Re: [android-developers] Third-party JAR files and 'VFY: unable to find class referenced in signature' run-time error

2013-08-07 Thread Xavier Ducrohet
From the command line, you can build with --info and check the parameters
sent to dex to make sure all the required jars are there.

Your setup does look correct though so I'm not sure what is wrong.


On Sat, Aug 3, 2013 at 10:16 AM, rmz76 jeremy.de...@gmail.com wrote:

 A have a new project in Android Studio that's referencing Infragistics
 free iguana ui controls for Android. These are distributed in JAR files.
 All of there samples were built in Eclipse and when I open those samples in
 Android Studio they work fine, but working with a new Android Studio
 project is a bit different than using an Eclipse project. When Gradle is
 involved this isn't working.

 The required JAR files have been copied into the \libs folder. The library
 path set in Project Structure settings and I've added the new package files
 to my Gradle config

 *dependencies {*
 *compile files('libs/android-support-v4.jar')*
 *compile files('libs/common.jar')*
 *compile files('libs/datachart.jar')*
 *}*

 According to what I've read this should be enough, yet when I try to start
 the Activity that's using the third-party controls and I see their
 signature error message in the subject of this post followed by Could not
 find class 'com.iguanaui.controls.DataChart', referenced from method
 com.bigtrax.pingcompare.LineSeriesActivity.createChart


 How can I ensure that the third-party JAR files are being exported to
 device with Android Studio? In Eclipse the solution was to make sure the
 JAR files were int he \libs folder an not the \lib or \library folder, but
 this structure does not apply to Android Studio. The JAR files are in the
 \libs and \libraries folder (under .idea directory) and it's the only place
 they can go. Everything builds without error and deploys. Does anything
 else need to be done with the XML files in the .idea directory or
 settings.gradle to support this, what about the projects .iml?

 Thanks!







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Re: [android-developers] Android Studio - Project Tree divergence from core platform tools ( is crazy !)

2013-05-27 Thread Xavier Ducrohet
 Studio are quite impressive, I am not sure
 how the  issue of the project tree divergence is to be resolved in the long
 run?

 Perhaps I am missing something here ? IMO It  certainly does not make
 sense if Android Studio and the  gradle based build are to be interoperable
 together while being incompatible with the already well defined and
 valuable standard android project tree defined in the Android SDK
 documentation from the start. http://developer.**
 android.com/tools/projects/**index.htmlhttp://developer.android.com/tools/projects/index.html

 Thanks
 Sanjay




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Re: [android-developers] apkbuilder was deleted, how to replace it?

2013-05-18 Thread Xavier Ducrohet
apkbuilder has been deprecated for a very long time. There is no new
command to replace it.

I'll have to see if we can put it back but as we are moving away from Ant
to Gradle, we may not be able to keep this.

Note that the only thing that this does is packaging files together in a
zip file (with .apk extension). You could do it all manually.


On Sat, May 18, 2013 at 12:24 AM, Felipe Monteiro de Carvalho 
felipemonteiro.carva...@gmail.com wrote:

 Hello,

 I wish to build Android applications in Windows while having to install
 the smallest amount of stuff possible. In particular without installing ant.

 So I developed my own batch script which builds the APK. It uses the tools
 that come in the SDK and it has worked great for something like the last 2
 years.

 Today, sudenly I was setting up a new computer and found out that my
 script no longer work! Because Google removed the vital apkbuilder script =(

 This line in my script stopped working:

 call apkbuilder %APK_PROJECT_PATH%\bin\%APP_NAME%-unsigned.apk -v -u -z
 %APK_PROJECT_PATH%\bin\%APP_NAME%.ap_ -f %APK_PROJECT_PATH%\bin\classes.dex

 Does anyone know what is the new command that I should use that is the new
 way to do things according to Google?

 I tryed to Google but only found that the new way is some Java class ...
 but I am running a batch script here, so I have no idea how I would call a
 java class from my script.

 Any ideas how to make my script start working again?

 Not using ant is a must-have requirement for my script, so please no
 solutions which involve using ant.

 thanks in advance,

 Felipe Monteiro de Carvalho

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Re: [android-developers] Android Studio bug tracer

2013-05-18 Thread Xavier Ducrohet
Please use this template:
https://code.google.com/p/android/issues/entry?template=Android%20Studio%20bug


On Thu, May 16, 2013 at 10:08 AM, TreKing treking...@gmail.com wrote:


 On Thu, May 16, 2013 at 11:59 AM, Filip Zymek duo.ska...@gmail.comwrote:

 where can you submit bugs for newly released Android Studio?


 Same place as always: b.android.com.


 -
 TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
 transit tracking app for Android-powered devices

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Re: [android-developers] Android Studio for IntelliJ - Plugin

2013-05-17 Thread Xavier Ducrohet
The new Android support require IntelliJ 13 and will be part of IntelliJ
Community and Ultimate editions (it should already be part of the EAP for
13)


On Thu, May 16, 2013 at 2:01 AM, Andrew Weir and...@andyweir.co.uk wrote:

 Morning,

 Does anybody know (or is it reasonable to expect) Android Studio to be
 available as a plugin for existing license holders of IntelliJ 12?

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Re: [android-developers] gradle build with custom views

2013-04-27 Thread Xavier Ducrohet
Can you explain how they are different?

Also when you build with Gradle, we merge the resources manually from
different sources (libraries, main project res folder(s), build
types/flavors overlays, ...) before passing the result to aapt. The result
of the merge is in build/resources/...

Can you go look in there and see if your layout is wrong in there? We
normally don't touch layout files since the content doesn't have to be
merged (we only select which file to copy based on overlays), and only
merge the content of the values files, so this shouldn't happen, but I'm
curious.

thanks
Xav


On Wed, Apr 24, 2013 at 7:40 AM, Daniel Rindt daniel.ri...@gmail.comwrote:

 2013/4/24 Tor Norbye tnor...@google.com:
  How are the two layout files different?

 I opened the apk and extracted the binary xml's and they are different.

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Re: [android-developers] Re: gradle and libs

2013-02-21 Thread Xavier Ducrohet
Unlike the previous build system, the jars can be anywhere, as long as
they are added to the compile dependency which you do seem to do
here. They really don't have to be in libs/

You apply the android-library plugin but you seem to be building an
application. Not sure how that can be working and outputting an APK?

Is your code referencing com.omniture.AppMeasurement? If it is (and
compiles) then it should work.
You can always check the resolved dependencies by running gradle
dependencies. If your jar doesn't show up then there's something
weird.

You can also run gradle with --info to see what is passed to dex to
make sure this jar file is passed as input. If not there's something
weird.

On Wed, Feb 20, 2013 at 2:19 AM, Daniel Rindt daniel.ri...@gmail.com wrote:
 You already have


 dependencies {
 compile fileTree(dir: 'libs', include: '*.jar')
 }

 you have to put all *.jar file inside the libs directory. If any *.jar
 file outside of the libs folder wouldn't be compiled.


 The documentation says that compile is only using the classes on compile
 time. And thats here the case, when i start up the resulting apk it crashes
 because the classes are not in.
 When i switch from compile to runtime and gradle tells me then that
 AndroidManifest.xml is not present. But it is.

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Re: [android-developers] android:accessibilityFocusable attribute in a layout-xml produces an error

2012-08-01 Thread Xavier Ducrohet
This is an internal attribute that you can't use. Unfortunately ADT
doesn't properly ignore those when it reads the framework attributes
and offers it to you.

I don't know of any other options for you. Sorry.

On Tue, Jul 31, 2012 at 7:59 AM, Streets Of Boston
flyingdutc...@gmail.com wrote:
 Hi,

 I have a text-view next to a seekbar. The seekbar is accessible and
 announces its current value. The text-view also shows this value.
 For accessibility, I'd like to make the text-view not
 accessibility-focusable, since the seekbar already is (no use in stating the
 same thing twice).

 However, when adding android:accessibilityFocusable=no to the layout xml,
 I get this error:
 No resource identifier found for attribute 'accessibilityFocusable' in
 package 'android' page_slider_layout.xml /KnfbBlio/res/layout line 37
 Android AAPT Problem

 The project build target is 4.1 (api level 16).
 The targetSdk in the AndroidManifest.xml is set to 16 as well.

 Any idea what the problem could be?

 Thanks!

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Re: [android-developers] Missing classes when running in emulator (new to R17)

2012-03-28 Thread Xavier Ducrohet
Please read this:
http://tools.android.com/recent/dealingwithdependenciesinandroidprojects

(I just updated it with some extra info and a screenshot)

On Wed, Mar 28, 2012 at 8:16 AM, RedBullet scottedchap...@gmail.com wrote:
 So, I just updated SDK to R17, and updated my ADT to match.

 I just noticed that it doesn't appear to be including my third party
 libraries any more. I have the commons net 1.4.1 jar in my project,
 everything compiles like a champ, but when it runs I get a runtime error
 saying it cannot find a class in that JAR.

 Any ideas??

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Re: [android-developers] Re: Applications no longer working after SDK17 upgrade

2012-03-23 Thread Xavier Ducrohet
If you copy it in the libs folder of the library project this should be
enough to have it available to all app projects.

On Fri, Mar 23, 2012 at 2:05 PM, adev enric...@gmail.com wrote:

 After further investigtation, this is the error I am getting.

 android.view.InflateException: Binary XML file line #125: Error
 inflating class com.google.ads.AdView

 I had to copy the jar file into /libs on my project.

 I actually have 3 apps with a lib of shared code.
 I had to copy the jar into /libs on all three apps, just putting it in
 the lib was not sufficient.

 Is there a way around this?

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Re: [android-developers] Android 4.0 Emma Code Coverage

2011-11-01 Thread Xavier Ducrohet
we changed the ant target names. Look at
http://developer.android.com/guide/developing/building/building-cmdline.html#AntReference

On Tue, Nov 1, 2011 at 3:48 AM, Tony Lee phoenixlw...@gmail.com wrote:
 I used the emma to generate the code coverage on the android phone.

 Everything goes well when I used the android sdk 3.0 and before.
 However, after I update the sdk to 4.0, the report can't be  generated
 by running ant coverage. I have update the build.xml before I run
 the command!

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[android-developers] Preview of ADT with library project fixes

2011-10-28 Thread Xavier Ducrohet
hey all,

We've just pushed a preview of an update to ADT that should fix
building library projects.
It is a manual download as we are looking for feedback before we
publish it to the public repository.
You can see more details and download it here: http://tools.android.com/download

thanks
Xav
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Re: [android-developers] Re: Preview of ADT with library project fixes

2011-10-28 Thread Xavier Ducrohet
Haven't fixed the layout editor issues yet. Working on it. we'll push
a fix as soon as we have it.

On Fri, Oct 28, 2011 at 4:44 PM, Michael A. michael.aki...@gmail.com wrote:
 I still can't export my Android projects on Windows 7 using the Eclipse
 export tool (with Linux, for some reason, it works).

 http://code.google.com/p/android/issues/detail?id=21170

 Also still seeing the problem with included layouts not working in the
 layout editor.

 http://code.google.com/p/android/issues/detail?id=21051colspec=ID%20Type%20Status%20Owner%20Summary%20Starsstart=100

 Regards,

 Michael A.


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[android-developers] SDK and ADT r15

2011-10-27 Thread Xavier Ducrohet
Hey all,

we've just release SDK Tools r15 and a matching ADT 15.0

This is a bug fix only release. See notes at
http://developer.android.com/sdk/tools-notes.html
and
http://developer.android.com/sdk/eclipse-adt.html

Make sure to get the new platform-tools as well.

Xav
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http://developer.android.com | http://tools.android.com

Please do not send me questions directly. Thanks!

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Re: [android-developers] Re: Role of the Compatibility Library?

2011-10-24 Thread Xavier Ducrohet
It's now called the support library in the SDK manager (at least after
you upgrade to rev4)

On Mon, Oct 24, 2011 at 4:05 PM, ashughes ashug...@gmail.com wrote:
 Thanks Dianne for the explanation. I forgot that that was the reason
 ActionBarSherlock is a library project and not a jar (the resource
 problem).

 FYI, it's still called the Android Compatibility package in the
 Android SDK Manager. I understand your reasoning for it being called
 the support library however.

 On Oct 24, 2:32 pm, Dianne Hackborn hack...@android.com wrote:
 On Mon, Oct 24, 2011 at 1:40 PM, ashughes ashug...@gmail.com wrote:
  There is now an ActionBarCompat sample code demo (
 http://developer.android.com/resources/samples/ActionBarCompat/index).
  Is there a reason the ActionBar not been added to the ACL? Are there any
  plans to add it to the ACL?

 No, nothing like this will appear in the support library any time soon.  An
 ActionBar implementation requires significant resources to go with it
 (drawables, layouts, attributes, etc), and at this point it is not feasible
 to package that kind of stuff up into a jar.

 Even if we make it possible to have resources in a har -- and that is
 something that may happen in the not so long term -- you wouldn't want to do
 this with the support lib unless you also had a tool to strip all of that
 stuff out for apps that aren't using it...  and *that* is a big enough
 amount of work that it probably isn't worth doing any time soon.

 Oh and btw, as far as I am concerned it is totally wrong to call this the
 compatibility library.  The library is called the support library,
 because that is what it actually use -- various useful support classes.
  There is a fair amount there that helps with using newer platform APIs
 while still being able to run on older platform versions, but there is a lot
 of other stuff there as well.  In particular, ViewPager.

 --
 Dianne Hackborn
 Android framework engineer
 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.

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Re: [android-developers] Re: Renderscript problems in SDK 14

2011-10-21 Thread Xavier Ducrohet
hey all,

I put a workaround for this issue in
http://code.google.com/p/android/issues/detail?id=21006

On Fri, Oct 21, 2011 at 6:58 AM, RodneyJLambert
rodney.j.lamb...@gmail.com wrote:
 Paul,

 I am seeing the same problem on Windows and Linux systems.  Even the
 sample projects like the RenderScript/MiscSamples project do not
 compile.  It looks like the Android team modified this sample to have
 two packages and the old com.android.samples package has a root
 function that returns int and not void.  The new build system is
 complaining about that error and does not generate the Java classes.
 This leads to the R.raw.rslist not being created so neither package is
 happy.

 I can not see a method of running any RenderScript code that I have
 written since I don't have an Ice Cream Sandwich device and I can not
 get SDK14 ADT 4 to compile SDK 11 compliant code!

 On Oct 19, 7:28 pm, Paul paul.redm...@gmail.com wrote:
 Hi,

 I updated toSDK14andnowrenderscriptno longer works. My project
 is targetingSDK11 and it seems like the new llvm-rs-cc doesn't work
 with this version.

 I'm using Eclipse ADT on Snow Leopard if it matters.

 Is the newrenderscriptcompiler meant to work with the old SDKs
 (11,12,13)?

 paul

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Re: [android-developers] Re: Ice cream sandwich gpu emulation issue

2011-10-21 Thread Xavier Ducrohet
the emulator can (sort of) do emulation but you need a system image
that supports it. We haven't released any yet.

If it was ready we would have announced it.

