Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-21 Thread Damir Prebeg

 Only a hobby grade system will attempt to convert for you.


That's assumption or a fact? Please tell me witch 3D editor has something
like Blenders Video Sequence Editor so I can see it and compare them.

I think that there should be an option (maybe in file browser) to adopt
Blender internal frame rate to strip. Something like check boxes Import
frame rate and maybe Import frame size for the first imported movie.
Other (movie) strips should be interpolated.
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Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-21 Thread James Ruan
I don't think simply interpolating strips to fit assumed FPS is a good idea.
This is actually an complex topic about optical flow.
some idea here: http://www.blenderstorm.org/blenderstorm/idea/23/

2010/10/21 Damir Prebeg blend.fact...@gmail.com

 
  Only a hobby grade system will attempt to convert for you.


 That's assumption or a fact? Please tell me witch 3D editor has something
 like Blenders Video Sequence Editor so I can see it and compare them.

 I think that there should be an option (maybe in file browser) to adopt
 Blender internal frame rate to strip. Something like check boxes Import
 frame rate and maybe Import frame size for the first imported movie.
 Other (movie) strips should be interpolated.
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-- 
James Ruan
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Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-21 Thread Vilem Novak
This is probably a misunderstanding.
There was nothing about converting the footage in the post, please read 
carefully.
There was talk about the footage being read with wrong framerate,
 depending on the output(!) frame rate of blender.
Also, my experience with this is from e.g. Final Cut and Avid, 
which I do not consider hobby systems.
(athough also premiere or vegas have this, or kdenlive, if we look in the 
opensource world).
 I was not refering to any other 3d application,
 since blender is as far as I know the only 3d application which has a full NLE 
video editing system included(and a pretty good one). :]
Also, I didn't want this mailing list get flooded with feature requests -
I am quite sure many users miss this functionality, but  I also know blender is 
in feature freeze state,
that's also why in the subject of this thread is the question whether I should 
consider it a bug and
fill in a bug report.
greetings, 
Vilem N.

  Původní zpráva 
 Od: Troy Sobotka troy.sobo...@gmail.com
 Předmět: Re: [Bf-committers] Sequencer movie strips frame rate - bug or 
 missing
 feature?
 Datum: 21.10.2010 03:09:37
 
 By design.
 
 Only a hobby grade system will attempt to convert for you.
 
 In general, most will control their content and not rely on a single
 pipeline tool to prepare it for uptake.
 On Oct 20, 2010 8:19 AM, Vilem Novak pildano...@post.cz wrote:
  Hello,
  I want ask one question.
  If I load movie strips to sequencer, it synces audio with video correctly
 only when blender output frame rate is set to frame rate of the imported
 movie.
  This makes it very hard to work with different movie sources.
  It is strange that blender loads the audio with the correct length, but
 the strip length gets always adapted with a ratio 1 blender frame = 1 strip
 frame.
  also, after changing blender's frame rate the strip length doesn't change
 any more, so the strip must have it's frame rate stored internally?
  would it be possible to expose the frame rate of the strip, or even
 better, try to set up correct frame rate on load? This would be something
 like 'Interpret footage' feature in some editing softwares.
  greetings
  Vilem N.
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[Bf-committers] some Sequencer questions

2010-10-21 Thread Thomas
  Hi,
i have some questions about Blender's sequencer, as i want to make 
myself a showreel and have to decide whether to use blender or kdenlive. 
I haven't done anything with kdenlive yet, but i am quite familiar with 
blender, though not with the sequence editor.
So my questions:
1: Is there anything like cut, insert and trim edit modes? 
Following strips move along according to your mode.
2: Is it possible to display Audio-waveform for audioediting?
3: Is it possible to export a audio mixdown as wav? Haven't found out 
how to export audio only.
4: Is it possible to show the actual playback frame range? I'm sometimes 
not sure whether it plays realtime or not.
5: Is it possible to set the viewer zoom-factor to 100% (according to 
output-format)? I fiddle around with mouswheel zooming but am never sure 
about if i am at 100% or not.

That's it so far.

