Re: [android-developers] How to execute C binary file in Android
Try this lib: https://github.com/Chainfire/libsuperuser On Tue, May 20, 2014 at 2:17 PM, praveen m bsmprav...@gmail.com wrote: Dear All Actually I am very new to Android. So anyone can tell, how can I include a 'C' binary file into android code. I want to make an Android app which include execute the 'C' binary file. Thanks in Advance -- *M.Praveen* *Project Officer | CSE Dept, IIT-Madras9952864495* -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] Re: Alarm Intent not triggered
Raymond, Any suggestions for me? Problem is alarm is set from my Activity, and the alarm is received only if Activity is currently running. Otherwise it will not. Regards, Sunil On Fri, May 9, 2014 at 8:12 PM, Sunil K sunilchintu2...@gmail.com wrote: No, made it work. But now the real problem is alarm is raised only when my activity is running, otherwise it will not. Currently trying to make my alarm activity as background service but no luck still. Any suggestion? On Wed, Apr 23, 2014 at 10:57 PM, Raymond Rodgers raym...@badlucksoft.com wrote: Is the alarm working while the screen is on, but it's failing when the screen is off? If so, you may need to implement a wakelock or partial wakelock for it to work properly. On 04/19/2014 09:11 AM, Sunil.K wrote: Tried all possibilities, but no SUCCESS. Experts, please point my mistake I'm kind of stuck here :( On Friday, 18 April 2014 18:16:30 UTC+5:30, Sunil.K wrote: Hello, I am developing an app related to alarm service and facing an issue of Intent not being called. I have registered for event in manifest file: receiver android:name=com.example.myfirstapp.EventTriggerManager /receiver And have implemented EventTriggerManager class extended from BroadcastReceiver: public class EventTriggerManager extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { System.out.println(Alarm raised); Toast.makeText(context, Don't panik You have an alarm., Toast.LENGTH_LONG).show(); } } Adding an alarm from the Activity class: Intent intent = new Intent(this, EventTriggerManager.class); PendingIntent pendingIntent = PendingIntent.getBroadcast(this.getApplicationContext(), 12345678, intent, 0); AlarmManager alarmManager = (AlarmManager) getSystemService(Context. ALARM_SERVICE); alarmManager.set(AlarmManager.RTC_WAKEUP, totalTime, pendingIntent); But alarm is not getting triggered when totalTime is reached in the system. Note: totalTime is absolute time used. Pls point my mistake why the expected output is not seen. Regards, Sunil -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- Raymond Rodgershttp://www.badlucksoft.com/http://anevilgeni.us/ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- Thanks Regards Sunil * -- Thanks Regards Sunil * -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Receiver when debugger is attached to an application
Hi All, Hoping doing well.. I have developed one app. I want to stop memory dumping for my app by attaching a debugger to it on runtime.. I found one api *android.os.Debug.isDebuggerConnected* Above api will give true if sombody attached a debugger to my app. But my question here is Can I get a callback or receiver when some hacker attaches a debugger to my app.. Thanks regards, Bunty Syed -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Android ADT problem on eclipse
I updated to ADT 22.6.3 and having problems. On Eclipse startup getting an error message to update ADT. I read some other messages and went to eclipse install-new-software. and tried to update from https://dl-ssl.google.com/android/eclipse/ When I try to update the ADT from there... I get an error message about not being able to update. requires 'org.eclipse.ui 3.7.0' but it could not be found I'm using Eclipse Helios. Any way to undo the ADT update to 22.6.3 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] Android ADT problem on eclipse
On your Install new software screen, uncheck the Contact all update sites during install to find required software and try again. Marina On Wed, May 21, 2014 at 11:37 AM, dashman erjdri...@gmail.com wrote: I updated to ADT 22.6.3 and having problems. On Eclipse startup getting an error message to update ADT. I read some other messages and went to eclipse install-new-software. and tried to update from https://dl-ssl.google.com/android/eclipse/ When I try to update the ADT from there... I get an error message about not being able to update. requires 'org.eclipse.ui 3.7.0' but it could not be found I'm using Eclipse Helios. Any way to undo the ADT update to 22.6.3 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: WrongThread exception - how to analyze/debug?