Xav

On Thu, Oct 20, 2011 at 6:00 AM, sebastian_bugiu
sebastian.bugiu.reloa...@gmail.com wrote:
 Then why did they add gpu emulation option in the emulator editor?? It
 wasn't there before

 On Oct 20, 6:26 am, Xavier Ducrohet x...@android.com wrote:
 Gpu emulation is not supported yet.
 On Oct 19, 2011 3:33 PM, sebastian_bugiu 







 sebastian.bugiu.reloa...@gmail.com wrote:
  If I have gpu emulation off everything works fine, if I turn emulation
  on then I get something like this in logcat

  I/DEBUG   (   32): Build fingerprint: 'generic/google_sdk/generic:
  4.0.1/ICS_MR0/202595:eng/test-keys'
  I/DEBUG   (   32): pid: 193, tid: 194   /system/bin/surfaceflinger
  
  I/DEBUG   (   32): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault
  addr 002b
  I/DEBUG   (   32):  r0   r1 0ff0  r2 0002  r3 002b
  I/DEBUG   (   32):  r4 00010400  r5 00010320  r6 00010320  r7 fde0
  I/DEBUG   (   32):  r8 0001  r9 000103e8  10   fp 0001
  I/DEBUG   (   32):  ip 40123ee4  sp 100ffd00  lr 40ff9c93  pc
  40ff9c96  cpsr 6030
  I/DEBUG   (   32):  d0  4290  d1  00a04320
  I/DEBUG   (   32):  d2  00a03f80  d3  
  I/DEBUG   (   32):  d4    d5  41ab2c459600
  I/DEBUG   (   32):  d6  3f80d2f1a9fc  d7  3f804320
  I/DEBUG   (   32):  d8    d9  
  I/DEBUG   (   32):  d10   d11 
  I/DEBUG   (   32):  d12   d13 
  I/DEBUG   (   32):  d14   d15 
  I/DEBUG   (   32):  scr 0010
  I/DEBUG   (   32):
  I/DEBUG   (   32):          #00  pc dc96  /system/lib/egl/
  libGLES_android.so (eglMakeCurrent)
  I/DEBUG   (   32):          #01  pc b40c  /system/lib/libEGL.so
  (eglMakeCurrent)
  I/DEBUG   (   32):          #02  pc 0001820a  /system/lib/
  libsurfaceflinger.so (_ZN7android15DisplayHardware4initEj)
  I/DEBUG   (   32):          #03  pc 000185aa  /system/lib/
  libsurfaceflinger.so
  (_ZN7android15DisplayHardwareC1ERKNS_2spINS_14SurfaceFlingerEEEj)
  I/DEBUG   (   32):          #04  pc 0001dcbc  /system/lib/
  libsurfaceflinger.so (_ZN7android14SurfaceFlinger10readyToRunEv)
  I/DEBUG   (   32):          #05  pc 00020c6a  /system/lib/libutils.so
  (_ZN7android6Thread11_threadLoopEPv)
  I/DEBUG   (   32):          #06  pc 000212d0  /system/lib/libutils.so
  I/DEBUG   (   32):          #07  pc 00012e08  /system/lib/libc.so
  (__thread_entry)
  I/DEBUG   (   32):          #08  pc 00012958  /system/lib/libc.so
  (pthread_create)
  I/DEBUG   (   32):
  I/DEBUG   (   32): code around pc:
  I/DEBUG   (   32): 40ff9c74 69076808 f8d4b1fc f8d9948c 03d02000
  I/DEBUG   (   32): 40ff9c84 42a7d502 e008d1ec f7ffb13f f8d7faed
  I/DEBUG   (   32): 40ff9c94 6819348c 3080f421 f8d96018 03d12000
  I/DEBUG   (   32): 40ff9ca4 4a3ad470 610c6811 3000f8d9 3080f443
  I/DEBUG   (   32): 40ff9cb4 f8c9 b13fe066 fad6f7ff 348cf8d7
  I/DEBUG   (   32):
  I/DEBUG   (   32): code around lr:
  I/DEBUG   (   32): 40ff9c70 49470a00 69076808 f8d4b1fc f8d9948c
  I/DEBUG   (   32): 40ff9c80 03d02000 42a7d502 e008d1ec f7ffb13f
  I/DEBUG   (   32): 40ff9c90 f8d7faed 6819348c 3080f421 f8d96018
  I/DEBUG   (   32): 40ff9ca0 03d12000 4a3ad470 610c6811 3000f8d9
  I/DEBUG   (   32): 40ff9cb0 3080f443 f8c9 b13fe066 fad6f7ff
  I/DEBUG   (   32):
  I/DEBUG   (   32): stack:
  I/DEBUG   (   32):     100ffcc0  0001040c
  I/DEBUG   (   32):     100ffcc4  0001
  I/DEBUG   (   32):     100ffcc8  
  I/DEBUG   (   32):     100ffccc  100ffcfc
  I/DEBUG   (   32):     100ffcd0  40123f14
  I/DEBUG   (   32):     100ffcd4  40123ec4
  I/DEBUG   (   32):     100ffcd8  0001
  I/DEBUG   (   32):     100ffcdc  40123f14
  I/DEBUG   (   32):     100ffce0  40123ec4
  I/DEBUG   (   32):     100ffce4  40123ec4
  I/DEBUG   (   32):     100ffce8  00010398
  I/DEBUG   (   32):     100ffcec  fe98
  I/DEBUG   (   32):     100ffcf0  000141b8
  I/DEBUG   (   32):     100ffcf4  4010c43f  /system/lib/libEGL.so
  I/DEBUG   (   32):     100ffcf8  df0027ad
  I/DEBUG   (   32):     100ffcfc  
  I/DEBUG   (   32): #00 100ffd00  0001
  I/DEBUG   (   32):     100ffd04  00010320
  I/DEBUG   (   32):     100ffd08  000141b8
  I/DEBUG   (   32):     100ffd0c  0001
  I/DEBUG   (   32):     100ffd10  00010398
  I/DEBUG   (   32):     100ffd14  40ff9bcd  /system/lib/egl/
  libGLES_android.so
  I/DEBUG   (   32):     100ffd18  00010398
  I/DEBUG   (   32):     100ffd1c  
  I/DEBUG   (   32):     100ffd20  000141b8
  I/DEBUG   (   32):     100ffd24  4010e40f  /system/lib/libEGL.so
  I/DEBUG   (   32): #01 100ffd28  40125b7c
  I/DEBUG   (   32):     100ffd2c  00010398
  I/DEBUG   (   32):     100ffd30  00010398
  I/DEBUG   (   32):     100ffd34  000141b8

Re: [android-developers] ADT r14 - Conversion to Dalvik format failed with error 1

2011-10-21 Thread Xavier Ducrohet
 - MyApp] Dx        at
 com.android.ide.eclipse.adt.internal.wizards.export.ExportWizard.access
 $0(ExportWizard.java:229)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.ide.eclipse.adt.internal.wizards.export.ExportWizard
 $1.run(ExportWizard.java:214)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.jface.operation.ModalContext
 $ModalContextThread.run(ModalContext.java:121)
 [2011-10-20 23:32:04 - MyApp] Dx 1 error; aborting
 [2011-10-20 23:32:04 - MyApp] Conversion to Dalvik format failed with
 error 1

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Google Inc.
http://developer.android.com | http://tools.android.com

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Re: [android-developers] ADT r14 - Conversion to Dalvik format failed with error 1

2011-10-21 Thread Xavier Ducrohet
Forgot to add the link to the migration, but looking at it I can't find it :\

Will put official information up soon.

On Fri, Oct 21, 2011 at 2:08 PM, Xavier Ducrohet x...@android.com wrote:
 hey,

 we have a migration note at the end of but obviously we should have
 put this more forward.

 A great explanation of the issue and how to fix it is here:
 http://android.foxykeep.com/dev/fix-the-conversion-to-dalvik-format-failed-with-error-1-with-adt-14


 On Fri, Oct 21, 2011 at 12:00 PM, Ben H benhirash...@gmail.com wrote:
 since updating ADT to r14, i've been plagued by the bug described here

 http://code.google.com/p/android/issues/detail?id=20398

 and here

 http://stackoverflow.com/questions/7823312/problems-building-with-adt-r14

 i was surprised that i couldn't find a thread about this bug in this
 group. i'm hoping someone here has some insight. i've tried all the
 solutions offered so far, and none of them work for me.

 my comment from the bug report: i'm having this problem too. my app
 only references one library - my LVL library. i have tried removing
 the reference, cleaning .classpath, and .project, and removing
 references to source folders. i've cleaned the project, opened and
 closed it, and waved a dead chicken over my keyboard. nothing has
 worked. please help!

 my console output with stack trace:

 [2011-10-20 23:32:04 - MyApp] Dx UNEXPECTED TOP-LEVEL
 EXCEPTION:java.lang.IllegalArgumentException: already added: Lcom/
 android/vending/licensing/AESObfuscator;
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:
 123)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.dex.file.DexFile.add(DexFile.java:163)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.command.dexer.Main.processClass(Main.java:486)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.command.dexer.Main.processFileBytes(Main.java:455)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.command.dexer.Main.access$400(Main.java:67)
 [2011-10-20 23:32:04 - MyApp] Dx        at com.android.dx.command.dexer.Main
 $1.processFileBytes(Main.java:394)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:
 245)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:
 131)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:
 109)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.command.dexer.Main.processOne(Main.java:418)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.command.dexer.Main.processAllFiles(Main.java:329)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.dx.command.dexer.Main.run(Main.java:206)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 java.lang.reflect.Method.invoke(Unknown Source)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.ide.eclipse.adt.internal.build.DexWrapper.run(DexWrapper.java:
 179)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.ide.eclipse.adt.internal.build.BuildHelper.executeDx(BuildHelper.java:
 729)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.ide.eclipse.adt.internal.build.builders.PostCompilerBuilder.build(PostCompilerBuilder.java:
 602)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.internal.events.BuildManager$2.run(BuildManager.java:
 629)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 172)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 282)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:
 363)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.internal.resources.Project$1.run(Project.java:545)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.internal.resources.Workspace.run(Workspace.java:1975)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.internal.resources.Project.internalBuild(Project.java:
 524)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 org.eclipse.core.internal.resources.Project.build(Project.java:123)
 [2011-10-20 23:32:04 - MyApp] Dx        at
 com.android.ide.eclipse.adt.internal.project.ProjectHelper.build(ProjectHelper.java:
 869)
 [2011-10-20 23:32:04 - MyApp] Dx

Re: [android-developers] ADT r14 - Conversion to Dalvik format failed with error 1

2011-10-21 Thread Xavier Ducrohet
R14 use a different repository file due to a schema change.

On Fri, Oct 21, 2011 at 2:24 PM, Ben H benhirash...@gmail.com wrote:
 thanks, xavier, but i tried that and it didn't work for me.

 i'm trying to reinstall the entire sdk because of this problem, but am now
 encountering problems downloading the platform packages. they seem to be
 missing from the android repository. shouldn't there be more listed here
 than just the sdk tools?
 http://dl.google.com/android/repository/repository.xml

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Google Inc.
http://developer.android.com | http://tools.android.com

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[android-developers] Tracking issues in r14

2011-10-21 Thread Xavier Ducrohet
Hi all,

There is a number of known issues in r14 that have workarounds. We are
tracking them at http://tools.android.com/knownissues

I highly recommend you hit this link if you have problems. We are
working on fixes.

Xav
-- 
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Google Inc.
http://developer.android.com | http://tools.android.com

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Re: [android-developers] Re: Android repository missing platform packages? Help!

2011-10-21 Thread Xavier Ducrohet
Did you look at http://tools.android.com/knownissues ? We have
information on either fixing a bad migrations or workaround actual
bugs.

If you really want to use an older version:
- Make a copy of tools r12/13 and of the platform-tools r7
- Upgrade one copy to r14
- download all the targets.
- copy the targets (content of platforms/) into the sdk with the r12 version.

On Fri, Oct 21, 2011 at 2:41 PM, Ben H benhirash...@gmail.com wrote:
 Hmm so does that mean that anything prior to r14 is unsupported? That
 would be extremely disappointing. I can't use r14 right now because of
 the build bug. None of the available fixes work for me. I'm completely
 dead in the water here.

 On Oct 21, 2:25 pm, Mark Murphy mmur...@commonsware.com wrote:
 You need the r14 tools AFAIK.





 On Fri, Oct 21, 2011 at 5:19 PM, Ben H benhirash...@gmail.com wrote:
  i recently reinstalled the android sdk because of this infuriating
  build bug in r14. when i open the android sdk manager, i do not see
  any platform packages available. i installed r12 of the sdk tools, and
  i see the r14 package available, but nothing else. where's all the
  platform packages, docs, etc.? see this screenshot of the sdk manager:

 http://i.imgur.com/uyBAE.png

  if you look at the android repository.xml, it also only has the
  platform tools packages.

 http://dl.google.com/android/repository/repository.xml

  shouldn't it have everything, not just the tools packages? is there
  another url that i need to add for the platform packages? thanks.

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 _Android Programming Tutorials_ Version 4.0 Available!

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Re: [android-developers] Re: VpnService problem

2011-10-21 Thread Xavier Ducrohet
Yes the VPN team forgot to put a component in the emulator system
image. we'll update it.

On Thu, Oct 20, 2011 at 9:57 AM, kornhornio kornhor...@gmail.com wrote:
 I ran into exactly the same problem.  I suspect there's a piece missing from
 the SDK or from the emulator, but I'm not really sure how to verify that.

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Re: [android-developers] Unable to resolve target 'android-9'

2011-10-21 Thread Xavier Ducrohet
API 9, the original Gingerbread version is considered obsolete. I
would target API 10 instead.

If you really want api 9, you'll need to download it by showing
obsolete packages in the SDK Manager.

On Fri, Oct 21, 2011 at 6:32 PM, bob b...@coolgroups.com wrote:
 I have MOTODEV Studio, and I downloaded all available packages from
 the Android repository.

 However, I still get this error:

 Unable to resolve target 'android-9'

 Any ideas why this is happening?

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Re: [android-developers] not supporting xhdpi resolution

2011-10-19 Thread Xavier Ducrohet
2.2 does not support xlarge screens. you have to compile against 2.3
(I think) or 3.0.

On Tue, Oct 18, 2011 at 11:23 PM, Ratheesh Valamchuzhy
android...@gmail.com wrote:
 I am developing an app in android 2.2 , i want  to support my app in all
 resolutions (ldpi,mdpi,hdpi,xhdpi)

 so i created 4 folders in res folder (layout-ldpi ,layout-mdpi ,layout-hdpi
 ,layout-xhdpi)

 then i given supported screens android manifest as

 supports-screens   android:largeScreens=true android:normalScreens=true
  android:smallScreens=true android:anyDensity=true
 android:resizeable=true android:xlargeScreens=true
  /supports-screens

 it returns an error that

 No resource identifier found for attribute 'xlargeScreens' in package
 'android
 plse help me


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Re: [android-developers] Package is not available in sample folder of android sdk.

2011-10-19 Thread Xavier Ducrohet
Note that the package is now called Support library. The SDK Manager
should show support rev4, which will install on top of the previous
compatibility library r3

2011/10/19 Kostya Vasilyev kmans...@gmail.com:
 The compatibility library is a separate download, listed under
 extras/Google, I believe.

 --
 Kostya Vasilyev

 19.10.2011 13:24 пользователь shweta sonalaggrawal2...@gmail.com
 написал:

 Hello,

 There is action bar compatibilty package in android 3.0 in android
 developer site . i have installed android 3.0 but  i don't get action
 bar compatibilty package in android -sdk.

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Re: [android-developers] SDK 4, if I select WXGA resolution, emulator doesn't start.

2011-10-19 Thread Xavier Ducrohet
Are you running snapshots?

There is an issue reloading snapshots created by older versions of the
emulator. Unfortunately, the symptoms look like the emulator doesn't
boot.

Delete the snapshots and recreate them for now. We are going to fix
the emulator to make incompatible snapshot format problem more obvious
to the user.

On Wed, Oct 19, 2011 at 8:52 AM, sblantipodi
perini.dav...@dpsoftware.org wrote:
 Am I the only one experiencing this problem?
 The only way to launch a simulator is using another resolution or a
 manual 720x1280, why?

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Re: [android-developers] Re: Android 4, still no preprocessing.

2011-10-19 Thread Xavier Ducrohet
There are no standard java preprocessor. There are some solutions out
there but if we choose one for you, then some people will complain we
chose the wrong one.

It's relatively easy to choose a solution that works for you and to
add it to the Ant or Eclipse builds, so we recommend developers to go
that way.

Xav

On Wed, Oct 19, 2011 at 10:58 AM, Kristopher Micinski
krismicin...@gmail.com wrote:
 I'm honestly trying to understand why you posted a rant about why you
 find the Android platform incapable, when preprocessing has nothing to
 do with it.  From what I can tell, this doesn't have anything to do
 with Android development, and I'd be interested to hear your reasoning
 as to why Ice Cream Sandwich doesn't include a language feature, when
 Java is decoupled from the runtime execution of Android apps.

 Why don't you try posting to the Android tools group?  Maybe you could
 find better assistance there?

 Kris

 On Wed, Oct 19, 2011 at 1:39 PM, sblantipodi
 perini.dav...@dpsoftware.org wrote:
 hey kris relax no one would be aggressive with you but
 if you are so good in answering in this thread please post something
 useful.


 On Oct 19, 7:21 pm, Kristopher Micinski krismicin...@gmail.com
 wrote:
 On Wed, Oct 19, 2011 at 1:06 PM, sblantipodi

 perini.dav...@dpsoftware.org wrote:
  the eclipse plugin is written by google team, so they should implement
  a preprocessor instead of leaving the job to an external plugin.

  preprocessor is necessary to big apps that needs to run on every kind
  of device,
  for every kind of market and for blackberry android.
  if you don't use preprocessor means that you don't need it since your
  apps
  don't run on many market and on many device :)

 I assume that your :)s are a passive aggressive insult about people
 who don't use preprocessors in their apps...  But I can think of a
 number of apps that don't use a preprocessor.

 A preprocessor is a separate program, how would this fit into the
 eclipse plugin? Along with this, the development tools are completely
 separate from the Android platform, so why would Ice Cream Sandwich
 have anything to do this?

 If you want to use a preprocessor, you can use a java preprocessor and
 include it as an ant task.  If you have one you would like to see in
 the development tools, why aren't you working on integrating an open
 source one with the Android development tools?

 Kris

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Re: [android-developers] Android 4, no virtual keyboard.

2011-10-19 Thread Xavier Ducrohet
You can edit the AVD to not have a keyboard (it's in the hardware
properties). But then you won't be able to use your computer keyboard.

This is due to change in the input handling in the emulator that had
to be brought closer to how devices actually work.

On Wed, Oct 19, 2011 at 11:12 AM, sblantipodi
perini.dav...@dpsoftware.org wrote:
 Hi,
 I'm not able to show virtual keyboard on android 4 emulator.

 Generally if I tap on a textbox on a simulator that doesn't have a
 physical keyboard the virtual keyboard popup.
 With Android 4 I'm really not able to show virtual keyboard.

 Any help is appeciated.

 Thanks.

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Re: [android-developers] Unknown option '--no-crunch' in latest AAPT

2011-10-19 Thread Xavier Ducrohet
Looks like you updated to the latest eclipse plugin but didn't update
the SDK component.

aapt (part of platform-tools) revision 8 is needed to use the latest ADT.

