Re: [android-developers] Re: Cant find the solution for this GLSurfaceView error

2010-02-03 Thread satish bhoyar
hi lance,
please can u suggest me some good links or books regarding drawing cylinder
& some polygons.

thanks,
satish


On Wed, Feb 3, 2010 at 3:13 PM, Lance Nanek  wrote:

> The buffer needs to be direct so that it isn't moved around in memory.
> You can do this by creating it using ByteBuffer.allocateDirect. You
> can see examples in demos:
>
> http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.html
>
> On Feb 3, 4:04 am, satish bhoyar  wrote:
> > Hi all,
> >
> > I have a code for GLSurfaceView which runs fine with sdk 1.5. I am trying
> to
> > use it in the sdk 2.0 I am getting following error - >
> > "*Application called a GL11  Pointer method with an Indirect Buffer*"
> >
> > This is the line at which the error is coming,
> > *gl.glVertexPointer(3, GL10.GL_FLOAT, 0, slicesBuffers[i]);
> >
> > *Please anybody explains me why this error comes & how to solve it?
> >
> > or any other  suggestion is also good for me.
> >
> > Thanks,
> > SaT
>
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Re: [android-developers] Re: Cant find the solution for this GLSurfaceView error

2010-02-03 Thread satish bhoyar
Oh thanks ..
got it

On Wed, Feb 3, 2010 at 3:13 PM, Lance Nanek  wrote:

> The buffer needs to be direct so that it isn't moved around in memory.
> You can do this by creating it using ByteBuffer.allocateDirect. You
> can see examples in demos:
>
> http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.html
>
> On Feb 3, 4:04 am, satish bhoyar  wrote:
> > Hi all,
> >
> > I have a code for GLSurfaceView which runs fine with sdk 1.5. I am trying
> to
> > use it in the sdk 2.0 I am getting following error - >
> > "*Application called a GL11  Pointer method with an Indirect Buffer*"
> >
> > This is the line at which the error is coming,
> > *gl.glVertexPointer(3, GL10.GL_FLOAT, 0, slicesBuffers[i]);
> >
> > *Please anybody explains me why this error comes & how to solve it?
> >
> > or any other  suggestion is also good for me.
> >
> > Thanks,
> > SaT
>
> --
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>

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[android-developers] Re: Cant find the solution for this GLSurfaceView error

2010-02-03 Thread Lance Nanek
The buffer needs to be direct so that it isn't moved around in memory.
You can do this by creating it using ByteBuffer.allocateDirect. You
can see examples in demos:
http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.html

On Feb 3, 4:04 am, satish bhoyar  wrote:
> Hi all,
>
> I have a code for GLSurfaceView which runs fine with sdk 1.5. I am trying to
> use it in the sdk 2.0 I am getting following error - >
> "*Application called a GL11  Pointer method with an Indirect Buffer*"
>
> This is the line at which the error is coming,
> *gl.glVertexPointer(3, GL10.GL_FLOAT, 0, slicesBuffers[i]);
>
> *Please anybody explains me why this error comes & how to solve it?
>
> or any other  suggestion is also good for me.
>
> Thanks,
> SaT

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