On Tuesday, May 20, 2014 11:51:35 PM UTC-4, Jonathan S wrote: Can you copy and paste code in the *MyRemoteActivity class?* It's 700 lines of (mostly proprietary) code, so no I don't think that would be practical.Anyway,* my questions are generic Android questions*; they're not specific to the code: I'm not asking for anyone to debug this for me; I'm just trying to understand more so I can debug it myself. 1. * If it's the wrong thread then why does the stack trace show the same thread in the cases where it crashes and where it doesn't?* ...in other words what does Android mean by wrong thread? If the debugger shows it executing in the same thread when it's not crashing as when it lands in the catch block with the wrong thread then what exactly do they mean by wrong thread? *And what does the Eclipse debugger thread nomenclature ( Thread x[ Thread-y] ) mean?* The Eclipse debugger seems to refer to a thread 9 and a thread 10. What does the debugger mean when it displays it that way? *What are some good strategies for analyzing wrong thread bugs? * Just that - what tools or strategies are recommended to see what code is executing in which threads - how do experienced Android programmers debug these kinds of exceptions? On Tuesday, May 20, 2014 4:17:16 PM UTC-4, plnelson wrote: I have a multi-threaded Android app. One thread wakes up periodically on a timer and exchanges information over WiFi with a remote device and the other one is the main thread that handles all the usual View stuff. Lately I've been getting a Called from Wrong Thread Exception in a catch block in the remote handler thread. If I set a breakpoint in the remote handler code, when it's NOT crashing, the stack trace in the Eclipse debugger says *Thread[ 9 Thread-10] (Suspended breakpoint at line 600 in MyRemoteActivity)* But if I set a breakpoint in my catch-block when it crashes it names the same threads, i.e., *Thread[ 9 Thread-10] (Suspended breakpoint at line 605 in MyRemoteActivity)* (... different line number because it's the catch-block which is a few lines down.) My question: If it's the wrong thread then why does the stack trace show the same thread in the cases where it crashes and where it doesn't? And what does the Eclipse debugger thread nomenclature ( Thread x[ Thread-y] ) mean? What are some good strategies for analyzing wrong thread bugs? Thanks in advance! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] Re: WrongThread exception - how to analyze/debug?
2014-05-21 20:02 GMT+04:00 plnelson pna...@gmail.com: On Tuesday, May 20, 2014 11:51:35 PM UTC-4, Jonathan S wrote: Can you copy and paste code in the *MyRemoteActivity class?* It's 700 lines of (mostly proprietary) code, so no I don't think that would be practical.Anyway,* my questions are generic Android questions*; they're not specific to the code: I'm not asking for anyone to debug this for me; I'm just trying to understand more so I can debug it myself. 1. * If it's the wrong thread then why does the stack trace show the same thread in the cases where it crashes and where it doesn't?* ...in other words what does Android mean by wrong thread? If the debugger shows it executing in the same thread when it's not crashing as when it lands in the catch block with the wrong thread then what exactly do they mean by wrong thread? Is there more to the message? I grepped the base framework, and came up with these: ./core/tests/coretests/src/android/widget/focus/RequestFocusTest.java: // Test that a requestFocus from the wrong thread fails. ./core/tests/coretests/src/android/widget/focus/RequestFocusTest.java: fail(requestFocus from wrong thread should raise exception.); ./opengl/java/android/opengl/ManagedEGLContext.java:throw new IllegalStateException(Called on wrong thread); ./opengl/java/android/opengl/GLErrorWrapper.java: OpenGL method called from wrong thread.); Two of these are in tests. *And what does the Eclipse debugger thread nomenclature ( Thread x[ Thread-y] ) mean?* The Eclipse debugger seems to refer to a thread 9 and a thread 10. What does the debugger mean when it displays it that way? They're just thread ids (the x) and auto-generated thread names. When you debug in Eclipse, you should see other threads with more meaningful names, e.g. main, Binder_x, etc. You can assign names to your threads by calling Thread.setName. Personally, I find it very useful for debugging and postmortem crash reports: http://developer.android.com/reference/java/lang/Thread.html#setName(java.lang.String) *What are some good strategies for analyzing wrong thread bugs? * Just that - what tools or strategies are recommended to see what code is executing in which threads - how do experienced Android programmers