On Wed, Oct 19, 2011 at 1:11 PM, Pinheiro rui.c.pinhe...@gmail.com wrote:
 Hi!
 I've changed a few resources in a app, tried to run it and got the
 build error:

 ERROR: Unknown option '--no-crunch'
 Android Asset Packaging Tool

 I think the problem is not with my project (Android 2.2) but with AAPT
 itself since I got this error right after upgrading the libraries
 (Eclipse-Help-Check for updates). Then again, it could be just a
 coincidence...
 Anyone knows how to get rid of this problem? Thanks in advance!

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Re: [android-developers] custom attributes in library projects

2011-10-19 Thread Xavier Ducrohet
not yet.

On Wed, Oct 19, 2011 at 12:51 AM, Izhovkin izhov...@gmail.com wrote:
 Was this issue fixed in sdk tools r14?

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Re: [android-developers] Ice cream sandwich gpu emulation issue

2011-10-19 Thread Xavier Ducrohet
Gpu emulation is not supported yet.
On Oct 19, 2011 3:33 PM, sebastian_bugiu 
sebastian.bugiu.reloa...@gmail.com wrote:

 If I have gpu emulation off everything works fine, if I turn emulation
 on then I get something like this in logcat

 I/DEBUG   (   32): Build fingerprint: 'generic/google_sdk/generic:
 4.0.1/ICS_MR0/202595:eng/test-keys'
 I/DEBUG   (   32): pid: 193, tid: 194   /system/bin/surfaceflinger
 
 I/DEBUG   (   32): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault
 addr 002b
 I/DEBUG   (   32):  r0   r1 0ff0  r2 0002  r3 002b
 I/DEBUG   (   32):  r4 00010400  r5 00010320  r6 00010320  r7 fde0
 I/DEBUG   (   32):  r8 0001  r9 000103e8  10   fp 0001
 I/DEBUG   (   32):  ip 40123ee4  sp 100ffd00  lr 40ff9c93  pc
 40ff9c96  cpsr 6030
 I/DEBUG   (   32):  d0  4290  d1  00a04320
 I/DEBUG   (   32):  d2  00a03f80  d3  
 I/DEBUG   (   32):  d4    d5  41ab2c459600
 I/DEBUG   (   32):  d6  3f80d2f1a9fc  d7  3f804320
 I/DEBUG   (   32):  d8    d9  
 I/DEBUG   (   32):  d10   d11 
 I/DEBUG   (   32):  d12   d13 
 I/DEBUG   (   32):  d14   d15 
 I/DEBUG   (   32):  scr 0010
 I/DEBUG   (   32):
 I/DEBUG   (   32):  #00  pc dc96  /system/lib/egl/
 libGLES_android.so (eglMakeCurrent)
 I/DEBUG   (   32):  #01  pc b40c  /system/lib/libEGL.so
 (eglMakeCurrent)
 I/DEBUG   (   32):  #02  pc 0001820a  /system/lib/
 libsurfaceflinger.so (_ZN7android15DisplayHardware4initEj)
 I/DEBUG   (   32):  #03  pc 000185aa  /system/lib/
 libsurfaceflinger.so
 (_ZN7android15DisplayHardwareC1ERKNS_2spINS_14SurfaceFlingerEEEj)
 I/DEBUG   (   32):  #04  pc 0001dcbc  /system/lib/
 libsurfaceflinger.so (_ZN7android14SurfaceFlinger10readyToRunEv)
 I/DEBUG   (   32):  #05  pc 00020c6a  /system/lib/libutils.so
 (_ZN7android6Thread11_threadLoopEPv)
 I/DEBUG   (   32):  #06  pc 000212d0  /system/lib/libutils.so
 I/DEBUG   (   32):  #07  pc 00012e08  /system/lib/libc.so
 (__thread_entry)
 I/DEBUG   (   32):  #08  pc 00012958  /system/lib/libc.so
 (pthread_create)
 I/DEBUG   (   32):
 I/DEBUG   (   32): code around pc:
 I/DEBUG   (   32): 40ff9c74 69076808 f8d4b1fc f8d9948c 03d02000
 I/DEBUG   (   32): 40ff9c84 42a7d502 e008d1ec f7ffb13f f8d7faed
 I/DEBUG   (   32): 40ff9c94 6819348c 3080f421 f8d96018 03d12000
 I/DEBUG   (   32): 40ff9ca4 4a3ad470 610c6811 3000f8d9 3080f443
 I/DEBUG   (   32): 40ff9cb4 f8c9 b13fe066 fad6f7ff 348cf8d7
 I/DEBUG   (   32):
 I/DEBUG   (   32): code around lr:
 I/DEBUG   (   32): 40ff9c70 49470a00 69076808 f8d4b1fc f8d9948c
 I/DEBUG   (   32): 40ff9c80 03d02000 42a7d502 e008d1ec f7ffb13f
 I/DEBUG   (   32): 40ff9c90 f8d7faed 6819348c 3080f421 f8d96018
 I/DEBUG   (   32): 40ff9ca0 03d12000 4a3ad470 610c6811 3000f8d9
 I/DEBUG   (   32): 40ff9cb0 3080f443 f8c9 b13fe066 fad6f7ff
 I/DEBUG   (   32):
 I/DEBUG   (   32): stack:
 I/DEBUG   (   32): 100ffcc0  0001040c
 I/DEBUG   (   32): 100ffcc4  0001
 I/DEBUG   (   32): 100ffcc8  
 I/DEBUG   (   32): 100ffccc  100ffcfc
 I/DEBUG   (   32): 100ffcd0  40123f14
 I/DEBUG   (   32): 100ffcd4  40123ec4
 I/DEBUG   (   32): 100ffcd8  0001
 I/DEBUG   (   32): 100ffcdc  40123f14
 I/DEBUG   (   32): 100ffce0  40123ec4
 I/DEBUG   (   32): 100ffce4  40123ec4
 I/DEBUG   (   32): 100ffce8  00010398
 I/DEBUG   (   32): 100ffcec  fe98
 I/DEBUG   (   32): 100ffcf0  000141b8
 I/DEBUG   (   32): 100ffcf4  4010c43f  /system/lib/libEGL.so
 I/DEBUG   (   32): 100ffcf8  df0027ad
 I/DEBUG   (   32): 100ffcfc  
 I/DEBUG   (   32): #00 100ffd00  0001
 I/DEBUG   (   32): 100ffd04  00010320
 I/DEBUG   (   32): 100ffd08  000141b8
 I/DEBUG   (   32): 100ffd0c  0001
 I/DEBUG   (   32): 100ffd10  00010398
 I/DEBUG   (   32): 100ffd14  40ff9bcd  /system/lib/egl/
 libGLES_android.so
 I/DEBUG   (   32): 100ffd18  00010398
 I/DEBUG   (   32): 100ffd1c  
 I/DEBUG   (   32): 100ffd20  000141b8
 I/DEBUG   (   32): 100ffd24  4010e40f  /system/lib/libEGL.so
 I/DEBUG   (   32): #01 100ffd28  40125b7c
 I/DEBUG   (   32): 100ffd2c  00010398
 I/DEBUG   (   32): 100ffd30  00010398
 I/DEBUG   (   32): 100ffd34  000141b8
 I/DEBUG   (   32): 100ffd38  0001
 I/DEBUG   (   32): 100ffd3c  fc48
 I/DEBUG   (   32): 100ffd40  0001
 I/DEBUG   (   32): 100ffd44  100ffdc8
 I/DEBUG   (   32): 100ffd48  00010398
 I/DEBUG   (   32): 100ffd4c  0004
 I/DEBUG   (   32): 100ffd50  fe98
 I/DEBUG   (   32): 100ffd54  4002543c
 I/DEBUG   (   32): 100ffd58  40020bb0  /system/lib/
 libsurfaceflinger.so
 I/DEBUG   (   32): 100ffd5c  4001820d  /system/lib/
 libsurfaceflinger.so
 D/dalvikvm( 

[android-developers] Re: apk/libs tree structure

2011-08-17 Thread Xavier Ducrohet
the lib folder must be in the format /lib/abi/*.so

This is because, at install time, only the *.so for the supported abi
of the given device are extracted from the apk and put in the app
install folder where they can be loaded from.

On Wed, Aug 17, 2011 at 7:00 AM, Marco Bernasocchi
ma...@bernawebdesign.ch wrote:
 Hi, I'm porting QGIS to android and the code (native all crosscompiled with
 ndk) should dinamically load .so from a specific folder (lib/plugins). is
 there a way to preserve such a structure in the lib folder? If i just pur my
 plugins folder into libs and run ant debug the apk has only the top level
 shared objects. If I generate with ant release, then add the files to the
 apk, sign, zipalign and install, the lib/plugin folder still does not exist.
 any suggestions? (I'd rather not change the code since it is a big qt based
 project and less hacks are better)

 ciao Marco

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Re: [android-developers] Ang.: bug in the ADT v.12.0.0 ?

2011-08-05 Thread Xavier Ducrohet
The doc is wrong. this was added in rev 7.

On Fri, Aug 5, 2011 at 4:33 AM, hjo1620 hjo1...@gmail.com wrote:
 According to this

 http://stackoverflow.com/questions/6955165/why-is-previously-prohibited-library-references-possible-in-adt-12-0-0

 Latest version of ADT and Android build system both support nested library
 dependencies.

 Good stuff indeed.

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Re: [android-developers] Re: Problem after upgrading to revision 12

2011-07-29 Thread Xavier Ducrohet
You need to update to ADT 12 as well.

On Fri, Jul 29, 2011 at 11:36 AM, Scott Hammer shamme...@gmail.com wrote:
 I'm in the same boat here. Recently updated to r12 and I can no longer
 preview layouts.

 On Jul 29, 1:01 pm, darrinps darri...@gmail.com wrote:
 Everything was working fine until I upgraded to revision 12. Now every
 layout I try to bring up gives me the message:

 LayoutLibistoorecent.Updateyourtool

 Well, I didupdateit!

 Anyone know what the problem is?

 Thanks.

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Re: [android-developers] Re: SDK Tools r12 causing aapt to fail

2011-07-29 Thread Xavier Ducrohet
You really really really do not want to do this. please read all my
comments on the bug.

While you think it does what you want, it will *not* work on any
devices. It would only work on a device using the same build as the
SDK, which is basically only the emulator.

Every other device will have assigned a different integer to the style
you are setting as a parent than the one set in your resources. At
runtime it will fail to find the parent style, probably silently but
it means you won't actually extend any style (or the wrong one!)

On Thu, Jul 28, 2011 at 12:18 AM, Diederik diederikjhatti...@gmail.com wrote:
 From the logged bug:

 Comment 6 by tomy...@gmail.com, Jul 26
 parent=@*android:style/x seems to be the work around in the new
 Tool.

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Re: [android-developers] Re: SDK Tools r12 causing aapt to fail

2011-07-29 Thread Xavier Ducrohet
one last thing.

I'm looking at actually disabling this syntax anyway for the next aapt
release, so you may as well just fix your styles correctly right now.

On Thu, Jul 28, 2011 at 12:18 AM, Diederik diederikjhatti...@gmail.com wrote:
 From the logged bug:

 Comment 6 by tomy...@gmail.com, Jul 26
 parent=@*android:style/x seems to be the work around in the new
 Tool.

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Re: [android-developers] Re: SDK Tools r12 causing aapt to fail

2011-07-28 Thread Xavier Ducrohet
hello everyone,

I just commented on the bug but I'll copy-paste it here too.

Short version: this is working as intended (and has it should always have been).

What is happening is that some styles, like WindowTitle are not public
(you won't find them in android.R.style). You should not be extending
non public resources. aapt used to let you do that but it was a bug
which was fixed in platform-tools r6.

The issue is that once compiled, resources are assigned an integer. In
this case your custom style is assigned an integer and its parent is
referenced through the parent integer.

For the framework, only public resources are guaranteed to only have
the same integer, build after build. The integer of private resources
integer will change from build to build.

This means that your custom style is referencing a parent that *will
not* be valid once installed on a device. It'll referenced either
another resources or none at all, and it won't do what you want.

If you wish to reuse a style that is private, you should copy the
content of that style into your own instead of extending it.

Reverting to an older aapt that lets you do this is basically similar
to using a private Java API.

Our stance on this has been clear since 1.0: Don't do it. It may be
convenient for a bit, but it'll break on devices, all of them in this
case too, and it's not good for anyone.


xav
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Re: [android-developers] Re: ActionBar/Mode Style Regressions with SDK 12r2 and 13r1

2011-07-28 Thread Xavier Ducrohet
These were always private but aapt didn't correctly enforce not being
able to reference private styles/attributes.

Note that this would not have done what you wanted as private resource
integers change from build to build.

see bug http://code.google.com/p/android/issues/detail?id=18659 for more detail.

On Sat, Jul 16, 2011 at 2:18 PM, Jake Wharton jakewhar...@gmail.com wrote:
 I managed to fix these up fairly easily. I can only assume the removed
 styles were not meant to be public yet and that the styling of action modes
 is being limited to provide a more consistent experience.
 The missing attributes definitely need to be on the API differences report
 at the very least.

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Re: [android-developers] Compatibility Library, revision 3 has a 0 size

2011-07-27 Thread Xavier Ducrohet
I was able to download/install it just now.

the size display (0MiB) is a bug due to the size of the package being
too small and rounding to 0.

Xav

On Tue, Jul 26, 2011 at 7:41 PM, Walt Armour waltarm...@gmail.com wrote:
 Trying to update to revision 3.  No errors, it just never updates.

 Here's the package description from the SDK manager dialog.  Any
 suggestions?  Alternative download locations?

 --
 Package Description
 Compatibility libraries, revision 3

 This update will replace revision 1 with revision 3.

 Archive Description
 Archive for any OS
 Size: 0 MiB
 SHA1: 49e32c0aca8e52c2e9a398912a68c036583b917f

 Site
 Android Repository (dl-ssl.google.com)

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Re: [android-developers] SDK Tools r12 causing aapt to fail

2011-07-18 Thread Xavier Ducrohet
It's likely not r12 that is the problem but the new platform-tools (ie
new aapt) that shipped with 3.2

This is not normal syntax, although aapt has supported it in the past.
It is possible (I'm not sure, aapt is handled by the framework team)
this is now unsupported. Try changing it to @android:style/WindowTitle
which is the right way of referencing resources.

On Mon, Jul 18, 2011 at 7:16 AM, William Ferguson
william.ferguson...@gmail.com wrote:
 Since updating my SDK to r12, an existing project (with zero code
 changes) now fails during aapt generation with:

 [INFO] C:\Dev\Android-sdk\platform-tools\aapt.exe [package, -m, -J, C:
 \Source\android\Jumblee\target\generated-sources\r, -M, C:\Source
 \android\Jumblee\target\filtered-manifest\AndroidManifest.xml, -S, C:
 \Source\android\Jumblee\target\generated-sources\combined-resources
 \res, --auto-add-overlay, -I, C:\Dev\Android-sdk\platforms
 \android-10\android.jar]

 [INFO] C:\Source\android\Jumblee\target\generated-sources\combined-
 resources\res\values\theme.xml:16: error: Error retrieving parent for
 item: No resource found that matches the given name
 'android:WindowTitle'.


 The relevant lines from the resource file are:

    !-- Set the theme for the window title --
    !-- NOTE: setting android:textAppearance to style defined above --

    style name=CustomWindowTitle parent=android:WindowTitle
         item name=android:textAppearance@style/
 CustomWindowTitleText/item
    /style

 Has anyone seem something similar?
 Or better still know wtf is going on?

 William

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Re: [android-developers] Using assets / permissions from library projects

2011-07-18 Thread Xavier Ducrohet
Not at the moment. It's something we want to do but there's nothing right now.

On Mon, Jul 18, 2011 at 1:56 PM, Dale Harvey d...@arandomurl.com wrote:
 I am currently working on an application that is packaged as an
 android library, the library contains some source files as well as
 some binaries delivered in the assets folder, additionally some
 permissions are required to run the library.

 Currently developers must create their own project and import as an
 android library to use the project, developers then need to manually
 copy the assets from the library into their own project as well as
 manually copy the permissions. This mostly works well however it is
 very easy for developers to not add the correct permissions or also
 commonly the binaries are updated within the library project and those
 updates are not reflected in the copied assets.

 Is there any easy way for me to provide to developers to merge the
 permissions and assets together, or any plans for new SDK's to do so
 automatically?

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Re: [android-developers] Eclipse errors in XML ... but where is the error? results

2011-07-11 Thread Xavier Ducrohet
Try to delete the error marker to see if that helps. If it doesn't
show up again you'll be good.

To delete: open the Problems view, select the error and hit delete.

On Mon, Jul 11, 2011 at 11:35 AM, Jim Graham spooky1...@gmail.com wrote:
 I'm seeing two errors for one line in a string-array that make
 absolutely no sense.

 Here's the line in question:

        itemUse 5% to 10% for a noticeable smoke character in lighter styles 
 such as Scottish Ales and Oktoberfests, 10% to 20% for a pronounced smoke 
 character in lighter styles like Scottish Ales and Oktoberfests, or 30% to 
 60% for a noticeable to pronounced smoke character in darker styles like 
 Stouts and Porters.  Use in a variety of beer styles to develop complexity or 
 rich, robust smoky flavor.  Briess Smoked Malt delivers intense smoked 
 flavor.  We recommend limiting usage to 60% of the grist./item

 And the errors:

 error: Found tag /item where /string-array is expected
 error: Multiple substitutions specified in non-positional format;
      did you mean to add the formatted=false attribute?

 NOTE:  The string-array IS terminated properly at the end.