Thanks,
Thomas
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[Bf-committers] Unlimited Clay report and question

2010-10-21 Thread raulf
Hi all :)

  I have the pleasure to announce that Unlimited Clay refactor is around
90% now!

   Yesterday I have fixed the last edge selection issue that was causing
bad subdivisions in my new code and now is at the same functional level
as before but of course with a better speed factor ;)

  A relaxing scheme is also implemented so you could get better topology too

  I would like to update my branch but unluckily this time my internet
access is almost zero, no video streaming sites, I don't remember the
last time I could visit my beloved blenderartist site!

 in the remaining todo list to be fully usable are:

 1 - implement the undo (still need to thinker a bit in the code but is
not a showstopper ;) )
 2- implement a function for updating (not rebuilding) a pbvh tree.
 the pbvh_update() function should update the PBVH tree with new
verts/faces added to the topology of the object

 Number 2 is currently the showstopper, I will really need the help of the
designers of the PBVH data structure  any advice/help?

kind regards  Farsthary




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Re: [Bf-committers] some Sequencer questions

2010-10-21 Thread Daniel Salazar - 3Developer.com
In 2.49:

1 = K
2 = Yes
3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the
details)
4 = Preferences, Show FPS
5 = Numpad Enter key

cheers

Daniel Salazar
www.3developer.com


On Thu, Oct 21, 2010 at 4:52 AM, Thomas tho...@heulfritze.de wrote:

  Hi,
 i have some questions about Blender's sequencer, as i want to make
 myself a showreel and have to decide whether to use blender or kdenlive.
 I haven't done anything with kdenlive yet, but i am quite familiar with
 blender, though not with the sequence editor.
 So my questions:
 1: Is there anything like cut, insert and trim edit modes?
 Following strips move along according to your mode.
 2: Is it possible to display Audio-waveform for audioediting?
 3: Is it possible to export a audio mixdown as wav? Haven't found out
 how to export audio only.
 4: Is it possible to show the actual playback frame range? I'm sometimes
 not sure whether it plays realtime or not.
 5: Is it possible to set the viewer zoom-factor to 100% (according to
 output-format)? I fiddle around with mouswheel zooming but am never sure
 about if i am at 100% or not.

 That's it so far.

 Thanks,
 Thomas
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[Bf-committers] Compiler flag problem

2010-10-21 Thread lubosmudrak
Today I failed to compile blender (r32636) becouse of following error:

g++: /WX: No such file or directory
scons: *** [C:\b\intern\ghost\intern\GHOST_Buttons.o] Error 1

after some investigation I found out that
blenderdir/intern/ghost/Sconscript caused this problem (line 63). I have
already put modified version of this file to
http://www.pasteall.org/16380/ .

I have not submitted patch to the tracker because I´m not sure if would
break blender for others and I am not sure of difference between
compileflags and cc_compileflags

operating system: Windows XP SP2
compiler: MinGW + Scons



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Re: [Bf-committers] Compiler flag problem

2010-10-21 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 21.10.2010 21:00, lubosmud...@btags.org wrote:
 Today I failed to compile blender (r32636) becouse of following error:
 
 g++: /WX: No such file or directory
 scons: *** [C:\b\intern\ghost\intern\GHOST_Buttons.o] Error 1
 
 I have not submitted patch to the tracker because I´m not sure if would
 break blender for others and I am not sure of difference between
 compileflags and cc_compileflags
 
 operating system: Windows XP SP2
 compiler: MinGW + Scons

Thanks for spotting, accidently wrong platform check. Fix in SVN r32639.

And for build errors report either here on ML or on IRC, but not in bug
tracker.