debug these kinds of exceptions? Not sure I qualify as an experienced Android programmer, but... ... From your original description (I snipped it, it was below), it seems you have some code that runs on a worker thread, and yet is placed in a file called MyRemoteActivity. There is nothing wrong with naming source files anything you wish, but --- is that actually an Android activity? Are you sure the code in that file, that runs on a non-main thread, does not make any calls to Android UI code? Conversely, your code should not be making networking calls on the main thread. You can use StrictMode to log such events: http://developer.android.com/reference/android/os/StrictMode.html And going back to your original message again: the other one is the main thread that handles all the usual View stuff Do you mean the main Android thread that get pre-created for you, or do you mean there is a different thread that your code creates (and which you're calling main) that interacts with the Android UI framework? You should only call Android UI framework methods from the main thread that gets pre-created for you by Android, that's the thread on which all component callbacks are called (onCreate, etc.). -- K -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: android character set
I also want to know this. Roboto apparently do not support Chinese and Japanese (Hirigana, Katawana). So which is the list of supported character sets? (unicode group, scripts, whatever you want to call them). And if Chinese/Japanese are actually supported: which font is used? On Tuesday, November 20, 2007 4:37:42 AM UTC+1, m.za...@gmail.com wrote: what character sets supported by android platform ? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [android-developers] Android ADT problem on eclipse
I was using HELIOS version of eclipse. Looks like this ADT requires a more updated version. I upgraded to Kepler and then it worked. On Wednesday, May 21, 2014 10:54:58 AM UTC-4, Marina Cuello wrote: On your Install new software screen, uncheck the Contact all update sites during install to find required software and try again. Marina On Wed, May 21, 2014 at 11:37 AM, dashman erjd...@gmail.com javascript: wrote: I updated to ADT 22.6.3 and having problems. On Eclipse startup getting an error message to update ADT. I read some other messages and went to eclipse install-new-software. and tried to update from https://dl-ssl.google.com/android/eclipse/ When I try to update the ADT from there... I get an error message about not being able to update. requires 'org.eclipse.ui 3.7.0' but it could not be found I'm using Eclipse Helios. Any way to undo the ADT update to 22.6.3 -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-d...@googlegroups.comjavascript: To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com javascript: For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com javascript:. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: Choreographer regularly skipping frames during OpenGL Render
Are you using TextureView? Do you see the same issue with a GLSurfaceView? You could also try using http://developer.android.com/tools/debugging/systrace.html to see if anything strange is going on in the system when you drop frames. OpenGL-wise it looks pretty simple. Tobias Den tisdagen den 15:e april 2014 kl. 06:00:24 UTC+2 skrev Dave Smith: Thanks for the response, Doug, but we're talking about two different things. I'm not referring to the errors that show up the log tagged Choreographer when the frame warning limit is triggered on the main thread. I'm talking about actually using the Choreographer API to render OpenGL content locked to VSYNC. These delays are on the rendering threads. While I understand frames dropping periodically when the system is servicing other work, the inability to manage even a few second without skipping several VSYNC intervals indicates to me that something else is wrong with the GL code. Thanks again, Dave Smith, PE Double Encore, Inc. On Sunday, April 13, 2014 12:51:07 PM UTC-6, Doug wrote: Bear in mind that anything could be causing main thread delays. It could be your code. It could be other threads in your app's process. It could be other apps running on the device. It could be Android itself. It could be any combination of these things. This is to be expected with multitasking multiuser operating systems and the wide variety of devices out there and their hardware capabilities. The Choreographer itself doesn't start complaining about skipped frames in logcat until after 30 frames have been skipped: private static final int SKIPPED_FRAME_WARNING_LIMIT = SystemProperties.getInt( debug.choreographer.skipwarning, 30); So