 I thought, for a moment, that the percentages in the line were causing
 the second error, but then, why only this line, and not all of the others
 with percentages?  And why would Eclipse claim that this should be the
 end of the string-array, when, in fact, it's only in the middle?

 Thanks,
   --jim

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Re: [android-developers] Re: Eclipse Layout Editor news

2011-06-23 Thread Xavier Ducrohet
hmm I couldn't find it. I think we saw the report somewhere else.

I just filed: http://code.google.com/p/android/issues/detail?id=17922

On Thu, Jun 23, 2011 at 2:18 AM, Zarah zarahj...@gmail.com wrote:
 Hey Xav, hey Tor!

 Would you mind sharing the bug number so I can star it?

 I would try setting up my workspace with the preview in the coming
 days. It looks good though!

 This is just nitpicking but in the Download page of tools.android.com,
 it says:
 To get back to the public version you will need to uninstall and then
 reinstall the public version.

 Might this mean uninstall the preview version and then reinstall the
 public version?


 Thanks!
 - Zarah.

 On Jun 23, 10:00 am, Tor Norbye tnor...@google.com wrote:
 ...and in the meantime, if you're working with RelativeLayouts,
 instead of setting ids manually via the property sheet etc, you could
 try the ADT 12 preview bits where we have improved the relative layout
 support quite a bit. It will hopefully make working with relative
 layouts easier; and if it isn't, please file bugs!

 http://tools.android.com/recent/revampedrelativelayoutsupporthttp://tools.android.com/download

 -- Tor







 On Wed, Jun 22, 2011 at 6:52 PM, Xavier Ducrohet x...@android.com wrote:
  Someone has filed a bug for this a couple of weeks ago. It seems to be
  broken. We'll look at it.

  On Wed, Jun 22, 2011 at 3:43 AM,Zarahzarahj...@gmail.com wrote:
  Hi!

  Does anybody else has a problem editing RelativeLayouts? I can't seem
  to reference other widgets when choosing anchor points. It works if I
  type the attributes manually though. But if I go to the GUI editor,
  scroll down to Layout properties and bring up the reference chooser, I
  can't seem to find the IDs of the other widgets in the project. I'm
  pretty sure it was there before I upgraded my ADT.

  Do I have to set something up?

  Thanks!
  -Zarah.

  On Jun 3, 7:36 am, Xavier Ducrohet x...@android.com wrote:
  hey all,

  We are preparing the final version ofADT11which includes a lot of
  the features demoed at I/O.

  Some of these features requires a new rendering library which is
  packaged with each version of the Android platform SDK component.
  We have also fixed a lot of rendering issues in the rendering library,
  and we are looking to release them soon(ish).

  In the meantime, we have made release candidate builds ofADT11and
  the rendering libraries for 2.2 / 2.3.3 / 3.0 / 3.1 
  athttp://tools.android.com/download

  We would love if some of you could install them and send us feedback
  throughhttp://b.android.com/

  thanks!
  Xav
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  Android SDK Tech Lead
  Google Inc.http://developer.android.com|http://tools.android.com

  Please do not send me questions directly. Thanks!

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Re: [android-developers] Is ADT 11 compatible with Eclipse Indigo 3.7 ?

2011-06-22 Thread Xavier Ducrohet
We aren't aware of any issues, but we haven't done full testing yet.

On Wed, Jun 22, 2011 at 1:41 PM, goosedroid alexrhel...@gmail.com wrote:
 With the new release of Eclipse Indigo 3.7, does google officially
 bless ADT 11 to work on it ? Are there any known bugs one should be
 aware of?

 Thanks

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Re: [android-developers] Re: Eclipse Layout Editor news

2011-06-22 Thread Xavier Ducrohet
Someone has filed a bug for this a couple of weeks ago. It seems to be
broken. We'll look at it.

On Wed, Jun 22, 2011 at 3:43 AM, Zarah zarahj...@gmail.com wrote:
 Hi!

 Does anybody else has a problem editing RelativeLayouts? I can't seem
 to reference other widgets when choosing anchor points. It works if I
 type the attributes manually though. But if I go to the GUI editor,
 scroll down to Layout properties and bring up the reference chooser, I
 can't seem to find the IDs of the other widgets in the project. I'm
 pretty sure it was there before I upgraded my ADT.

 Do I have to set something up?

 Thanks!
 - Zarah.


 On Jun 3, 7:36 am, Xavier Ducrohet x...@android.com wrote:
 hey all,

 We are preparing the final version ofADT11which includes a lot of
 the features demoed at I/O.

 Some of these features requires a new rendering library which is
 packaged with each version of the Android platform SDK component.
 We have also fixed a lot of rendering issues in the rendering library,
 and we are looking to release them soon(ish).

 In the meantime, we have made release candidate builds ofADT11and
 the rendering libraries for 2.2 / 2.3.3 / 3.0 / 3.1 
 athttp://tools.android.com/download

 We would love if some of you could install them and send us feedback
 throughhttp://b.android.com/

 thanks!
 Xav
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Re: [android-developers] Emulator .ini files

2011-06-13 Thread Xavier Ducrohet
Window size can be configured only through the -scale option.  You can
set this from the launch config dialog.

You cannot control its location. See emulator -help for the full
command line options.

Xav

On Sun, Jun 12, 2011 at 10:17 AM, mlybrand mlybr...@gmail.com wrote:
 Is there a good reference for what options are available for me to put
 in these files:

 avd-nam.ini
 config.ini
 emulator-user.ini

 The documentation shows several command line options for further
 controlling the emulators, but I would prefer to do some sort of
 configuration customization for when it launches from Eclipse.  The
 specific issue I am trying to control is the window size and position.
 But I can imagine that other options might make me come up with other
 stuff I would prefer my emulator to do. So some sort of cheat sheet
 would be ideal.

 TIA.

 Mark

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Re: [android-developers] Emulator .ini files

2011-06-13 Thread Xavier Ducrohet
For config.ini you can look at $SDK/tools/lib/hardware-properties.ini
which describe *some* prop that can go in there.

(the ones that aren't describe in there are set by the AVD Manager and
you really shouldn't change them anyway).

Xav

On Mon, Jun 13, 2011 at 1:11 PM, David Turner di...@android.com wrote:


 On Sun, Jun 12, 2011 at 7:17 PM, mlybrand mlybr...@gmail.com wrote:

 Is there a good reference for what options are available for me to put
 in these files:

 avd-nam.ini
 config.ini
 emulator-user.ini

 The documentation shows several command line options for further
 controlling the emulators, but I would prefer to do some sort of
 configuration customization for when it launches from Eclipse.  The
 specific issue I am trying to control is the window size and position.
 But I can imagine that other options might make me come up with other
 stuff I would prefer my emulator to do. So some sort of cheat sheet
 would be ideal.

 For the files themselves, there is no documentation, you will have to read
 the source code.
 Generally speaking, these files, or the way they are used, are likely to
 change in the future (they already did).
 We're certainly not going to support third-party tools trying to modify them
 in any way.
 The command-line options, and the console commands, on the other hand, will
 be supported as much as we can.
 - David


 TIA.

 Mark

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Re: [android-developers] Where should the anim folder go now?

2011-06-09 Thread Xavier Ducrohet
Old style animations (pre-3.0) should go in res/anim/
New style animations (3.0+) should go in res/animator/

Xav

On Thu, Jun 9, 2011 at 7:23 PM, GJTorikian gjtorik...@gmail.com wrote:
 I was listening to the most excellent Google I/O 2011 talk about the
 new changes to ADT r11. At one point, Xavier recommends something
 about moving the animation folder. I didn't catch why, or what the
 change should be.

 Right now I have it under res/anim. Is the preference to move it to
 raw/animation ? Is this only for apps targeted to 3.0+, or apps using
 ADT r11?

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Re: [android-developers] ADT 11.0.0

2011-06-08 Thread Xavier Ducrohet
I'm guessing you're trying to add the reference from the property
sheet through the dialog that pops-up when you click the ... button?

If this is the case then this reference chooser dialog does not in
fact show any id. This does not prevent you from setting them though,
just manually type @id/foo
If you're doing something else, then please give us more info.

thanks
Xav

On Wed, Jun 8, 2011 at 10:16 AM, abhishek akhani
abhishek.akh...@gmail.com wrote:
 Hi

 Today i downloaded ADT 11.0.0 and now when i am adding any view to
 Relative layout i am having problem adding it. Like i can not find any
 id to reference as a align bottom or Layout Right of property..
 when i try to set these properties it shows me
 Drawables,Arrays,Strings,Layout - ids but i am not able to get view-
 ids anywhere which i need... is this a bug or what? Is there any
 one to explain???

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Re: [android-developers] Re: ADT 11.0.0

2011-06-08 Thread Xavier Ducrohet
I'm a bit surprised this used to work. I'll double check.

On Wed, Jun 8, 2011 at 2:50 PM, Abhishek Akhani
abhishek.akh...@gmail.com wrote:
 Thanks for replying Xavier...

 You are right i am trying to add the reference from the property
 sheet... in previous versions i was able to choose ids from this sheet
 through dialog but now
 i have to write it through XML code I did it through manually
 writing but it takes more time :( .




 On Jun 9, 2:38 am, Xavier Ducrohet x...@android.com wrote:
 I'm guessing you're trying to add the reference from the property
 sheet through the dialog that pops-up when you click the ... button?

 If this is the case then this reference chooser dialog does not in
 fact show any id. This does not prevent you from setting them though,
 just manually type @id/foo
 If you're doing something else, then please give us more info.

 thanks
 Xav

 On Wed, Jun 8, 2011 at 10:16 AM, abhishek akhani









 abhishek.akh...@gmail.com wrote:
  Hi

  Today i downloaded ADT 11.0.0 and now when i am adding any view to
  Relative layout i am having problem adding it. Like i can not find any
  id to reference as a align bottom or Layout Right of property..
  when i try to set these properties it shows me
  Drawables,Arrays,Strings,Layout - ids but i am not able to get view-
  ids anywhere which i need... is this a bug or what? Is there any
  one to explain???

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Re: [android-developers] Updating to ADT 11

2011-06-07 Thread Xavier Ducrohet
what exact errors do you see?

On Tue, Jun 7, 2011 at 12:05 AM, mlybrand mlybr...@gmail.com wrote:
 So, I can't update as Eclipse is telling me there are conflicts. The
 android site advises me to remove ADT and reinstall, but all options
 to do so are grayed out and unavailable to me. Has anyone else
 encountered this difficulty? Any advice as to the steps I should take
 to update my ADT plugins?

 Thanks.

 Mark

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Re: [android-developers] Re: Updating to ADT 11

2011-06-07 Thread Xavier Ducrohet
I'm not sure what's going on. You could try to uninstall the previous
android plug-ins and install the new ones.

On Tue, Jun 7, 2011 at 6:17 AM, mlybrand mlybr...@gmail.com wrote:
 They all seem to be related to DDMS at this point:

 Cannot complete the install because of a conflicting dependency.
  Software being installed: Android DDMS 11.0.0.v201105251008-128486
 (com.android.ide.eclipse.ddms.feature.group
 11.0.0.v201105251008-128486)
  Software currently installed: Shared profile 1.0.0.1304396274587
 (SharedProfile_epp.package.java 1.0.0.1304396274587)
  Only one of the following can be installed at once:
    Android DDMS 10.0.1.v201103111512-110841
 (com.android.ide.eclipse.ddms.feature.jar 10.0.1.v201103111512-110841)
    Android DDMS 11.0.0.v201105251008-128486
 (com.android.ide.eclipse.ddms.feature.jar 11.0.0.v201105251008-128486)
  Cannot satisfy dependency:
    From: Shared profile 1.0.0.1304396274587
 (SharedProfile_epp.package.java 1.0.0.1304396274587)
    To: com.android.ide.eclipse.ddms.feature.jar
 [10.0.1.v201103111512-110841]
  Cannot satisfy dependency:
    From: Android DDMS 11.0.0.v201105251008-128486
 (com.android.ide.eclipse.ddms.feature.group
 11.0.0.v201105251008-128486)
    To: com.android.ide.eclipse.ddms.feature.jar
 [11.0.0.v201105251008-128486]

 Mark :)

 On Jun 7, 12:31 am, Xavier Ducrohet x...@android.com wrote:
 what exact errors do you see?









 On Tue, Jun 7, 2011 at 12:05 AM, mlybrand mlybr...@gmail.com wrote:
  So, I can't update as Eclipse is telling me there are conflicts. The
  android site advises me to remove ADT and reinstall, but all options
  to do so are grayed out and unavailable to me. Has anyone else
  encountered this difficulty? Any advice as to the steps I should take
  to update my ADT plugins?

  Thanks.

  Mark

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Re: [android-developers] ADT 11 and layout-editor errors under Android 3.0 and Android 3.1 layout styles

2011-06-07 Thread Xavier Ducrohet
It looks like you may not be using the preview rendering libraries we
put up at http://tools.android.com/download

You should try with those as we fixed something similar in them, but
haven't released them yet (we're still tweaking them)

Xav

On Tue, Jun 7, 2011 at 7:50 AM, Streets Of Boston
flyingdutc...@gmail.com wrote:
 Hi,
 It seems that the layout-editor cannot run this code successfully in our
 EditTime.java implemenation:
 ...
             TypedArray customTypedAttrs =
 context.obtainStyledAttributes(attrs, R.styleable.EditTime);
 (line 279)  regularTextColor =
 customTypedAttrs.getColor(R.styleable.EditTime_android_textColor,
 context.getResources().getColor(R.color.text));
 ...
 Where R.color.text is defined as a ./res/color/text.xml:
 (The text_color_dis and text_color_default are defined as proper hex-values
 in the ./res/values/colors.xml)
 selector xmlns:android=http://schemas.android.com/apk/res/android;
     item android:state_enabled=false
 android:color=@color/text_color_dis/
     item android:color=@color/text_color_default/
 /selector
 And where EditTime_android_textColor is defined in attrs.xml:
 ...
   declare-styleable name=EditTime
     attr name=hours format=integer/
     attr name=minutes format=integer/
     attr name=android:textColor/
     attr name=textColorError format=color/
   /declare-styleable
 ...

 It throws an exception with this stacktrace in the error-log:
 java.lang.NumberFormatException: Color value
 'D:\mobile\android.kronosmobile.02.00\source\KronosMobile\res\color\text.xml'
 must start with #
   at
 com.android.layoutlib.bridge.impl.ResourceHelper.getColor(ResourceHelper.java:73)
   at
 com.android.layoutlib.bridge.android.BridgeResources.getColor(BridgeResources.java:178)
   at com.kronos.mobile.android.widget.EditTime.init(EditTime.java:279)
   at com.kronos.mobile.android.widget.EditTime.init(EditTime.java:67)
   at com.kronos.mobile.android.widget.EditTime.init(EditTime.java:62)
   at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
   at
 sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
   at
 sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
   at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
   ...
 Is the code on line 279 wrong or is this an issue with the layout-editor
 plugin? The code runs fine on the emulator or on an actual device.
 Thanks!

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Re: [android-developers] Re: Updating to ADT 11

2011-06-07 Thread Xavier Ducrohet
Are you trying to only install/uninstall DDMS?

I can see a case where you can't uninstall DDMS because ADT depends on
it (they are 2 separate plug-ins, ADT requiring DDMS).

Make sure you select at least ADT and DDMS when you install (or uninstall).

On Tue, Jun 7, 2011 at 2:43 PM, mlybrand mlybr...@gmail.com wrote:
 Tried uninstalling through eclipse, but the option was grayed out and
 inaccessible (as stated in my original post). Will I need to do this
 from the control panel (I am on Windows Vista shudder)? Does anyone
 know if that will even work, or will I leave vestiges in eclipse that
 will get me know closer to my objective?  I would look a little closer
 myself, but I am away from the machine I do android dev (er..
 learning) on...

 Mark :)

 On Jun 7, 12:06 pm, Xavier Ducrohet x...@android.com wrote:
 I'm not sure what's going on. You could try to uninstall the previous
 android plug-ins and install the new ones.









 On Tue, Jun 7, 2011 at 6:17 AM, mlybrand mlybr...@gmail.com wrote:
  They all seem to be related to DDMS at this point:

  Cannot complete the install because of a conflicting dependency.
   Software being installed: Android DDMS 11.0.0.v201105251008-128486
  (com.android.ide.eclipse.ddms.feature.group
  11.0.0.v201105251008-128486)
   Software currently installed: Shared profile 1.0.0.1304396274587
  (SharedProfile_epp.package.java 1.0.0.1304396274587)
   Only one of the following can be installed at once:
     Android DDMS 10.0.1.v201103111512-110841
  (com.android.ide.eclipse.ddms.feature.jar 10.0.1.v201103111512-110841)
     Android DDMS 11.0.0.v201105251008-128486
  (com.android.ide.eclipse.ddms.feature.jar 11.0.0.v201105251008-128486)
   Cannot satisfy dependency:
     From: Shared profile 1.0.0.1304396274587
  (SharedProfile_epp.package.java 1.0.0.1304396274587)
     To: com.android.ide.eclipse.ddms.feature.jar
  [10.0.1.v201103111512-110841]
   Cannot satisfy dependency:
     From: Android DDMS 11.0.0.v201105251008-128486
  (com.android.ide.eclipse.ddms.feature.group
  11.0.0.v201105251008-128486)
     To: com.android.ide.eclipse.ddms.feature.jar
  [11.0.0.v201105251008-128486]

  Mark :)

  On Jun 7, 12:31 am, Xavier Ducrohet x...@android.com wrote:
  what exact errors do you see?