/Nathan

- -- 
Nathan Letwory
Letwory Interactive
http://www.letworyinteractive.com
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Re: [Bf-committers] some Sequencer questions

2010-10-21 Thread Thomas
  Hey Daniel,
thanks for your answer. k is actually not what i'm looking for.
I'll test kdenlive and openshot and then make my decision.

thx,
Thomas

On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
 In 2.49:

 1 = K
 2 = Yes
 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the
 details)
 4 = Preferences, Show FPS
 5 = Numpad Enter key

 cheers

 Daniel Salazar
 www.3developer.com


 On Thu, Oct 21, 2010 at 4:52 AM, Thomastho...@heulfritze.de  wrote:

   Hi,
 i have some questions about Blender's sequencer, as i want to make
 myself a showreel and have to decide whether to use blender or kdenlive.
 I haven't done anything with kdenlive yet, but i am quite familiar with
 blender, though not with the sequence editor.
 So my questions:
 1: Is there anything like cut, insert and trim edit modes?
 Following strips move along according to your mode.
 2: Is it possible to display Audio-waveform for audioediting?
 3: Is it possible to export a audio mixdown as wav? Haven't found out
 how to export audio only.
 4: Is it possible to show the actual playback frame range? I'm sometimes
 not sure whether it plays realtime or not.
 5: Is it possible to set the viewer zoom-factor to 100% (according to
 output-format)? I fiddle around with mouswheel zooming but am never sure
 about if i am at 100% or not.

 That's it so far.

 Thanks,
 Thomas
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[Bf-committers] Proposal for sculpting on deformed mesh

2010-10-21 Thread Sergey I. Sharybin
  Hi, Blender Community!

I've been working under fixing problems with sculpting on deformed mesh 
and prepared small page with brief description of problem and way of 
getting rid of it.

This page could be find there: 
http://wiki.blender.org/index.php/User:Nazg-gul/DeformedMeshSculpt

I need to get your feedback to know if it's good approach, or it should 
be improved, or it shouldn't be used at all and there should be 
something else.

P.S. Link to patch could be find at that page. Binary builds could also 
be found there (but it's first time I've publishing my own builds, so 
there could be troubles)

NOTE: Linux builds linked agains glibc 2.8, haven't got enviroment with 
glibc2.7 atm, so this build would be avaliable later.

-- 
With best regards, Sergey I. Sharybin

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Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-21 Thread Roger Wickes
well its not a bug in the software; VSE renders out frames at the frame rate 
specified. 


The disconnect is in the notion of using frames as a unit of measure
when the strip is read in. If a clip contains 100 non-interlaced frames, 
a 100 frames are read into the strip if you specify non-interlaced. The VSE 
does 
not care
if the framerate of that clip was 24 or 30 or 60 or whatever. 

If you want to change the framerate of a strip to get it to whatever relative 
output frame rate,
use the Speed control. If you want to render out 24 fps using a 30 fps clip 
input, 

and have the ball bounce like it should (or sync with spoken audio) etc, 
use a speed control of 30./24. on that strip.

I think what you are asking for is a feature whereby a strip holds its frame 
rate, 

or maybe an auto-generated speed effect strip is created if the frame rates 
mismatch,
and when asked for an image at a particular time, constructs and returns the 
most appropriate frame, which is really what the speed effect does anyway.

 --Roger


Check out my website at www.rogerwickes.com for a good deal on my book and 
training course, as well as information about my latest activities. Use coupon
Papasmurf for $15 off!



- Original Message 
From: Vilem Novak pildano...@post.cz
To: bf-blender developers bf-committers@blender.org
Sent: Thu, October 21, 2010 6:00:01 AM
Subject: Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing 
feature?

This is probably a misunderstanding.
There was nothing about converting the footage in the post, please read 
carefully.
There was talk about the footage being read with wrong framerate,
depending on the output(!) frame rate of blender.


  
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Re: [Bf-committers] some Sequencer questions

2010-10-21 Thread Daniel Salazar - 3Developer.com
Well if its a soft cut you can also use the arrows to keep adjusting the
trimming

Daniel Salazar
www.3developer.com


On Thu, Oct 21, 2010 at 12:52 PM, Thomas tho...@heulfritze.de wrote:

  Hey Daniel,
 thanks for your answer. k is actually not what i'm looking for.
 I'll test kdenlive and openshot and then make my decision.

 thx,
 Thomas

 On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
  In 2.49:
 
  1 = K
  2 = Yes
  3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the
  details)
  4 = Preferences, Show FPS
  5 = Numpad Enter key
 
  cheers
 
  Daniel Salazar
  www.3developer.com
 
 
  On Thu, Oct 21, 2010 at 4:52 AM, Thomastho...@heulfritze.de  wrote:
 
