Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS
Hello, sorry for the delayed reply. The root of the problem is actually not the XCtest feature, but generator expressions. The minimal repro case is just the following CMakeLists.txt file: cmake_minimum_required(VERSION 3.5) project(IosTarget C) file(GENERATE OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/location.c CONTENT "#define LOCATION \"$\"" CONDITION $) add_library(lib STATIC ${CMAKE_CURRENT_BINARY_DIR}/location.c) Create build directory and invoke CMake like this: cmake .. -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk -DCMAKE_OSX_ARCHITECTURES=armv7 -DCMAKE_C_COMPILER_WORKS=ON -G Xcode (I had to put the CMAKE_C_COMPILER_WORKS there because of https://cmake.org/Bug/view.php?id=15329 -- passing the CMAKE_MACOSX_BUNDLE and CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED on command-line somehow didn't work and I didn't want to inflate the repro case with a toolchain file. By the way, why CMake can't set those properties implicitly for the compiler tests?) Then, in the build directory a `location.c` file appears with contents similar to this: #define LOCATION "/path/to/the/project/build/Debug${EFFECTIVE_PLATFORM_NAME}/liblib.a" The expected value is however this: #define LOCATION "/path/to/the/project/build/Debug-iphoneos/liblib.a" Which corresponds to the location of the generated library if you run `cmake --build .` Hope the repro case is clear enough. Regards mosra __ > Od: Gregor Jasny> Komu: "Vladimír Vondruš" , > Datum: 30.03.2016 14:15 > Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* > generator expressions on iOS > >Hello, > >I fear you're one of the first users of the XCtest feature :) > >On 21/03/16 13:42, Vladimír Vondruš wrote: >> Hello, >> >> I came across this problem when trying to use XCTest macros ( >> https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When >> compiling for OSX, ctest properly executes all test cases, but when >> targeting iOS or iOS simulator, all the test cases fail similarly to the >> following: >> >> 25: Test command: >> /Applications/Xcode.app/Contents/Developer/usr/bin/xctest >> "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." >> 25: Environment variables: >> 25: >> DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. >> 25: Test timeout computed to be: 9.99988e+06 >> 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” >> couldn’t be loaded because its executable couldn’t be located. Try >> reinstalling the bundle. >> 25/28 Test #25: UtilityTypeTraitsTest ...***Failed0.04 >> sec >> >> As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to >> `-iphonesimulator` and thus the file is not found. The problem is that the >> `$` generator expression does not expand the >> variable. On the other hand, installation works without an issue, because >> the `cmake_install.cmake` scripts do additional round of variable expansion >> that (accidentally?) fixes this. The relevant part of the CMake source is >> here: >> https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 >> >> From the source it looks like the generator is just putting the >> "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. >> That's the case with install scripts (so they work), but not with generator >> expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the >> problem is the same for all `TARGET_*` generator expressions. >> >> Currently I'm working around this by partially hardcoding the path, but >> that's far from ideal and I would like to avoid that: >> >> if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") >> set(platform_name "-iphoneos") >> elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator") >> set(platform_name "-iphonesimulator") >> endif() >> set(target_linker_file_dir >> ${CMAKE_CURRENT_BINARY_DIR}/$${platform_name}/${target}.xctest) >> >> Is there any way to fix this directly in CMake? Also the above workaround >> works only when targeting single SDK and not when having single generated >> project for both the device and the simulator. > >Could you please send me a minimal example and a command line how you >invoke CMake? > >Thanks, >Gregor > -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit:
Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS
