Re: [Bf-committers] Which IDE is best for develop Blender on Windows
@Pacific and Xavier Thanks for your repplies :) Yesterday I manage to compile Blender on VC++ 2005 and Cmake after lots of library issues At last, and the IDE is so much confortable than SourceNavigator. Cheers Farsthary Hello Perhaps this question have raised a million times, I don't want a flame wars about preferences, just simple advices. Now that I'm spending lot of time in Blender is time to think about the ergonomics of my development that could impact also my productivity, so far I have being using SourceNavigator as an IDE and compiling with Scons. SourceNavigator is a great tool for making searches in the code (hence its name ;) ) but is so 80's and after several levels of searches you easily could get lost and comeback is dificult. Also, compiling outside the IDE make tracking bugs a 10x more time consuming that should be in a full IDE and I could not make use of debugger also :| so, what compiling enviroment do you suggest me? I could use VS 2005 but the projectfiles that Cmake generates me always cause me some troubles (I would prefer this if I manage to compile on it) CodeBlocks also fill my needs to perform extensive code seraches but again, I get libraries troubles, even if they are there O_O! I once use Qt IDE but I could not perform extensive search on it what about DevC++ and others? cheers and thanks in advance Farsthary ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Which IDE is best for develop Blender on Windows
Hello Perhaps this question have raised a million times, I don't want a flame wars about preferences, just simple advices. Now that I'm spending lot of time in Blender is time to think about the ergonomics of my development that could impact also my productivity, so far I have being using SourceNavigator as an IDE and compiling with Scons. SourceNavigator is a great tool for making searches in the code (hence its name ;) ) but is so 80's and after several levels of searches you easily could get lost and comeback is dificult. Also, compiling outside the IDE make tracking bugs a 10x more time consuming that should be in a full IDE and I could not make use of debugger also :| so, what compiling enviroment do you suggest me? I could use VS 2005 but the projectfiles that Cmake generates me always cause me some troubles (I would prefer this if I manage to compile on it) CodeBlocks also fill my needs to perform extensive code seraches but again, I get libraries troubles, even if they are there O_O! I once use Qt IDE but I could not perform extensive search on it what about DevC++ and others? cheers and thanks in advance Farsthary ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Which IDE is best for develop Blender on Windows
I heard that the free version of Visual Studio (express) are working OK (the 2008 at least, 2010 I am not sure) Also the Scope navigation/refactoring tools have made their apparition in QTcreator quit some time ago. I use it since then as it is definitely the lightest/quickest. However I don't know if it will be able to compile correctly on windows. 2010/9/9 ra...@info.upr.edu.cu: Hello Perhaps this question have raised a million times, I don't want a flame wars about preferences, just simple advices. Now that I'm spending lot of time in Blender is time to think about the ergonomics of my development that could impact also my productivity, so far I have being using SourceNavigator as an IDE and compiling with Scons. SourceNavigator is a great tool for making searches in the code (hence its name ;) ) but is so 80's and after several levels of searches you easily could get lost and comeback is dificult. Also, compiling outside the IDE make tracking bugs a 10x more time consuming that should be in a full IDE and I could not make use of debugger also :| so, what compiling enviroment do you suggest me? I could use VS 2005 but the projectfiles that Cmake generates me always cause me some troubles (I would prefer this if I manage to compile on it) CodeBlocks also fill my needs to perform extensive code seraches but again, I get libraries troubles, even if they are there O_O! I once use Qt IDE but I could not perform extensive search on it what about DevC++ and others? cheers and thanks in advance Farsthary ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers