, with CzechBot usually getting large edge

Re: [computer-go] What Do You Need Most?

2008-07-28 Thread Petri Pitkanen
Well MC-UCT programs (Mogo, CrazyStone and many others) need more CPU. Doubling the CPU gives a constant raise in playing level. There are even some threads about the issue. But becoming -say - 6 stones stronger I guess they would need more then 2^6 times more CPU. Also there could be a corner

Re: [computer-go] MC Opening stage

2008-12-11 Thread Thomas Lavergne
s list more > than the wishy-washy "play here because it feels good" style of most > traditional go books. The rules might be useful in MC heavy playouts. > > Going back to the topic, for 19x19 at least, I would suggest make an > opening book from pro and strong amateur games

Re: [computer-go] MC Opening stage

2008-12-11 Thread Jason House
es of thumb of this nature. It will probably appeal to the people on this list more than the wishy-washy "play here because it feels good" style of most traditional go books. The rules might be useful in MC heavy playouts. Going back to the topic, for 19x19 at least, I would suggest

Re: Re[2]: [computer-go] use for Monte Carlo on 19X19?

2007-11-07 Thread Jason House
d and the outcome is 6.5 Bot A is declared the winner. If such a competition existed, would others be interested in competing? On Nov 6, 2007 10:48 AM, Jason House <[EMAIL PROTECTED]> wrote: > On Nov 6, 2007 10:30 AM, Lars Schäfers <[EMAIL PROTECTED]> wrote: > > > By the

Re: [computer-go] Floating komi

2008-03-05 Thread Hideki Kato
to find that I broke many other things at >the same time.) Although I'm afraid my English skill is enough to understand such a long paragraph correctly (shorter is better :), I believe it's just a choice. Some are good at developing an essential solution but not all. As I know I'

Re: [computer-go] MoGo

2007-04-06 Thread Heikki Levanto
p. But when the > program counts, surprise!, it wins by 0.5 points Chinese. > The users were thinking Japanese even if they accepted > Chinese rules. In fact, they did not have the choice. > They get the impression the game was stolen by > "technicalities" after they saw the

Re: [computer-go] MC Opening stage

2008-12-11 Thread steve uurtamo
e Wilcox has numerous rules of thumb of >> this nature. It will probably appeal to the people on this list more >> than the wishy-washy "play here because it feels good" style of most >> traditional go books. The rules might be useful in MC heavy playouts. >> >> Go

Re: [computer-go] low-hanging fruit

2007-12-05 Thread Jason House
On Wed, 2007-12-05 at 17:52 -0800, terry mcintyre wrote: > I just finished a few 19x19 games with the freely downloadable version > of Mogo, and noticed that Mogo loses a fair number of points in the > endgame. This is typical of MC engines... If it's winning by 100.5 points,

Re: [computer-go] What Do You Need Most?

2008-07-28 Thread Don Dailey
to believe that we have taken it nearly as far as it will go.It may be the case for any given individual that they cant' t Petri Pitkanen wrote: Well MC-UCT programs (Mogo, CrazyStone and many others) need more CPU. Doubling the CPU gives a constant raise in playing level. Ther

[computer-go] Re: Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Hideki Kato
to tune. I've implemented and used the idea for the first UEC Cup Computer-Go tournament (19x19, Japanese rules) on Dec. 1-2 and was 5th/27 participants. http://jsb.cs.uec.ac.jp/~igo/eng/ #No results in English pages. It's easy to implement but hard to tune, though by my experiments. The

Re: [computer-go] OT: Harder than go?

2008-10-28 Thread Don Dailey
> already so strong I don't think it's getting much attention. I haven't kept up with the state of the art in scrabble but I know that MC techniques work well. I build a scrabble player years ago for my mother (who loves scrabble) and all it did was play the highest scoring move

[computer-go] Report on 2008 US Go Congress Computer Go Tournament

2008-08-08 Thread Peter Drake
programmers and operators involved. The tournament was a double round-robin tournament, so each program played as W and B against each opponent. All games were 19x19, 45 minutes per side sudden death, Chinese rules, 7.5 komi. Here are the results in traditional round-robin format

Re: [computer-go] Report on 2008 US Go Congress Computer Go Tournament

2008-08-09 Thread terry mcintyre
plugged, so ManyFaces was running at half speed to conserve power. The laptop was properly plugged in mid-game and ManyFaces went on to win the game anyway. In Leela-GNU, KGS reported a win for GNU under Japanese rules, because we had failed to set one of our KgsGtp configuration files to specify Ch

Re: [computer-go] Report on 2008 US Go Congress Computer Go Tournament

2008-08-09 Thread Peter Drake
in the game anyway. In Leela-GNU, KGS reported a win for GNU under Japanese rules, because we had failed to set one of our KgsGtp configuration files to specify Chinese rules. Since both programs believed that they were playing under Chinese rules, we re-scored under Chinese rules and fou

[computer-go] Re: Computer Go tournaments - various

2007-11-27 Thread Hideki Kato
Chihiro Hashimoto Laptop 0 10 Note: 9 x 9, Chinese rules, Komi 7.5, 15 minutes absolute. Katsunari is a classical, others are uct/mc programs. Casablanca and Boozer are under development. As almost all expected :-), Crazy Stone won all the games. AyaMC had some

[computer-go] Re: Computer Go tournaments - various

2007-11-27 Thread Hideki Kato
10 6 Boozer Chihiro Hashimoto Laptop 0 10 Note: 9 x 9, Chinese rules, Komi 7.5, 15 minutes absolute. Katsunari is a classical, others are uct/mc programs. Casablanca and Boozer are under development. As almost all expected :-), Crazy Stone won

Re: [computer-go] producing a good probability distribution over legal moves

2007-05-17 Thread Don Dailey
sult is a forgone conclusion. This is a combination of problems with the play to the bitter end and the UCT MC scoring approach of maximizing win probabilities. If the position is already a win for either side, almost any move is playable.This could also a problem in human games. You don&#

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-08 Thread Jason House
also appreciate it if the old versions of the report can be removed completely. The last thing I want is for a potential employer to google me and find one of those pages. They're very easy to misinterpret, especially given that my uniform-playout MC bot's performance was on par for 19x

Re: [computer-go] Congratulations to LeelaBot2 and to CzechBot

2008-05-08 Thread Nick Wedd
on par for 19x19 with relatively short time limits.  Once upon a time, people thought MC bots would not scale to 19x19.  Local biases in playouts, move ordering, and possibly progressive widening have changed all that.  I hope to do that one day, but I don't yet. PS: You'll be happy to he

Re: [EMAIL PROTECTED]: Re: [computer-go] Should 9x9 komi be 8.0 ?]

2008-02-28 Thread Hideki Kato
rograms due to misunderstanding of L&D at corners >> with nakade. >> >I'm impressed if you actually got a measurable improvement doing this. >I have no doubt that in hand picked individual positions it will play >better. When I test things like this I am no