  On Tue, Jun 7, 2011 at 12:05 AM, mlybrand mlybr...@gmail.com wrote:
   So, I can't update as Eclipse is telling me there are conflicts. The
   android site advises me to remove ADT and reinstall, but all options
   to do so are grayed out and unavailable to me. Has anyone else
   encountered this difficulty? Any advice as to the steps I should take
   to update my ADT plugins?

   Thanks.

   Mark

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Re: [android-developers] ADK Errors in Eclipse

2011-06-07 Thread Xavier Ducrohet
If you're using the *future.* API you need to compile against the
Google APIs add-ons.

It'll run on stock 3.1 but the 3.1 platform does not expose the
*.future.* API. It exposes
http://developer.android.com/reference/android/hardware/usb/UsbAccessory.html
instead.

On Thu, May 19, 2011 at 9:33 PM, yc yoso...@gmail.com wrote:
 I've managed to make my ADK board blink - I'm on the step where I am
 trying to install the app on my Android, but when I got the v10 and
 v12 API and created a new DemoKit file, I get 29 errors:

 The import com.android.future cannot be resolved, etc
 UsbAccessory cannot be resolved to a type

 I've tried deleting v10 and 12 and redownloading via the AVD in
 Eclipse. Same 29 errors. Please help!

 http://a.android.com/demokit

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Re: [android-developers] New (V11) layout editor doesn't recognize custom styleables

2011-06-05 Thread Xavier Ducrohet
It should be working but I'll double check Monday.

Xav
On Jun 4, 2011 10:00 PM, Zsolt Vasvari zvasv...@gmail.com wrote:
 Maybe I am doing something wrong, but the new layout editor is not
 picking up my custom styleable attributes.

 I have:

 declare-styleable name=ColorPicker
 attr name=style
 enum name=horizontal value=0/
 enum name=circular value=1/
 /attr
 attr name=arrowColor format=color/
 /declare-styleable


 The custom View constructor:

 TypedArray attributes = context.obtainStyledAttributes(attrs,
 R.styleable.ColorPicker);
 setStyle(Style.values()
 [attributes.getInt(R.styleable.ColorPicker_style,
 Style.HORIZONTAL.ordinal())]);
 setArrowColor(attributes.getColor(R.styleable.ColorPicker_arrowColor,
 Color.WHITE));


 Layout:

 LinearLayout ... xmlns:app=http://schemas.android.com/apk/res/
 com.blah.myapp ...

 com.blah.myapp.widget.ColorPicker android:id=@+id/color
 android:layout_width=match_parent
 android:layout_height=50dp
 app:style=circular/



 The control is fine at runtime, but at layout design time, it's shown
 with it's default style HORIZONTAL. Also, the property pane says
 app:style is an Unknown XML attribute

 Is this supposed to work at all? Is it a bug or am I doing something
 wrong on my end?


 Created issue 17397 for this on b.android.com



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Re: [android-developers] Re: Eclipse Layout Editor news

2011-06-03 Thread Xavier Ducrohet
sure. If you can file a bug and attach your custom view that would be
great. If needed try to extract the part that doesn't render
correctly.

On Thu, Jun 2, 2011 at 8:34 PM, Zsolt Vasvari zvasv...@gmail.com wrote:
 Do you care about bug reports where my (simple) custom View doesn't
 paint correctly and I can't indentify why?



 On Jun 3, 7:36 am, Xavier Ducrohet x...@android.com wrote:
 hey all,

 We are preparing the final version of ADT 11 which includes a lot of
 the features demoed at I/O.

 Some of these features requires a new rendering library which is
 packaged with each version of the Android platform SDK component.
 We have also fixed a lot of rendering issues in the rendering library,
 and we are looking to release them soon(ish).

 In the meantime, we have made release candidate builds of ADT 11 and
 the rendering libraries for 2.2 / 2.3.3 / 3.0 / 3.1 
 athttp://tools.android.com/download

 We would love if some of you could install them and send us feedback
 throughhttp://b.android.com/

 thanks!
 Xav
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Re: [android-developers] Minor layout editor bug report

2011-06-02 Thread Xavier Ducrohet
While I read the forums, I really can't keep up with the amount of new
threads, and I almost missed this.

Anyway, thanks for the report, this would be a perfect bug to be filed
on http://b.android.com

I'll look into it. I filed
http://code.google.com/p/android/issues/detail?id=17355 so feel free
to star it to follow along.

thanks!

On Sun, May 29, 2011 at 10:42 PM, Zsolt Vasvari zvasv...@gmail.com wrote:
 Since I know Xavier reads this forum.

 Tested with all the latest and greatest:

 - Open a layout
 - Save as a different name
 - Edit the new layout's XML
 - Switch to the graphical viewer
 - The graphical viewer is still showing the old layout from before
 Save as
 - To get the new layout to display, you need to close the file and
 reopen it

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[android-developers] Eclipse Layout Editor news

2011-06-02 Thread Xavier Ducrohet
hey all,

We are preparing the final version of ADT 11 which includes a lot of
the features demoed at I/O.

Some of these features requires a new rendering library which is
packaged with each version of the Android platform SDK component.
We have also fixed a lot of rendering issues in the rendering library,
and we are looking to release them soon(ish).

In the meantime, we have made release candidate builds of ADT 11 and
the rendering libraries for 2.2 / 2.3.3 / 3.0 / 3.1 at
http://tools.android.com/download

We would love if some of you could install them and send us feedback
through http://b.android.com/

thanks!
Xav
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Re: [android-developers] Re: All Renderscript samples fail to run on actual device (Samsung Galaxy Tab 10.1 'google io edition')

2011-06-01 Thread Xavier Ducrohet
we've now pushed a new platform-tools component (revision 5) that
fixes the problem (or at least half of it, the other half is to make
sure apps targeting 3.1+ use the new compiler instead of the old one,
but this is a tools update).

Xav

On Sat, May 28, 2011 at 10:35 PM, Xavier Ducrohet x...@android.com wrote:
 No, the 3.1 r2 SDK fixes an issue with the rendering library used in
 the UI builder in Eclipse.
 The renderscript compiler is not part of the platform component but of
 the platform tools component which is used by all platforms.

 I'm planning on pushing an updated platform-tools component on Tuesday
 if I can fix the remaining issues.

 On Fri, May 27, 2011 at 7:42 PM, Zsolt Vasvari zvasv...@gmail.com wrote:
 Is the SDK 3.1 V2 just released related to this?

 On May 28, 7:25 am, Xavier Ducrohet x...@android.com wrote:
 oops wrong links. Here are the good ones:

 https://dl-ssl.google.com/android/repository/platform-tools_r03-windo...https://dl-ssl.google.com/android/repository/platform-tools_r03-macos...https://dl-ssl.google.com/android/repository/platform-tools_r03-linux...





 On Fri, May 27, 2011 at 4:24 PM, Xavier Ducrohet x...@android.com wrote:
  hey, we found an issue in the packaging that are delaying things.

  However, here's a workaround, by downloading the previous
  platform-tools, revision 03, which contains the compiler we used in
  3.0

  Links:
 https://dl-ssl.google.com/android/repository/platform-tools_r04-windo...
 https://dl-ssl.google.com/android/repository/platform-tools_r04-macos...
 https://dl-ssl.google.com/android/repository/platform-tools_r04-linux...

  Download, unarchive and replace the existing folder at 
  SDK/platform-tools

  Sorry for the inconvenience.
  Xav

  On Fri, May 27, 2011 at 3:32 PM, Streets Of Boston
  flyingdutc...@gmail.com wrote:
  Hi Xav,

  Were you able to deploy a fix?

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 http://developer.android.com|http://tools.android.com

  Please do not send me questions directly. Thanks!

 --
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 Android SDK Tech Lead
 Google Inc.http://developer.android.com|http://tools.android.com

 Please do not send me questions directly. Thanks!- Hide quoted text -

 - Show quoted text -

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 Please do not send me questions directly. Thanks!




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Re: [android-developers] Re: All Renderscript samples fail to run on actual device (Samsung Galaxy Tab 10.1 'google io edition')

2011-05-28 Thread Xavier Ducrohet
No, the 3.1 r2 SDK fixes an issue with the rendering library used in
the UI builder in Eclipse.
The renderscript compiler is not part of the platform component but of
the platform tools component which is used by all platforms.

I'm planning on pushing an updated platform-tools component on Tuesday
if I can fix the remaining issues.

On Fri, May 27, 2011 at 7:42 PM, Zsolt Vasvari zvasv...@gmail.com wrote:
 Is the SDK 3.1 V2 just released related to this?

 On May 28, 7:25 am, Xavier Ducrohet x...@android.com wrote:
 oops wrong links. Here are the good ones:

 https://dl-ssl.google.com/android/repository/platform-tools_r03-windo...https://dl-ssl.google.com/android/repository/platform-tools_r03-macos...https://dl-ssl.google.com/android/repository/platform-tools_r03-linux...





 On Fri, May 27, 2011 at 4:24 PM, Xavier Ducrohet x...@android.com wrote:
  hey, we found an issue in the packaging that are delaying things.

  However, here's a workaround, by downloading the previous
  platform-tools, revision 03, which contains the compiler we used in
  3.0

  Links:
 https://dl-ssl.google.com/android/repository/platform-tools_r04-windo...
 https://dl-ssl.google.com/android/repository/platform-tools_r04-macos...
 https://dl-ssl.google.com/android/repository/platform-tools_r04-linux...

  Download, unarchive and replace the existing folder at SDK/platform-tools

  Sorry for the inconvenience.
  Xav

  On Fri, May 27, 2011 at 3:32 PM, Streets Of Boston
  flyingdutc...@gmail.com wrote:
  Hi Xav,

  Were you able to deploy a fix?

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  --
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 http://developer.android.com|http://tools.android.com

  Please do not send me questions directly. Thanks!

 --
 Xavier Ducrohet
 Android SDK Tech Lead
 Google Inc.http://developer.android.com|http://tools.android.com

 Please do not send me questions directly. Thanks!- Hide quoted text -

 - Show quoted text -

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Re: [android-developers] Re: All Renderscript samples fail to run on actual device (Samsung Galaxy Tab 10.1 'google io edition')

2011-05-27 Thread Xavier Ducrohet
hey, we found an issue in the packaging that are delaying things.

However, here's a workaround, by downloading the previous
platform-tools, revision 03, which contains the compiler we used in
3.0

Links:
https://dl-ssl.google.com/android/repository/platform-tools_r04-windows.zip
https://dl-ssl.google.com/android/repository/platform-tools_r04-macosx.zip
https://dl-ssl.google.com/android/repository/platform-tools_r04-linux.zip

Download, unarchive and replace the existing folder at SDK/platform-tools

Sorry for the inconvenience.
Xav

On Fri, May 27, 2011 at 3:32 PM, Streets Of Boston
flyingdutc...@gmail.com wrote:
 Hi Xav,

 Were you able to deploy a fix?

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Re: [android-developers] Re: All Renderscript samples fail to run on actual device (Samsung Galaxy Tab 10.1 'google io edition')

2011-05-27 Thread Xavier Ducrohet
oops wrong links. Here are the good ones:

https://dl-ssl.google.com/android/repository/platform-tools_r03-windows.zip
https://dl-ssl.google.com/android/repository/platform-tools_r03-macosx.zip
https://dl-ssl.google.com/android/repository/platform-tools_r03-linux.zip


On Fri, May 27, 2011 at 4:24 PM, Xavier Ducrohet x...@android.com wrote:
 hey, we found an issue in the packaging that are delaying things.

 However, here's a workaround, by downloading the previous
 platform-tools, revision 03, which contains the compiler we used in
 3.0

 Links:
 https://dl-ssl.google.com/android/repository/platform-tools_r04-windows.zip
 https://dl-ssl.google.com/android/repository/platform-tools_r04-macosx.zip
 https://dl-ssl.google.com/android/repository/platform-tools_r04-linux.zip

 Download, unarchive and replace the existing folder at SDK/platform-tools

 Sorry for the inconvenience.
 Xav

 On Fri, May 27, 2011 at 3:32 PM, Streets Of Boston
 flyingdutc...@gmail.com wrote:
 Hi Xav,

 Were you able to deploy a fix?

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 --
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 Android SDK Tech Lead
 Google Inc.
 http://developer.android.com | http://tools.android.com

 Please do not send me questions directly. Thanks!




-- 
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Google Inc.
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Re: [android-developers] Re: All Renderscript samples fail to run on actual device (Samsung Galaxy Tab 10.1 'google io edition')

2011-05-26 Thread Xavier Ducrohet
hey everyone, sorry I guess I missed this other thread.

We have identified an issue with the compiler shipping with the 3.1
SDK that make the output fail to run in 3.0
I'm working on a fix now.

On Thu, May 26, 2011 at 11:18 AM, Streets Of Boston
flyingdutc...@gmail.com wrote:
 Let's hope not, but if it is, I hope it would be fixed by the 3.1 update (is
 it coming soon to the Google IO edition of the tab?). ;-)

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Re: [android-developers] Re: All Renderscript samples fail to run on actual device (Samsung Galaxy Tab 10.1 'google io edition')

2011-05-26 Thread Xavier Ducrohet
not really, unfortunately.

We have the fix ready, I just need to package it and deploy it. Based
on the current time, it'll be tomorrow morning PST.

On Thu, May 26, 2011 at 11:37 AM, Streets Of Boston
flyingdutc...@gmail.com wrote:
 Thank you Xavier!
 Is there anything we could do manually, e.g. manual code change in the
 samples to make the 'buggy' compiler create a proper run-time, to
 temporarily fix this issue ourselves?

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Re: [android-developers] NoClassDefFoundError thrown when an Android project references Eclipse project where project layout is set to project folder as root for sources and class files layout

2011-05-20 Thread Xavier Ducrohet
The only possible workaround is to export the referenced project as a
jar file and use that in the android project.

I've seen the bug you filed and will be looking at it to see what's up
in our builder (thanks for providing a test project too!)

thanks
Xav

On Thu, May 19, 2011 at 1:35 PM, Anar Huseynov anarg...@gmail.com wrote:
 I have noticed a bug like behavior when an Android project is referencing
 other Java project with project layout where .java and .class files reside
 in the same package  (First option Use project folder as root for sources
 and class files in project layout section when one creates a new Java
 project in Eclipse) as opposed to separate src and bin folders (second and
 default option Create separate folders for sources and class files for new
 java projects).  In this case, the application would compile just fine in
 Eclipse but when it runs, it would throw NoClassDefFoundError exception when
 any class in the referenced project is used.  This behavior is not observed
 when a referenced project is created using the second option.  I have
 attached a zip file with 3 sample projects that exhibit this problem.  If
 one changes the reference in AndroidLayoutTest project from
 FailingLayoutTest to WorkingLayoutTest, the exception would not be thrown
 when application starts.  Both FailingLayoutTest and WorkingLayoutTest
 contain identical java files.

 In my case, my Android project is referencing a big Eclipse project created
 using the first option so changing the project layout is not an option.
 However, I have to reference certain classes in order to develop my Android
 application.  Does anybody know how to workaround this problem?  I know that
 Android projects are using special Android builders. Is there any way to
 look how they work and possible fix them to work properly with the first
 layout option?

 Thanks,
 Anar
 --
 Anar Huseynov
 Master of Software Engineering Program (MSE)
 School of Computer Science (SCS)
 Carnegie Mellon University

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Re: [android-developers] Signing in debug mode

2011-05-18 Thread Xavier Ducrohet
The only thing the --debug-mode parameters is doing is inserting
debuggable=true in the manifest. (see the aapt help output)

Note that the command line you showed only packages the resources in
the apk. You'll need to add classes.dex manually to it, as well as any
other file you may need (java resources, native libraries).

Our command line build is complex, this is why we provide a full Ant
rules file. I encourage you to use it, or at a minimum to look at it
if you want to build your own build system.

Xav

On Tue, May 17, 2011 at 9:25 PM, bburd bbu...@gmail.com wrote:
 I'm trying to use command line tools to develop an Android app. I'm
 calling aapt as follows:

 C:\Program Files (x86)\Android\android-sdk\platform-tools\aapt.exe
 package -f --debug-mode -M C:\MyProjects\MyAndroidProject
 \AndroidManifest.xml -S C:\MyProjects\MyAndroidProject\res -I C:
 \Program Files (x86)\Android\android-sdk\platforms
 \android-9\android.jar -F C:\MyProjects\MyAndroidProject\bin
 \MyActivity-debug-unaligned.apk

 I assume that, because I've specified --debug-mode, aapt will attach a
 debug certificate, making my app runnable on an emulator. But I keep
 getting the message
 Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES]

 How can I diagnose the problem?

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Re: [android-developers] Re: Eclipse/ADT not rebuilding correctly

2011-05-10 Thread Xavier Ducrohet
interesting. I've been playing with Eclipse 3.6.2 recently and saw
this quite a bit, but I never see it with Eclipse 3.5.2 which is my
main development version.
I'll do more testing after IO to see what's up.

Xav

On Sat, May 7, 2011 at 2:52 PM, Kamil kmichal...@gmail.com wrote:
 I've noticed this issue not working with Android SDK but with J2EE
 project. In my case turning off autobuild option and cleaning whole
 project fixed problem. After this few steps automatic build can be
 switched to on again. I think this is IDE bug, so it should be
 reported to eclipse developers.