maybe you can lighten up your own acceptable threshold for frames skipped (unless you're actually observing the jank that you're trying to avoid)? Doug On Friday, April 11, 2014 10:37:39 AM UTC-7, Dave Smith wrote: Hello all - I am working on an application that is using Choreographer and OpenGL to render flash patterns on the display. Our GL calls are quite simple, simply toggling the display back and forth between white and black using glClearColor() based on the frame time and status of the pattern we want to apply. The timing of this pattern if very critical, and I am having severe issues getting consistent behavior out of the timing pulses we received from Choreographer to do the rendering. For simplicity sake, I have basically copied the Basic Dream application in AOSP, so 95% of my code looks exactly like this sample: https://android.googlesource.com/platform/packages/screensavers/Basic/+/master Our only change is that, where they call mSquare.draw() inside of doFrame(), we have another method called drawFrame() that does the following: private void drawFrame() { final boolean nextBit = mPattern[mIndex]; if (nextBit) { glClearColor(1.0f, 1.0f, 1.0f, 1.0f); } else { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); } glClear(GL_COLOR_BUFFER_BIT); return true; } However, for the purposes of this discussion, you can see the *exact same behavior* by simply running the AOSP sample as an application (i.e. changing the Colors class from a DreamService to a launcher Activity). The problem is that on a regular basis (at least once per second, often many times), the debug logging returns that the frame callback took 33ms (instead of 16ms), and in many cases 50ms+! I can understand skipping a rare frame here or there, but skipping 3-4 frames at once seems like I'm missing something big here. Not all devices do this, but high-end devices like the Nexus 5 and GS4 do. Devices we've tested like the Note 3, GS3, and Moto X don't seem to do so nearly as often. Example typical logcat over a period of 30 seconds: 04-11 11:35:43.918 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (49865722 ms) frame 2 04-11 11:35:43.948 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33264161 ms) frame 3 04-11 11:35:43.988 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233641 ms) frame 4 04-11 11:35:44.018 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233644 ms) frame 5 04-11 11:35:45.860 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33264161 ms) frame 115 04-11 11:35:46.881 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233641 ms) frame 175 04-11 11:35:47.692 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233642 ms) frame 222 04-11 11:35:48.242 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33264160 ms) frame 255 04-11 11:35:49.373 10441-10455/com.android.dreams.basicgl V/ColorsGLRenderer﹕ JANK! (33233643 ms) frame 322 04-11 11:35:53.908
Re: [android-developers] Re: How to calculate a tablets resolution before purchasing the tablet
I found this dpi/ppi calculator to be useful: http://www.sven.de/dpi/ It will give you the actual physical dpi. Taking this value and then rounding it to the closet dpi bucket (http://developer.android.com/reference/android/util/DisplayMetrics.html) would be a good bet, even though the manufacturer could choose a different bucket. Tobias Den onsdagen den 16:e april 2014 kl. 09:14:48 UTC+2 skrev Simon Giddings: Thank you Marina for your reply which is much more useful. Even if it means that I am stuck at this point. After all, as independent developers, we are not all sufficiently rich to be able to purchase a number of tablet devices to be able to run our tests. Thank you again Marina, I won't be wasting my time searching further. On Tuesday, 15 April 2014 15:27:10 UTC+2, Marina Cuello wrote: You can search for/make an app that detects the bucket and install it, if you have access to the device. A quick search gives me https://play.google.com/store/apps/details?id=com.pmc.android.checkscreensize, but there are plenty. Otherwise, as far as I can recall it depends on the manufacturer's decision which bucket it takes. So no, you can't calculate the bucket given the physical screen size and dpi specs. Marina On Tue, Apr 15, 2014 at 4:06 AM, Simon Giddings mr.s.g...