Hi,
  i have some questions about Blender's sequencer, as i want to make
  myself a showreel and have to decide whether to use blender or kdenlive.
  I haven't done anything with kdenlive yet, but i am quite familiar with
  blender, though not with the sequence editor.
  So my questions:
  1: Is there anything like cut, insert and trim edit modes?
  Following strips move along according to your mode.
  2: Is it possible to display Audio-waveform for audioediting?
  3: Is it possible to export a audio mixdown as wav? Haven't found out
  how to export audio only.
  4: Is it possible to show the actual playback frame range? I'm sometimes
  not sure whether it plays realtime or not.
  5: Is it possible to set the viewer zoom-factor to 100% (according to
  output-format)? I fiddle around with mouswheel zooming but am never sure
  about if i am at 100% or not.
 
  That's it so far.
 
  Thanks,
  Thomas
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Re: [Bf-committers] some Sequencer questions

2010-10-21 Thread Thomas
  yeah, i know... but the clips afterwards don't follow, if i shorten a 
middle-clip. Or if i delete a middle clip, the followers don't snap 
back, to fill the gap. It's always one or two steps more to achieve this...

On 10/21/2010 11:48 PM, Daniel Salazar - 3Developer.com wrote:
 Well if its a soft cut you can also use the arrows to keep adjusting the
 trimming

 Daniel Salazar
 www.3developer.com


 On Thu, Oct 21, 2010 at 12:52 PM, Thomastho...@heulfritze.de  wrote:

   Hey Daniel,
 thanks for your answer. k is actually not what i'm looking for.
 I'll test kdenlive and openshot and then make my decision.

 thx,
 Thomas

 On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
 In 2.49:

 1 = K
 2 = Yes
 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the
 details)
 4 = Preferences, Show FPS
 5 = Numpad Enter key

 cheers

 Daniel Salazar
 www.3developer.com


 On Thu, Oct 21, 2010 at 4:52 AM, Thomastho...@heulfritze.de   wrote:

Hi,
 i have some questions about Blender's sequencer, as i want to make
 myself a showreel and have to decide whether to use blender or kdenlive.
 I haven't done anything with kdenlive yet, but i am quite familiar with
 blender, though not with the sequence editor.
 So my questions:
 1: Is there anything like cut, insert and trim edit modes?
 Following strips move along according to your mode.
 2: Is it possible to display Audio-waveform for audioediting?
 3: Is it possible to export a audio mixdown as wav? Haven't found out
 how to export audio only.
 4: Is it possible to show the actual playback frame range? I'm sometimes
 not sure whether it plays realtime or not.
 5: Is it possible to set the viewer zoom-factor to 100% (according to
 output-format)? I fiddle around with mouswheel zooming but am never sure
 about if i am at 100% or not.

 That's it so far.

 Thanks,
 Thomas
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Re: [Bf-committers] some Sequencer questions

2010-10-21 Thread Roger Wickes
This book I wrote ( 
http://www.amazon.com/gp/product/images/1430219769/ref=dp_image_z_0?ie=UTF8n=283155s=books
 ) 

should help you learn the VSE. I don't think there's an equivalent one for 
Kdenlive or openshot :)

 --Roger


Check out my website at www.rogerwickes.com for a good deal on my book and 
training course, as well as information about my latest activities. Use coupon
Papasmurf for $15 off!



- Original Message 
From: Daniel Salazar - 3Developer.com zan...@gmail.com
To: bf-blender developers bf-committers@blender.org
Sent: Thu, October 21, 2010 5:48:06 PM
Subject: Re: [Bf-committers] some Sequencer questions

Well if its a soft cut you can also use the arrows to keep adjusting the
trimming

Daniel Salazar
www.3developer.com


On Thu, Oct 21, 2010 at 12:52 PM, Thomas tho...@heulfritze.de wrote:

  Hey Daniel,
 thanks for your answer. k is actually not what i'm looking for.
 I'll test kdenlive and openshot and then make my decision.