 On 7 Maj, 19:45, snpe snp...@gmail.com wrote:
 Can anybody reproduce this issue on Linux ?

 On May 5, 4:59 pm, Jake Basile jakerbas...@gmail.com wrote:

  This problem has not gone away, and is getting worse. I need to fully
  restart eclipse so often now to get it to use my new code that I do it 
  about
  15 times a day.

  Incredibly frustrating, and a waste of my time.



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Re: [android-developers] Re: Eclipse/ADT not rebuilding correctly

2011-04-13 Thread Xavier Ducrohet
You mention Ganymede which is Eclipse 3.4 which is not supported
anymore. you need to move to 3.5+
It could impact the build, can you look at the workspace log to see if
a strange exception happened?

Also, is your workspace on auto-refresh?

On Wed, Apr 13, 2011 at 12:44 PM, MarcoAndroid marco...@gmail.com wrote:
 I've seen this too recently since I started using android-sdk_r10-
 windows on Windows XP 32b.
 Started with a fresh install last week, brandnew laptop. I've got it
 about 10 times a day.

 - Eclipse (adt/sdk) sometimes doesn't detect a change in a layout XML
 file. When the main activity is restarted I get a weird exception,
 usually nullptr because some findViewById() returns null though that
 view-component is exactly the same as before the change! I did add
 some *other* view component in the xml though. I have to do a clean of
 the project to get it fixed.
 - Also had already one  time that the app showed completely incorrect
 messages from myapp.R.string.*; it was just picking the wrong ids!
 Again a project clean made it (eclipse/adt/sdk?) show the correct
 string texts.

 Basically it is not always correctly detecting changed files.

 Note that this is not happening on my older Ganymede installed sdk r6
 (up to 2.2) on XP 64b, never noticed it before.

 PS: no problems with cleaning the project, gen is always generated
 correctly again

 On 13 apr, 09:39, Jake Basile jakerbas...@gmail.com wrote:
 I started noticing this problem about two weeks ago, but it's hard to nail

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Re: [android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread Xavier Ducrohet
Our layout editors in Eclipse have been somewhat low priority for a
long time but we are now focusing some effort on it. You may have seen
that ADT 10 includes a lot of new features and we have more coming for
the next versions.

We are working on:
- better interactivity in the editor itself.
- better integration into Eclipse (*much* better autocompletion in the
XML editor, quick assist, refactoring, go to declaration)
- better rendering (3.0 is a huge step in the right direction already,
but we're adding some improvements and back porting it to earlier
versions)
- new features to help you design layouts (extract as include
refactoring, show included in, data in listviews, etc...)

If you want to follow our progress you can look at
http://tools.android.com/recent

As someone said, this is open source, and worked on directly in the
open (you can go to
http://android.git.kernel.org/?p=platform/sdk.git;a=summary to see the
latest changes or to
https://review.source.android.com//#q,status:open+project:platform/sdk,n,z
to see pending changes), and while we aren't forcing (or expecting)
anyone to contribute, if you feel passionate about tools and want to
contribute, please let us know (see http://tools.android.com/feedback)

thanks,
Xav
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Re: [android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread Xavier Ducrohet
I'm sure this is possible.

We would also like have templates in Eclipse so that you can create a
new layout with some pre-built items arranged in different ways.

We know that sometimes it's not easy to make the layouts do what you
want and we are working on making this easier.

Xav

On Tue, Apr 5, 2011 at 6:31 PM, Leo allway...@gmail.com wrote:

 Is it possible to address the lack of examples in samples section on
 layouts in future releases? I spent two days trying to figure how to
 put 4 large images into a 2x2 grid for option selection in my first
 app that I am working on. Granted my UI experience is next to NIL but
 such things should be a breeze if there are illustrative examples in
 the SDK.

 It would be great to see 20-40 layout examples with images and
 animation etc illustrating various aspects of the layouts. The other
 parts of the online android  framework documentation is vast and very
 helpful, but layout attributes are like hit or miss for non UI
 (basically java only) developers like me.

 Thanks.

 On Apr 5, 3:20 pm, Xavier Ducrohet x...@android.com wrote:
 Our layout editors in Eclipse have been somewhat low priority for a
 long time but we are now focusing some effort on it. You may have seen
 that ADT 10 includes a lot of new features and we have more coming for
 the next versions.

 We are working on:
 - better interactivity in the editor itself.
 - better integration into Eclipse (*much* better autocompletion in the
 XML editor, quick assist, refactoring, go to declaration)
 - better rendering (3.0 is a huge step in the right direction already,
 but we're adding some improvements and back porting it to earlier
 versions)
 - new features to help you designlayouts(extract as include
 refactoring, show included in, data in listviews, etc...)

 If you want to follow our progress you can look 
 athttp://tools.android.com/recent

 As someone said, this is open source, and worked on directly in the
 open (you can go 
 tohttp://android.git.kernel.org/?p=platform/sdk.git;a=summaryto see the
 latest changes or 
 tohttps://review.source.android.com//#q,status:open+project:platform/sd...
 to see pending changes), and while we aren't forcing (or expecting)
 anyone to contribute, if you feel passionate about tools and want to
 contribute, please let us know (seehttp://tools.android.com/feedback)

 thanks,
 Xav
 --
 Xavier DucrohetAndroidSDK Tech Lead
 Google Inc.http://developer.android.com|http://tools.android.com

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Re: [android-developers] Finding ant_rules_r3.xml?

2011-03-30 Thread Xavier Ducrohet
As Mark said, the files have moved and were renamed.

ant_rules_r#.xml used to be in the platform folder, but they are now
in the tools folder under ant/

This is because we can now have a single rule file to compile against
any platform.

The custom Ant task setup (com.android.ant.SetupTask) should be able
to import the right file automatically.

you really don't want to refer to the rules files manually. You really
want to let the setup task do the import for you.

Xav

On Tue, Mar 29, 2011 at 12:55 PM, Danny D daniel.m.dev...@gmail.com wrote:
 Hi,

 I'm working on a continuous integration system (Hudson) and I'm trying
 to debug some existing build configurations.

 I'm looking for the ant_rules_r3.xml file that's described in a
 number of posts and trying to determine how it's configured.

 I'm not finding these in any of the android-sdk locations that are
 listed.

 Here are my questions:

 Is there supposed to be an ant_rules_r3.xml file included in the
 android-sdk package?

 Are these generated ( I was able to generate a build.xml file for an
 existing project, but no ant_rules_r3.xml file).

 Where are they located and how are they configured?


 Thanks,

 DD

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Re: [android-developers] Jar with resources like android.jar

2011-03-29 Thread Xavier Ducrohet
You can't (right now).

android.jar is special because these are the framework resources that
exist on the device. Android.jar is not bundled with your project's
code and resources, and the resources in android.jar are not part of
your application's R class.

A Jar with resources that is meant to be added to an existing project
needs to be able to merge its resources with the project's own
resources. This impacts the resources ID generated in the project's R
class in a way that makes the R.*.* ID used to compile the jar
obsolete. Since those constants are inlined, any code in the jar file
that reference the resources will be broken as the IDs are different
in the final APK.
This is why the library projects in the SDK are source only.

I'm working on a solution that may fix this but no ETA at the moment.

Xav

On Tue, Mar 29, 2011 at 7:52 AM, Jordan 5222
trolldr...@lulz-industries.org wrote:
 Can someone of the Android team give me a hint? Or just a no you can't,
 but i don't understand why.

 2011/3/28 Mark Murphy mmur...@commonsware.com

 On Mon, Mar 28, 2011 at 8:56 AM, Jordan 5222
 trolldr...@lulz-industries.org wrote:
  Thank you for the reply, Mark.
  Any hint where to study how android.R class works?
  I suppose that it's generated when we compile the entire Android system,
  in
  a similar way of the standard R class, but it takes a photo of system
  resources.

 Since the values must not change from release to release of Android, I
 suspect the process is more involved than that. However, I have no
 idea where you should look for details, or even if there are any
 details beyond the source code.

 --
 Mark Murphy (a Commons Guy)
 http://commonsware.com | http://github.com/commonsguy
 http://commonsware.com/blog | http://twitter.com/commonsguy

 Android Training in NYC: http://marakana.com/training/android/

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Re: [android-developers] Updated to 10.0.1 - layout editor no longer working

2011-03-17 Thread Xavier Ducrohet
As indicated on the bug reporting this, it looks like you are using the
honeycomb preview which is not compatible with adt anymore. Just uninstall
it and use the final 3.0.

Xav
On Mar 16, 2011 10:29 PM, Stacy Young styoung.li...@gmail.com wrote:
 After updating ADT I can no longer launch the layout editor. (tried
eclipse
 3.6 and 3.6)
 Anyone know of a workaround?

 Bug filed:
 http://code.google.com/p/android/issues/detail?id=15568

 Exception from Eclipse log:

 !ENTRY org.eclipse.ui 4 0 2011-03-17 00:53:41.233
 !MESSAGE Unhandled event loop exception
 !STACK 0
 java.lang.NoSuchFieldError: TRANSPARENCY
 at com.android.layoutlib.bridge.Bridge.init(Bridge.java:189)
 at
com.android.ide.common.rendering.LayoutLibrary.init(LayoutLibrary.java:248)
 at
com.android.ide.eclipse.adt.internal.sdk.AndroidTargetData.getLayoutLibrary(AndroidTargetData.java:255)
 at
com.android.ide.eclipse.adt.internal.editors.layout.gle2.GraphicalEditorPart.updateCapabilities(GraphicalEditorPart.java:951)
 at
com.android.ide.eclipse.adt.internal.editors.layout.gle2.GraphicalEditorPart.onTargetChange(GraphicalEditorPart.java:943)
 at
com.android.ide.eclipse.adt.internal.editors.layout.LayoutEditor.onDescriptorsChanged(LayoutEditor.java:549)
 at
com.android.ide.eclipse.adt.internal.editors.layout.LayoutEditor.initUiRootNode(LayoutEditor.java:471)
 at
com.android.ide.eclipse.adt.internal.editors.layout.LayoutEditor.xmlModelChanged(LayoutEditor.java:295)
 at
com.android.ide.eclipse.adt.internal.editors.AndroidXmlEditor$XmlModelStateListener.modelChanged(AndroidXmlEditor.java:1213)
 at
com.android.ide.eclipse.adt.internal.editors.AndroidXmlEditor.createTextEditor(AndroidXmlEditor.java:625)
 at
com.android.ide.eclipse.adt.internal.editors.AndroidXmlEditor.createAndroidPages(AndroidXmlEditor.java:222)
 at
com.android.ide.eclipse.adt.internal.editors.AndroidXmlEditor.addPages(AndroidXmlEditor.java:212)
 at org.eclipse.ui.forms.editor.FormEditor.createPages(FormEditor.java:138)
 at
org.eclipse.ui.part.MultiPageEditorPart.createPartControl(MultiPageEditorPart.java:348)
 at
org.eclipse.ui.internal.EditorReference.createPartHelper(EditorReference.java:670)
 at
org.eclipse.ui.internal.EditorReference.createPart(EditorReference.java:465)
 at
org.eclipse.ui.internal.WorkbenchPartReference.getPart(WorkbenchPartReference.java:595)
 at org.eclipse.ui.internal.PartPane.setVisible(PartPane.java:313)
 at
org.eclipse.ui.internal.presentations.PresentablePart.setVisible(PresentablePart.java:180)
 at
org.eclipse.ui.internal.presentations.util.PresentablePartFolder.select(PresentablePartFolder.java:270)
 at
org.eclipse.ui.internal.presentations.util.LeftToRightTabOrder.select(LeftToRightTabOrder.java:65)
 at
org.eclipse.ui.internal.presentations.util.TabbedStackPresentation.selectPart(TabbedStackPresentation.java:473)
 at
org.eclipse.ui.internal.PartStack.refreshPresentationSelection(PartStack.java:1254)
 at
org.eclipse.ui.internal.PartStack.handleDeferredEvents(PartStack.java:1222)
 at org.eclipse.ui.internal.LayoutPart.deferUpdates(LayoutPart.java:400)
 at
org.eclipse.ui.internal.PartSashContainer.handleDeferredEvents(PartSashContainer.java:1409)
 at org.eclipse.ui.internal.LayoutPart.deferUpdates(LayoutPart.java:400)
 at
org.eclipse.ui.internal.WorkbenchPage.handleDeferredEvents(WorkbenchPage.java:1420)
 at
org.eclipse.ui.internal.WorkbenchPage.deferUpdates(WorkbenchPage.java:1410)
 at
org.eclipse.ui.internal.WorkbenchPage.closeEditors(WorkbenchPage.java:1384)
 at
org.eclipse.ui.internal.WorkbenchPage.closeEditor(WorkbenchPage.java:1439)
 at org.eclipse.ui.internal.EditorPane.doHide(EditorPane.java:61)
 at org.eclipse.ui.internal.PartStack.close(PartStack.java:541)
 at org.eclipse.ui.internal.EditorStack.close(EditorStack.java:206)
 at org.eclipse.ui.internal.PartStack$1.close(PartStack.java:120)
 at
org.eclipse.ui.internal.presentations.util.TabbedStackPresentation$1.handleEvent(TabbedStackPresentation.java:83)
 at
org.eclipse.ui.internal.presentations.util.AbstractTabFolder.fireEvent(AbstractTabFolder.java:269)
 at
org.eclipse.ui.internal.presentations.util.AbstractTabFolder.fireEvent(AbstractTabFolder.java:278)
 at
org.eclipse.ui.internal.presentations.defaultpresentation.DefaultTabFolder.access$1(DefaultTabFolder.java:1)
 at
org.eclipse.ui.internal.presentations.defaultpresentation.DefaultTabFolder$1.closeButtonPressed(DefaultTabFolder.java:71)
 at
org.eclipse.ui.internal.presentations.PaneFolder.notifyCloseListeners(PaneFolder.java:631)
 at
org.eclipse.ui.internal.presentations.PaneFolder$3.close(PaneFolder.java:206)
 at org.eclipse.swt.custom.CTabFolder.onMouse(CTabFolder.java:1595)
 at org.eclipse.swt.custom.CTabFolder$1.handleEvent(CTabFolder.java:261)
 at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)
 at org.eclipse.swt.widgets.Display.sendEvent(Display.java:3783)
 at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1375)
 at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1398)
 at 

Re: [android-developers] Re: Eclipse wont regenerate files since downloading the 2.3 SDK

2011-03-15 Thread Xavier Ducrohet
Can you enable verbose build output (in the Eclipse preferences under
Android  Build), force a compile and see what's dumped in the console
view?

On Tue, Mar 15, 2011 at 6:46 AM, Donal Rafferty draf...@gmail.com wrote:
 Bit of an update on this, I'm still stuck on it and have noticed some
 curious issues.

 My project was started back in 1.5 SDK so my resources only had the one
 drawables folder so I created the three -mdpi,-ldpi, -hdpi folders and put
 my drawables in -mdpi.

 I was hoping this would be it but it wasn't R.java still wont regenerate.

 Is there anything I need in my manifest for the new folders or anything that
 needs to be changed like that for the new project setup?

 Also I've noticed if I create a new project and copy over just my Resources
 and build the R.java file generates fine and I can then copy it back into my
 proper project and it works by just matching up the package.
 However if I create a new project and add the resources and then also my
 source files then R.java wont generate and neither will any of my .aidl
 files.

 Which seems really strange to me, has anyone got any ideas taking into
 account the new info as to what could be happening?

 On Fri, Mar 11, 2011 at 4:19 AM, 曾少彬 forever_ho...@hotmail.com wrote:

 Hi,


 I met a similar situation, and it was fixed by removing import
 android.R;, though I really don't know why android.R was imported.

 With android.R, java files won't be able to read local resources
 properly.  I'm not sure if you're meeting the same thing..

 Best Regards!



  Date: Thu, 10 Mar 2011 20:00:13 -0800
  Subject: [android-developers] Re: Eclipse wont regenerate files since
  downloading the 2.3 SDK
  From: zvasv...@gmail.com
  To: android-developers@googlegroups.com
 
  Yes, this is exactly what I have to do. I don't think it's anything
  on our side of things, but who knows.
 
  On Mar 11, 9:51 am, Ed Burnette ed.burne...@gmail.com wrote:
   Sometimes I have to edit something innocuous in the xml file and in
   a .java file and save it (with build automatically set) to get a clean
   build. Project  Clean usually works but when it doesn't, the modify-
   and-save trick usually works. Changing the Android build target
   temporarily might jostle something loose too. I really wish all the
   little oddities like this could be ironed out but I have no time to
   try and fix it myself.
 
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Re: [android-developers] Re: java.lang.NullPointerException encountered while running Android Pre Compiler.

2011-03-11 Thread Xavier Ducrohet
As we mention, you need to update to Eclipse 3.5.