@gmail.comwrote: The effort I made did not reveal this result and it certainly does not answer the question ! My question was more general, if you hadn't noticed. Given that most tablets will give a horizontal and vertical pixel size as well as a diagonal size in inches, is it possible to determine the density bucket (to use googles term) ie: MDPI or HDPI or XHDPI, etc From what you have managed to find, this device would appear to fall between two buckets - HDPI and XHDPI because - HDPI screens are ~240dpi - XHDPI screens are ~320dpi (according to Supporting Multiple Screenshttp://developer.android.com/guide/practices/screens_support.html ) So the question remains open On Monday, 14 April 2014 20:21:31 UTC+2, Chris wrote: Googling the exact phrase Toshiba eXcite Pro AT10LE-A-10D screen DPI yields in the first result a screen DPI of 300. At least give it an effort. - C On Tuesday, April 1, 2014 3:28:39 AM UTC-4, Simon Giddings wrote: I am looking at buying a Toshiba eXcite Pro AT10LE-A-10D, which boasts a screen resolution of 2560 x 1600 pixels for a screen diagonal of 10.1. Is it possible to calculate the DP value - ie MDPI / HDPI / XHDPI etc ? I haven't been able to find any form of developer support on the toshiba web site, which could have helped. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-d...@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: Dolby Audio API
We definitely could and that is a discussion we are having for sure! Technically we can, but from a business standpoint the OEM actually licenses the solution. The API itself gives Android Developers access to that licensed solution. I am trying to come up with an offering that we can definitely include as a service through Google Play. So we can broaden the playing field! On Saturday, February 22, 2014 9:14:58 AM UTC-8, Ubuntu guy wrote: Thanks Eric. However, i still don't get as to why the service can't be distributed through the play store. Even if its installed in unsupported devices, the APIs like getDolbyAudioProcessing(...,...) could just return null and applications would anyways be handling such cases, isn't it? The pro being any quick fix to the service can be deployed quickly via play store rather than being bottlenecked by OEM's update schedule, which is often influenced by many factors and there by delaying the dolby's fix. On Thursday, February 20, 2014 1:41:24 PM UTC-8, Eric Ang wrote: Hey Ubuntu, the reason the API isn't bundled is because the API makes callbacks to the underlying Dolby Tech built into supported Devices. The Dolby Service is definitely in Amazon Devices, but also many other OEMS. We're working to get ALL OEM partners to adopt the Dolby Solution (including the Dolby decoder) So what does that means for App Developers? Instead of having to deal with a whole SDK built into your app, you integrate a small jar file that's tiny which can talk to the underlying Dolby tech found on supported devices. We are working all those companies ;) Amazon is definitely pushing for this since all their Kindle Fire HD(X) devices have Dolby built in. http://developer.amazon.com/public/community/post/Tx1G2N72C7VKCTR/Dolby-Raises-the-Bar-Again-for-Audio-Standards-on-Kindle-Fire On Sunday, January 5, 2014 7:18:12 PM UTC-8, Ubuntu guy wrote: These new APIs seem to be fun to try but is there any reason as to why the plug-in service is not distributed through play store just like google play services? Based on what i read, any updates, bug fixes in the plug-in service would be restricted by the OEM like amazon in this case, isn't it? This isn't good for users and application developers. Besides, whats the idea behind the plug in service? Why not let the linked jar to directly call upon Dolby's audio components? Is it because of permissions? Finally, hope you guys work directly work with companies like Netflix, Google, Amazon and popular games for quick adoption. On Thursday, January 2, 2014 2:17:40 PM UTC-8, Eric Ang wrote: Hey Everyone, I recently joined Dolby Laboratories and Dolby has an Android Audio API which enhances Audio. Is this something you folks would be interested in? It's a Java Library with a few simple API calls. Anyways, I'd like to use this to get feedback as well. The API is available at http://developer.dolby.com Thanks! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Emulator skin and hardware recent apps button...
Hi there ! I've designed some realistic emulator skins for famous devices (Nexus 4, Galaxy S4, HTC One M8...), but now, I'm facing a problem. In the skin's layout file, how to handle/describe the hardware recent apps button that comes with devices like HTC One or Galaxy S5 ? I know home is for the home button, soft-left for the menu button, back for the back one... but what about recent/switch apps ? Ok, I could disregard this feature as a long press on home button still does the trick but well, it would be more elegant if the emulator could act fully as the actual device. Thank you ! :-) Cyril -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups Android Developers group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.