 thx,
 Thomas

 On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
  In 2.49:
 
  1 = K
  2 = Yes
  3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the
  details)
  4 = Preferences, Show FPS
  5 = Numpad Enter key
 
  cheers
 
  Daniel Salazar
  www.3developer.com
 
 
  On Thu, Oct 21, 2010 at 4:52 AM, Thomastho...@heulfritze.de  wrote:
 
Hi,
  i have some questions about Blender's sequencer, as i want to make
  myself a showreel and have to decide whether to use blender or kdenlive.
  I haven't done anything with kdenlive yet, but i am quite familiar with
  blender, though not with the sequence editor.
  So my questions:
  1: Is there anything like cut, insert and trim edit modes?
  Following strips move along according to your mode.
  2: Is it possible to display Audio-waveform for audioediting?
  3: Is it possible to export a audio mixdown as wav? Haven't found out
  how to export audio only.
  4: Is it possible to show the actual playback frame range? I'm sometimes
  not sure whether it plays realtime or not.
  5: Is it possible to set the viewer zoom-factor to 100% (according to
  output-format)? I fiddle around with mouswheel zooming but am never sure
  about if i am at 100% or not.
 
  That's it so far.
 
  Thanks,
  Thomas
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[Bf-committers] Unlimited Clay report and question

2010-10-21 Thread Sergey Kurdakov
Hi Farsthary,

nice to hear on progress,

as for
 Number 2 is currently the showstopper, I will really need the help of the
designers of the PBVH data structure  any advice/help?

not being developer of blender code, I could notice that
pbvh_update() was most frequently touched by Nicolas Bishop in his code (
and he was recently active in his soc truck tree ).

also http://wiki.blender.org/index.php/Dev:2.5/Source/Modeling/PBVH here he
mentions himself the one, whom to adress to in case of
questions nicholasbishop(AT)gmail.com

so looks like he is right person to ask questions.

Regards
Sergey
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Re: [Bf-committers] Unlimited Clay report and question

2010-10-21 Thread Tom M
Brecht, Nick Bishop, and Jason Wilkins are all fairly familiar with
the structure.

LetterRip

On Thu, Oct 21, 2010 at 2:08 PM, Sergey Kurdakov sergey.fo...@gmail.com wrote:
 Hi Farsthary,

 nice to hear on progress,

 as for
 Number 2 is currently the showstopper, I will really need the help of the
 designers of the PBVH data structure  any advice/help?

 not being developer of blender code, I could notice that
 pbvh_update() was most frequently touched by Nicolas Bishop in his code (
 and he was recently active in his soc truck tree ).

 also http://wiki.blender.org/index.php/Dev:2.5/Source/Modeling/PBVH here he
 mentions himself the one, whom to adress to in case of
 questions nicholasbishop(AT)gmail.com

 so looks like he is right person to ask questions.

 Regards
 Sergey
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Re: [Bf-committers] Proposal for sculpting on deformed mesh

2010-10-21 Thread Matt Ebb
On Fri, Oct 22, 2010 at 6:11 AM, Sergey I. Sharybin g.ula...@gmail.com wrote:
  Hi, Blender Community!

 I've been working under fixing problems with sculpting on deformed mesh
 and prepared small page with brief description of problem and way of
 getting rid of it.

I don't have time to check on this myself at the moment, but want to
say thankyou for working on this Sergey, it's really important!


Matt
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Re: [Bf-committers] Sequencer movie strips frame rate - bug or missing feature?

2010-10-21 Thread Troy Sobotka
I think Roger summed it up best.

Remember that in the vast bulk of professional and semi-professional /
independent motion picture production you are shooting for a fixed target.
All of your footage is consistent.

In a conversion, we begin to get into countless complexities. Duplicate
frames? Drop? Etc. And even then, the discussion doesn't even begin to
engage colourspaces and other deeper questions.

Optical flow is within the domain of post production visual effects, not
editing per se. It would likely be cut with proxy footage and generated in
the post production phase.

The bottom line is that converting frame rates in a system that is by design
perfectly frame accurate is likely adding complexity where it isn't likely
warranted.
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