On Fri, Mar 11, 2011 at 4:06 AM, Dato dato...@gmail.com wrote:
 hi,

 I have the same issue. I'm using ADT10.0.0, eclipse3.4 on MacOsx


 --
 !ENTRY org.eclipse.ui 2 0 2011-03-11 19:59:38.453
 !MESSAGE Build problems
 !SUBENTRY 1 org.eclipse.core.resources 2 75 2011-03-11 19:59:38.453
 !MESSAGE Errors during build.
 !SUBENTRY 2 com.android.ide.eclipse.adt 2 75 2011-03-11 19:59:38.453
 !MESSAGE Errors running builder 'Android Pre Compiler' on project
 'SharePrice'.
 !SUBENTRY 2 com.android.ide.eclipse.adt 2 75 2011-03-11 19:59:38.453
 !MESSAGE java.lang.NullPointerException encountered while running
 Android Pre Compiler.
 !STACK 0
 java.lang.NullPointerException
        at
 com.android.ide.eclipse.adt.internal.build.builders.PreCompilerBuilder.build(PreCompilerBuilder.java:
 198)
        at org.eclipse.core.internal.events.BuildManager
 $2.run(BuildManager.java:633)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:37)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 170)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 201)
        at org.eclipse.core.internal.events.BuildManager
 $1.run(BuildManager.java:253)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:37)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 256)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuildLoop(BuildManager.java:
 309)
        at
 org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:
 341)
        at org.eclipse.core.internal.resources.Workspace.build(Workspace.java:
 330)
        at org.eclipse.ui.actions.GlobalBuildAction
 $1.run(GlobalBuildAction.java:182)
        at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)

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Android SDK Tech Lead
Google Inc.
http://developer.android.com | http://tools.android.com

Please do not send me questions directly. Thanks!

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Re: [android-developers] XOOM

2011-03-11 Thread Xavier Ducrohet
As Mark said, Motorola distribute the Xoom drivers.

The android drivers are only for developer and nexus devices.

Each manufacturers provides drivers for their own devices. Find the
manufacturer links at http://developer.android.com/sdk/oem-usb.html

Xav

On Fri, Mar 11, 2011 at 5:08 PM, J Handal jhand...@gmail.com wrote:
 Mark,


  Only modified android_winusb.inf will enable you to install the Android
 Composite ADB Interface.

 ;NVIDIA Tegra

 %SingleAdbInterface% = USB_Install, USB\VID_0955PID_7000

 %CompositeAdbInterface% = USB_Install, USB\VID_0955PID_7100MI_01

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Re: [android-developers] Aapt.exe keeps crashing with ADT 10.

2011-03-10 Thread Xavier Ducrohet
The NPE indicates that your project is configured with some source
folders that don't actually exist.

Do you have a gen folder? Eclipse should create it if it's not there,
but it could not be there maybe?

I'll guard against the NPE (https://review.source.android.com/21721 )
but if it's gen that cannot be created something else might be going
on.

Xav

On Thu, Mar 10, 2011 at 4:27 PM, Nathan critter...@crittermap.com wrote:
 Since ADT 10, I have been trying to get a build to work with Eclipse
 for a week now. It is getting extremely frustrating.

 I installed Eclipse 3.6.2 as instructed. I installed ADT 10. I
 recreated a library project from existing source. I got that to
 build.

 Now I tried creating a project that depends on said library - also
 from existing source.  Won't build because it won't generate the R
 file - again.

 Now, aapt is crashing frequently.

 I keep getting aapt has failed. Windows is searching for a solution
 to the problem.

 When I check the error log, I get the error below.

 Nathan

 java.lang.NullPointerException
        at
 com.android.ide.eclipse.adt.internal.build.AidlProcessor.doCompileFiles(AidlProcessor.java:
 108)
        at
 com.android.ide.eclipse.adt.internal.build.SourceProcessor.compileFiles(SourceProcessor.java:
 242)
        at
 com.android.ide.eclipse.adt.internal.build.builders.PreCompilerBuilder.build(PreCompilerBuilder.java:
 476)
        at org.eclipse.core.internal.events.BuildManager
 $2.run(BuildManager.java:629)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 172)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 203)
        at org.eclipse.core.internal.events.BuildManager
 $1.run(BuildManager.java:255)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 258)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuildLoop(BuildManager.java:
 311)
        at
 org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:
 343)
        at
 org.eclipse.core.internal.events.AutoBuildJob.doBuild(AutoBuildJob.java:
 144)
        at
 org.eclipse.core.internal.events.AutoBuildJob.run(AutoBuildJob.java:
 242)
        at org.eclipse.core.internal.jobs.Worker.run(Worker.java:54)

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Re: [android-developers] Re: Lost libraries after updating ADT and SDK

2011-03-08 Thread Xavier Ducrohet
Would either of you be using Eclipse 3.4 by any chance?

ADT now requires 3.5 (we screwed up and the doc wasn't updated), and I
think this action uses a method that doesn't exist in 3.4

Xav

On Tue, Mar 8, 2011 at 3:54 PM, TreKing treking...@gmail.com wrote:
 On Tue, Mar 8, 2011 at 5:52 PM, Taf neild...@gmail.com wrote:

 Would have been nice if the Add button worked though..

 Seriously. I wasted like 2 hours on something that should have taken 5
 seconds.
 -
 TreKing - Chicago transit tracking app for Android-powered devices

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Re: [android-developers] Re: Lost libraries after updating ADT and SDK

2011-03-08 Thread Xavier Ducrohet
There may have been some instabilities when 3.5 was released that was
a while ago.

We clearly screwed up in telling people about the 3.5 requirements.

We're going to prepare a patch to make ADT not install on 3.4 so that
it's more clear, and we'll fix the dev site.

Xav

On Tue, Mar 8, 2011 at 4:29 PM, TreKing treking...@gmail.com wrote:
 On Tue, Mar 8, 2011 at 6:14 PM, Xavier Ducrohet x...@android.com wrote:

 Would either of you be using Eclipse 3.4 by any chance?

 Yup.


 ADT now requires 3.5 (we screwed up and the doc wasn't updated), and
 I think this action uses a method that doesn't exist in 3.4

 Interesting. I thought 3.5 was unstable with Android ... ? And did I miss
 an announcement? I was unawares, clearly.
 Man, I've been using 3.4 for nearly 2 years now. I just know this is going
 to be painful ... :-(
 -
 TreKing - Chicago transit tracking app for Android-powered devices





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Re: [android-developers] Re: Lost libraries after updating ADT and SDK

2011-03-08 Thread Xavier Ducrohet
Yes. 3.5+ is fine.

On Tue, Mar 8, 2011 at 5:15 PM, Brad Gies rbg...@gmail.com wrote:
 Is 3.6 ok?

 Sincerely,

 Brad Gies
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 On 08/03/2011 4:14 PM, Xavier Ducrohet wrote:

 Would either of you be using Eclipse 3.4 by any chance?

 ADT now requires 3.5 (we screwed up and the doc wasn't updated), and I
 think this action uses a method that doesn't exist in 3.4

 Xav

 On Tue, Mar 8, 2011 at 3:54 PM, TreKingtreking...@gmail.com  wrote:

 On Tue, Mar 8, 2011 at 5:52 PM, Tafneild...@gmail.com  wrote:

 Would have been nice if the Add button worked though..

 Seriously. I wasted like 2 hours on something that should have taken 5
 seconds.

 -
 TreKing - Chicago transit tracking app for Android-powered devices

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Re: [android-developers] Re: java.lang.NullPointerException encountered while running Android Pre Compiler.

2011-03-07 Thread Xavier Ducrohet
Hey all,

I've filed bug #15312 to track this issue, and I've just attached to
it a version of ADT that enable some logging in the method  I suspect
is not finishing properly.

I've also moved the line that isn't called (which is the cause of the
NPE later on) earlier in the method, which will maybe unblock you (but
I fear that if the rest of the method really isn't running due to an
exception you'll get another error somewhere else).

If one of you could run this new ADT and provide me with the workspace
log, I'll be able to track what's going on and fix it ASAP.

thanks

On Mon, Mar 7, 2011 at 4:20 PM, Xavier Ducrohet x...@android.com wrote:
 Hey all,

 I'm still not sure how this is happening. I'm adding logs to the
 builder and I'm going to make this version available shortly to
 understand what is going on since I can't reproduce it locally.

 Stay tuned, I'm looking at pushing this somewhere else than the normal
 update site asap.

 Xav

 On Mon, Mar 7, 2011 at 2:51 PM, Nathan critter...@crittermap.com wrote:
 I would like this to start being treated as a real problem.

 I can't even downgrade my ADT. I use revert configuration in ADT and
 it has no effect.

 Putting a proguard.cfg in the project directory only worked
 temporarily. It's broken again.

 I'm dead in the water for builds. At this rate, I will never build an
 Android app again.

 Nathan

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Re: [android-developers] Setting up Android App in Eclipse

2011-03-07 Thread Xavier Ducrohet
Right click the project, choose properties.
In the dialog choose Android on the left. Select an Android platform
as the target for your project.
This should solve most if not all of your issues: having the
default.properties will make the Android plug-in dynamically create a
container with the Android API which will fix b, which will let the
builders run which should fix c. as well (and solve the Unable to get
System Library error as well).

On Sat, Mar 5, 2011 at 3:36 AM, maverick.gugu maverick.g...@gmail.com wrote:
 Hi,
   i am trying to build an android application in eclipse. My issue in
 detail is as follows:

 1. I first setup the sdk and adt plugin along with the svn for
 eclipse.
 2. Then I imported an existing svn trunk from (File-Import-Checkout
 projects from SVN).
 3. Then I face the following errors:

  a. Project has no default.properties file! Edit the project
 properties to set one.
  b. None of import files are being resolved. It includes java.io, and
 all the basic java classes. I checked the Compiler Compliance level
 too.. It is set to 1.6
  c. When I check into project properties for the issue, under Java
 Build Path: I find Build path is entry missing: Projectname/gen
     Then in the libraries tab i find: Unable to get System Library
 for the project.

 It would be really nice if some one can throw some light on this
 issue. plz let me know if u need any more description.

 Thanks,
 Maverick gugu

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Re: [android-developers] Re: java.lang.NullPointerException encountered while running Android Pre Compiler.

2011-03-07 Thread Xavier Ducrohet
ugh, we'll fix this asap.

Xav

On Mon, Mar 7, 2011 at 9:14 PM, Nathan critter...@crittermap.com wrote:
 Well, then that would be part of the problem,

 I don't see anywhere that that is documented, though. The installation
 page still mentions 3.4.

 Nathan

 On Mar 7, 9:06 pm, Tor Norbye tnor...@google.com wrote:
 ADT 10 requires Eclipse 3.5 or later.

 -- Tor
 On Mar 7, 2011 9:01 PM, Nathan critter...@crittermap.com wrote:







  I'd like to try it, but there isn't Help  Install New Software...
  menu item on my eclipse. It seems to want only repositories, not zips.
  This is on Eclipse 3.4 in Windows. I'll try on on a later eclipse when
  I can.

  On Mar 7, 6:05 pm, Xavier Ducrohet x...@android.com wrote:
  Hey all,

  I've filed bug #15312 to track this issue, and I've just attached to
  it a version of ADT that enable some logging in the method  I suspect
  is not finishing properly.

  I've also moved the line that isn't called (which is the cause of the
  NPE later on) earlier in the method, which will maybe unblock you (but
  I fear that if the rest of the method really isn't running due to an
  exception you'll get another error somewhere else).

  If one of you could run this new ADT and provide me with the workspace
  log, I'll be able to track what's going on and fix it ASAP.

  thanks

  On Mon, Mar 7, 2011 at 4:20 PM, Xavier Ducrohet x...@android.com wrote:
   Hey all,

   I'm still not sure how this is happening. I'm adding logs to the
   builder and I'm going to make this version available shortly to
   understand what is going on since I can't reproduce it locally.

   Stay tuned, I'm looking at pushing this somewhere else than the normal
   update site asap.

   Xav

   On Mon, Mar 7, 2011 at 2:51 PM, Nathan critter...@crittermap.com
 wrote:
   I would like this to start being treated as a real problem.

   I can't even downgrade my ADT. I use revert configuration in ADT and
   it has no effect.

   Putting a proguard.cfg in the project directory only worked
   temporarily. It's broken again.

   I'm dead in the water for builds. At this rate, I will never build an
   Android app again.

   Nathan

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Re: [android-developers] Best Eclipse Version.

2011-03-07 Thread Xavier Ducrohet
both should be ok. Early versions are always a bit buggy, but 3.6.1/2
should work better than straight 3.6
That said 3.5.2 works fine. Make sure you get a simple version
(Eclipse for Java dev for instance). No need to get one that has a lot
of useless plug-ins.

Xav

On Mon, Mar 7, 2011 at 8:28 PM, Nathan critter...@crittermap.com wrote:
 I probably to reinstall Eclipse, so I wanted soem advice on teh best
 version.

 I've had 3.4.

 Some comments from others at Andevcon suggest that performance gets
 worse with 3.6 and 3.7. So is 3.5 Classic the best ever?

 Thanks

 Nathan

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Re: [android-developers] Best Eclipse Version.

2011-03-07 Thread Xavier Ducrohet
by both I meant 3.5/3.6. I would avoid 3.7 until it goes final (or
even wait for 3.7.1/2)

On Mon, Mar 7, 2011 at 10:17 PM, Xavier Ducrohet x...@android.com wrote:
 both should be ok. Early versions are always a bit buggy, but 3.6.1/2
 should work better than straight 3.6
 That said 3.5.2 works fine. Make sure you get a simple version
 (Eclipse for Java dev for instance). No need to get one that has a lot
 of useless plug-ins.

 Xav

 On Mon, Mar 7, 2011 at 8:28 PM, Nathan critter...@crittermap.com wrote:
 I probably to reinstall Eclipse, so I wanted soem advice on teh best
 version.

 I've had 3.4.

 Some comments from others at Andevcon suggest that performance gets
 worse with 3.6 and 3.7. So is 3.5 Classic the best ever?

 Thanks

 Nathan

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Re: [android-developers] Use AndroidDebugBridge and ddmlib in my own desktop application

2011-03-03 Thread Xavier Ducrohet
does DDMS show those clients? ddms/lib will only show clients that are
debuggable (or all of them on the emulator).

Also doing a sleep and getting the device list is not the way to go.
You should register listener on the bridge to be notified as devices
get discovered/disconnected and clients are started/killed.

Xav

On Thu, Mar 3, 2011 at 12:07 AM, Panayotis Katsaloulis
panayo...@panayotis.com wrote:
 Hello all!

 I am trying to use AndroidDebugBridge in my desktop application but I fail.
 Namely, although I am able to get a list of devices currently attached to my 
 system, I am not able get a list of Clients (the running applications and 
 especially my running application).
 Here is a minimal example:

       AndroidDebugBridge.init(false);
       AndroidDebugBridge adb = AndroidDebugBridge.createBridge(PATH_TO_adb, 
 true);
       try {
           Thread.sleep(1000);
       } catch (InterruptedException ex) {
       }
       System.out.println(adb.getDevices().length);
       System.out.println(adb.getDevices()[0].getClients().length);
       adb.terminate();

 Here is the example output:
 1
 0
 which means that I do get a device, but I don't get any clients.
 Can you help me what I am doing wrong?

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Re: [android-developers] Use AndroidDebugBridge and ddmlib in my own desktop application

2011-03-03 Thread Xavier Ducrohet
Do you have DDMS running while you run your own app using ddmlib?

Only one ddmlib-enabled app can connect to the clients.

2011/3/3 Panayotis Katsaloulis panayo...@panayotis.com:

 On 03 Μαρ 2011, at 10:33 π.μ., Xavier Ducrohet wrote:

 does DDMS show those clients? ddms/lib will only show clients that are
 debuggable (or all of them on the emulator).

 Yes it does. I can see it with a bug icon next to it.

 What I did (and forgive me if I am wrong), is to start it with a command 
 similar to
 adb shell am start -D -n package.name/.Activity


 Also doing a sleep and getting the device list is not the way to go.
 You should register listener on the bridge to be notified as devices
 get discovered/disconnected and clients are started/killed.


 Yes, I've done this too. Exactly same results.
 But for the sake of the example, I shortened my code.


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Re: [android-developers] Use AndroidDebugBridge and ddmlib in my own desktop application

2011-03-03 Thread Xavier Ducrohet
oh wait I just realize you init ddmlib with init(false).

the boolean is client support,  set it to true (and then the 1
ddmlib-enabled app restriction will be important).

2011/3/3 Xavier Ducrohet x...@android.com:
 Do you have DDMS running while you run your own app using ddmlib?

 Only one ddmlib-enabled app can connect to the clients.

 2011/3/3 Panayotis Katsaloulis panayo...@panayotis.com:

 On 03 Μαρ 2011, at 10:33 π.μ., Xavier Ducrohet wrote:

 does DDMS show those clients? ddms/lib will only show clients that are
 debuggable (or all of them on the emulator).

 Yes it does. I can see it with a bug icon next to it.

 What I did (and forgive me if I am wrong), is to start it with a command 
 similar to
 adb shell am start -D -n package.name/.Activity


 Also doing a sleep and getting the device list is not the way to go.
 You should register listener on the bridge to be notified as devices
 get discovered/disconnected and clients are started/killed.


 Yes, I've done this too. Exactly same results.
 But for the sake of the example, I shortened my code.


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 Please do not send me questions directly. Thanks!




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Re: [android-developers] Use AndroidDebugBridge and ddmlib in my own desktop application

2011-03-03 Thread Xavier Ducrohet
ddmlib has opened that port locally. Are you trying to connect to localhost?


On Thu, Mar 3, 2011 at 4:32 PM, Panayotis Katsaloulis
panayo...@panayotis.com wrote:

 On Mar 3, 2011, at 10:15 PM, Xavier Ducrohet wrote:

 oh wait I just realize you init ddmlib with init(false).

 the boolean is client support,  set it to true (and then the 1
 ddmlib-enabled app restriction will be important).

 Wow, you are right!
 By changing to true, then I can properly see the clients!
 I didn't know I had to use true there and there is so little documentation 
 actually.



 I have another problem now.

 I am using
 client.getDebuggerListenPort()
 to get the actual debug port, so that I can directly attach Netbeans debugger.
 The debug port I get is (usually) 8610.
 When I try to attach java debugger though, I get an 
 java.net.ConnectException: Connection refused error
 I checked (with telnet) if this port is open, and it isn't.

 I even tried something like
 adb forward tcp:8000 tcp:8610
 if I needed to forward the android port to a local port (and then tried to 
 connect the debugger to the 8000), but with no luck.

 Any help?  (we are almost there!)

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Re: [android-developers] Use AndroidDebugBridge and ddmlib in my own desktop application

2011-03-03 Thread Xavier Ducrohet
Hmm this is strange. The Eclipse plug-in basically does that. There
should be no other setup to do.

Do you have the standalone DDMS running?

Xav

On Thu, Mar 3, 2011 at 5:32 PM, Panayotis Katsaloulis
panayo...@panayotis.com wrote:

 On Mar 4, 2011, at 3:15 AM, Xavier Ducrohet wrote:

 ddmlib has opened that port locally. Are you trying to connect to localhost?


 Yes, here is the log if I try with telnet

 $ telnet 127.0.0.1 8611
 Trying 127.0.0.1...
 telnet: connect to address 127.0.0.1: Connection refused
 telnet: Unable to connect to remote host

 Probably I need to do some other initialization?

 Here is the code I used to get the port (all code snippets below are trimmed 
 a bit for presentation purposes):

        AndroidDebugBridge.init(true);
       AndroidDebugBridge bridge = 
 AndroidDebugBridge.createBridge(PATH_TO_adb, true);
        AndroidDebugBridge.addClientChangeListener(new 
 AndroidDebugBridge.IClientChangeListener() {

            public void clientChanged(Client client, int i) {
                if (client != null  client.getClientData() != null  
 client.name.equals(client.getClientData().getClientDescription())) {
                        // ... found port number and report it
                       PropertyHelper ph = 
 PropertyHelper.getPropertyHelper(getProject());
                       ph.setProperty(android.debug.port, 
 client.getDebuggerListenPort(), false);
                }
            }
        });


 Now, here is the (ant)  code I used to launch the application:
       exec executable=${sdk.dir}/platform-tools/adb failonerror=true
            arg value=shell/
            arg value=am start -D -n client.name/.Activity/
        /exec


 and here is the code to launch the netbeans debugger:
       nbjpdaconnect host=127.0.0.1 name=display name 
 address=${android.debug.port} transport=dt_socket
            classpath
                path path=${debug.classpath}/
            /classpath
        /nbjpdaconnect



 The only target I used as a dependency is the target install, from the 
 vanilla Android SDK ant build file.

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http://developer.android.com | http://tools.android.com

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Re: [android-developers] ADT 10.0.0 Issues

2011-03-02 Thread Xavier Ducrohet
On Sun, Feb 27, 2011 at 4:54 AM, Markus Junginger mar...@greenrobot.de wrote:
 And speaking of ADT: are there any known plans to improve performance?
 We have several larger project and every time we update a single file,
 ADT seems to build the entire APK from scratch. This takes up to
 almost a minute, which decreases productivity. The builder could be
 more intelligent and just update the deltas.

The builders do try to be as incremental as possible, however they
rely on external tools that don't support incremental builds.

- If you only change a java file, the resources are not
compiled/packaged saving time.
- However if you change a resource we have to recompile* / package
them which is quite slow on large project and which creates a new
R.java class which triggers a new java compilation.
- Java compilation trigger a full dex'ing of the app. This takes a
while on large project.

* it would be nice to at least detect that R.java does not need to be
regenerated if resource values are changed instead of added or
removed.
We are also looking at incremental dex'ing.

We have nothing more to announce at this time, but we are aware of
performance issue and we'll be working on it.

Also, the Ant build system is equally slow (even more so actually) as
it doesn't handle dependencies at all and always compile
aidl/renderscript/resources, etc...

Xav
-- 
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Google Inc.
http://developer.android.com | http://tools.android.com

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Re: [android-developers] Re: java.lang.NullPointerException encountered while running Android Pre Compiler.

2011-02-25 Thread Xavier Ducrohet
Is that all there is in the log?I'm more interested in an exception
that would have happened in PreCompilerBuilder.startupOnInitialize
which would explain the NPE in the build method.

On Fri, Feb 25, 2011 at 1:39 AM, Ajay a.aja...@gmail.com wrote:

 !ENTRY org.eclipse.core.resources 4 2 2011-02-25 15:07:29.445
 !MESSAGE Problems occurred when invoking code from plug-in:
 org.eclipse.core.resources.
 !STACK 0
 java.lang.NullPointerException
        at
 com.android.ide.eclipse.adt.internal.build.builders.PreCompilerBuilder.build(PreCompilerBuilder.java:
 198)
        at org.eclipse.core.internal.events.BuildManager
 $2.run(BuildManager.java:629)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 172)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 203)
        at org.eclipse.core.internal.events.BuildManager
 $1.run(BuildManager.java:255)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 258)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 220)
        at
 org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:
 362)
        at org.eclipse.core.internal.resources.Project$1.run(Project.java:
 545)
        at org.eclipse.core.internal.resources.Workspace.run(Workspace.java:
 1975)
        at
 org.eclipse.core.internal.resources.Project.internalBuild(Project.java:
 524)
        at org.eclipse.core.internal.resources.Project.build(Project.java:
 115)
        at
 org.eclipse.ui.actions.BuildAction.invokeOperation(BuildAction.java:
 222)
        at
 org.eclipse.ui.actions.WorkspaceAction.execute(WorkspaceAction.java:
 162)
        at org.eclipse.ui.actions.WorkspaceAction
 $2.runInWorkspace(WorkspaceAction.java:483)
        at
 org.eclipse.core.internal.resources.InternalWorkspaceJob.run(InternalWorkspaceJob.java:
 38)
        at org.eclipse.core.internal.jobs.Worker.run(Worker.java:54)

 !ENTRY org.eclipse.ui.ide 4 4 2011-02-25 15:07:39.406
 !MESSAGE Problems occurred building the selected resources.
 !SUBENTRY 1 com.android.ide.eclipse.adt 4 75 2011-02-25 15:07:39.406
 !MESSAGE Errors running builder 'Android Pre Compiler' on project
 'P2L'.
 !STACK 0
 java.lang.NullPointerException
        at
 com.android.ide.eclipse.adt.internal.build.builders.PreCompilerBuilder.build(PreCompilerBuilder.java:
 198)
        at org.eclipse.core.internal.events.BuildManager
 $2.run(BuildManager.java:629)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 172)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 203)
        at org.eclipse.core.internal.events.BuildManager
 $1.run(BuildManager.java:255)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 258)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 220)
        at
 org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:
 362)
        at org.eclipse.core.internal.resources.Project$1.run(Project.java:
 545)
        at org.eclipse.core.internal.resources.Workspace.run(Workspace.java:
 1975)
        at
 org.eclipse.core.internal.resources.Project.internalBuild(Project.java:
 524)
        at org.eclipse.core.internal.resources.Project.build(Project.java:
 115)
        at
 org.eclipse.ui.actions.BuildAction.invokeOperation(BuildAction.java:
 222)
        at
 org.eclipse.ui.actions.WorkspaceAction.execute(WorkspaceAction.java:
 162)
        at org.eclipse.ui.actions.WorkspaceAction
 $2.runInWorkspace(WorkspaceAction.java:483)
        at
 org.eclipse.core.internal.resources.InternalWorkspaceJob.run(InternalWorkspaceJob.java:
 38)
        at org.eclipse.core.internal.jobs.Worker.run(Worker.java:54)

 This errors came recently after eclipse update..
 Roolback to previous version fails :(..

 On Feb 25, 3:40 am, Xavier Ducrohet x...@android.com wrote:
 This is extremely strange.
 Can you send me the log of your workspace?









 On Wed, Feb 23, 2011 at 9:52 PM, Chopcsu st...@kilsby.com.au wrote:
  Hi All,

  I have just installed ADT 10 with SDK 3.0. Eclipse has been working
  ok, but now all of a sudden my project has broken down with eclipse
  either complaining there is something wrong with xml files where there
  is nothing wrong (tested on a non adt10 eclipse and works fine) or
  giving errors

  Errors running builder 'Android Pre Compiler' on project ''.
  java.lang.NullPointerException encountered while running Android Pre
  Compiler.

  Or giving errors

  Problems occurred when invoking code from plug-in:
  org.eclipse.core.resources

Re: [android-developers] An interesting architecture question for xml resources

2011-02-24 Thread Xavier Ducrohet
Create a dummy preferences.xml file in res/xml/ of the library. The
real file from your project will override it.

On Thu, Feb 24, 2011 at 1:52 PM, Bret Foreman bret.fore...@gmail.com wrote:
 I've created a set of handy xml parsers for the preferences file
 (R.xml.preferences) and created a class called PrefrencesHelper. This
 worked fine when the class was in the main project. But I want to
 share PrefrencesHelper as a library.

 In the non-lib version, I instantiate the parser like this inside each
 PrefrencesHelper method:

 XmlResourceParser parser = getResources().getXml(R.xml.preferences);

 So there is always a fresh instance of the pull parser when I want to
 parse something out.

 But that's not going to work in a lib where the R class I want is in
 the main project. The local library R class won't contain
 R.xml.preferences.

 I see two options. Maybe you folks can help me think of a third,
 better way:

 1) Instantiate a fresh parser in the main project whenever I call a
 PrefrencesHelper method and include that as one of the arguments. This
 is really messy and I want to avoid it at all costs.

 2) Instantiate the parser once in the main project and pass it to the
 PrefrencesHelper constructor. But if I do this, I need to figure out a
 way to rewind the parser and make it start from the beginning of the
 file with each PrefrencesHelper method call. I haven't found any easy
 way to do that.

 Any ideas?


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-- 
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Android SDK Tech Lead
Google Inc.
http://developer.android.com | http://tools.android.com

Please do not send me questions directly. Thanks!

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Re: [android-developers] java.lang.NullPointerException encountered while running Android Pre Compiler.

2011-02-24 Thread Xavier Ducrohet
This is extremely strange.
Can you send me the log of your workspace?

On Wed, Feb 23, 2011 at 9:52 PM, Chopcsu st...@kilsby.com.au wrote:
 Hi All,

 I have just installed ADT 10 with SDK 3.0. Eclipse has been working
 ok, but now all of a sudden my project has broken down with eclipse
 either complaining there is something wrong with xml files where there
 is nothing wrong (tested on a non adt10 eclipse and works fine) or
 giving errors

 Errors running builder 'Android Pre Compiler' on project ''.
 java.lang.NullPointerException encountered while running Android Pre
 Compiler.

 Or giving errors

 Problems occurred when invoking code from plug-in:
 org.eclipse.core.resources.

 java.lang.NullPointerException
        at
 com.android.ide.eclipse.adt.internal.build.builders.PreCompilerBuilder.build(PreCompilerBuilder.java:
 198)
        at org.eclipse.core.internal.events.BuildManager
 $2.run(BuildManager.java:633)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:37)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 170)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 201)
        at org.eclipse.core.internal.events.BuildManager
 $1.run(BuildManager.java:253)
        at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:37)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:
 256)
        at
 org.eclipse.core.internal.events.BuildManager.basicBuildLoop(BuildManager.java:
 309)
        at
 org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:
 341)
        at
 org.eclipse.core.internal.events.AutoBuildJob.doBuild(AutoBuildJob.java:
 140)
        at
 org.eclipse.core.internal.events.AutoBuildJob.run(AutoBuildJob.java:
 238)
        at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)

 At the moment I am going through the paces of changing adt back to an
 older verison, Does anyone have an idea of these problems?

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Android SDK Tech Lead
Google Inc.
http://developer.android.com | http://tools.android.com

Please do not send me questions directly. Thanks!

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Re: [android-developers] ADT lauout designer DD is a mega-disaster...

2011-02-24 Thread Xavier Ducrohet
2.x doesn't render gradient properly. It's much better than 1.x but
not as good as 3.x.
Same thing for 9-patch. I'ved fixed some issues there related to
scaling when the 9-patch density doesn't match the rendering density.

Overall, the rendering library in 3.0 is much better than the previous
one. I'm currently back-porting it to 2.x

On Thu, Feb 24, 2011 at 3:08 PM, Marcin Orlowski
webnet.andr...@gmail.com wrote:
 - gradient as background does not work

 Do you have an example? Also did you make sure to select android 3.0
 in the editor? We improved gradient rendering in the rendering library
 of 3.0 but we haven't back-ported it back to previous version of the
 platform.

 - buttons with images for background and src are rendered incorrectly
 if src image is smaller than button size (it gets alligned to top-left
 corner instead of being centered)

 I will try this, but my comment about the 3.0 rendering library
 applies here too,


 Ok, this solves the problem so these 2 above are false report. In fact
 (duck) I forgot that switch and was using 1.6 and it works much better
 when using 2.1u1 and up. There're however some differences in the way
 my buttons are rendered but I suspect it was perhaps due to some fixes
 related to 9patch handling?


 --
 Regards,
 Marcin




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Google Inc.
http://developer.android.com | http://tools.android.com

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Re: [android-developers] Android Library Projects Cause already added from dex

2011-02-23 Thread Xavier Ducrohet
It's not possible at this time to exclude them.

I believe the error is actually only a warning, in which case you could
ignore it?

On Wed, Feb 23, 2011 at 6:51 AM, Ian ian.d...@gmail.com wrote:

 Hi all,

 My Android project has multiple Android Library dependencies. Two of them
 use the ORMlite JAR so they each have that JAR in their libs directory so we
 can build the individual projects with Eclipse. However, when I try to build
 the overall Android project with ant, the -dex step complains that the
 classes from the ORMlite JAR were already added.

 I suppose this makes sense (since dex is adding the classes from the
 dependencies, there are in fact two ormlite JARs whose classes are being
 added), but is there a way to specify that these JARs should not be included
 in the dex process?

 Thanks!

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Google Inc.
http://developer.android.com | http://tools.android.com

Please do not send me questions directly. Thanks!

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Re: [android-developers] Android Library Projects Cause already added from dex

2011-02-23 Thread Xavier Ducrohet
ah that is annoying. As a workaround you could create another library
that has no code/resources but only the jar file and make both of the
library that needs the jar file depend on it.

Xav

On Wed, Feb 23, 2011 at 9:59 AM, Ian Dees ian.d...@gmail.com wrote:
 I've attached the output of my ant debug run at the command line.
 Unfortunately it exits with a build failure so I cannot ignore and continue.

 On Wed, Feb 23, 2011 at 11:52 AM, Xavier Ducrohet x...@android.com wrote:

 It's not possible at this time to exclude them.

 I believe the error is actually only a warning, in which case you could
 ignore it?

 On Wed, Feb 23, 2011 at 6:51 AM, Ian ian.d...@gmail.com wrote:

 Hi all,
 My Android project has multiple Android Library dependencies. Two of them
 use the ORMlite JAR so they each have that JAR in their libs directory so we
 can build the individual projects with Eclipse. However, when I try to build
 the overall Android project with ant, the -dex step complains that the
 classes from the ORMlite JAR were already added.
 I suppose this makes sense (since dex is adding the classes from the
 dependencies, there are in fact two ormlite JARs whose classes are being
 added), but is there a way to specify that these JARs should not be included
 in the dex process?
 Thanks!

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 Android SDK Tech Lead
 Google Inc.
 http://developer.android.com | http://tools.android.com

 Please do not send me questions directly. Thanks!

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Re: [android-developers] ADT lauout designer DD is a mega-disaster...

2011-02-22 Thread Xavier Ducrohet
We just pushed ADT 10.0 with a lot of updates. (see
http://developer.android.com/sdk/eclipse-adt.html)

The rendering for Android 3.0 is also a lot better (and will be back ported
to 2.x) and should properly handle gradients and layer-lists.

As previously, this is a work in progress and we're looking for
*constructive* feedback.

thanks
Xav

On Tue, Feb 22, 2011 at 11:29 AM, Marcin Orlowski
webnet.andr...@gmail.comwrote:

 On 22 February 2011 19:04, TreKing treking...@gmail.com wrote:
  On Tue, Feb 22, 2011 at 11:42 AM, Marcin Orlowski 
 webnet.andr...@gmail.com
  wrote:
 
  Would be a solution. But I see nothing like Move Up/Down there? ADT
  Version: 9.0.0.v201101191456-93220

  Hmmm, funny story. When to double check on my laptop and did not see the
  Move Up / Move down options and DD was working.
  I checked and there were updates I hadn't received yet so I updated to
 the
  same version you mention.
  Now Move Up / Move Down is there and DD is not working.
  This is the way my desktop behaves.

 Here's even better :). I told Eclipse to look for updates (just in
 case). So while I had ADT 9.0.0.v201101191456-93220 installed it found
 there's newer version. Looked quite similar
 (9.0.0.v201101191456-93220 to be precise) but I upgraded anyway. Now
 I got move up/down too... Unfortunately DD still works :)


 --
 Regards,
 Marcin

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Google Inc.
http://developer.android.com | http://tools.android.com

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