Hello, I fear you're one of the first users of the XCtest feature :) On 21/03/16 13:42, Vladimír Vondruš wrote: Hello, I came across this problem when trying to use XCTest macros ( https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When compiling for OSX, ctest properly executes all test cases, but when targeting iOS or iOS simulator, all the test cases fail similarly to the following: 25: Test command: /Applications/Xcode.app/Contents/Developer/usr/bin/xctest "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." 25: Environment variables: 25: DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. 25: Test timeout computed to be: 9.99988e+06 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” couldn’t be loaded because its executable couldn’t be located. Try reinstalling the bundle. 25/28 Test #25: UtilityTypeTraitsTest ...***Failed0.04 sec As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to `-iphonesimulator` and thus the file is not found. The problem is that the `$` generator expression does not expand the variable. On the other hand, installation works without an issue, because the `cmake_install.cmake` scripts do additional round of variable expansion that (accidentally?) fixes this. The relevant part of the CMake source is here: https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 From the source it looks like the generator is just putting the "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. That's the case with install scripts (so they work), but not with generator expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the problem is the same for all `TARGET_*` generator expressions. Currently I'm working around this by partially hardcoding the path, but that's far from ideal and I would like to avoid that: if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") set(platform_name "-iphoneos") elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator") set(platform_name "-iphonesimulator") endif() set(target_linker_file_dir ${CMAKE_CURRENT_BINARY_DIR}/$${platform_name}/${target}.xctest) Is there any way to fix this directly in CMake? Also the above workaround works only when targeting single SDK and not when having single generated project for both the device and the simulator. Could you please send me a minimal example and a command line how you invoke CMake? Thanks, Gregor -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake
Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS
The note about CMAKE_IOS_INSTALL_COMBINED is related to value of CMAKE_OSX_SYSROOT. `${EFFECTIVE_PLATFORM_NAME}` as far as I understand used on build step too, it's not only installation (`cmTarget::ComputeOutputDir`). As alternative you can try to hardcode `LIBRARY_OUTPUT_DIRECTORY` so both simulator and device will have same predictable location. I don't know about CMake internals in such depth to answer question about generator expression. Ruslo On 29-Mar-16 22:51, Vladimír Vondruš wrote: Hm... this is unfortunate. Would it be possible to keep the ${EFFECTIVE_PLATFORM_NAME} in place for the install step but return it substituted when one asks explicitly using generator expression? From what I understood in the docs, the CMAKE_IOS_INSTALL_COMBINED is doing something additional during installation step and does not affect generator step -- so I think a behavior specific for installation and CMAKE_IOS_INSTALL_COMBINED could be separated from direct use of generator expressions. Or am I completely out of touch? Thank you mosra __ Od: Ruslan BaratovKomu: "Vladimír Vondruš" Datum: 29.03.2016 15:20 Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS CC: cmake@cmake.org On 29-Mar-16 16:14, Vladimír Vondruš wrote: I saw that commit, yes. Since there is no additional round of variable expansion, wouldn't it be better to expand the ${EFFECTIVE_PLATFORM_NAME} to at least something fixed (based on the value of CMAKE_OSX_SYSROOT), instead of making the generator expression unusable in all cases? It seems reasonable to me that if I set CMAKE_OSX_SYSROOT to "iPhoneSimulator", the output of $ would be something like /path/to/my/build/dir/Debug-iphonesimulator/something.framework instead of: /path/to/my/build/dir/Debug${EFFECTIVE_PLATFORM_NAME}/something.framework Because the latter is unusable, with the former I have at least the ability to use it with a single fixed SDK. Thanks mosra As far as I know you have to set CMAKE_OSX_SYSROOT to "iphoneos" so Xcode project will contain both simulator and device configuration. Without this change such feature like CMAKE_IOS_INSTALL_COMBINED will not work. In other words substituting `${EFFECTIVE_PLATFORM_NAME}` may fit your needs but will broke CMAKE_IOS_INSTALL_COMBINED for everybody (at least if this behaviour will be unconditional). Ruslo __ Od: Ruslan Baratov Komu: "Vladimír Vondruš" Datum: 21.03.2016 14:56 Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS CC: cmake@cmake.org On 21-Mar-16 19:42, Vladimír Vondruš wrote: Hello, I came across this problem when trying to use XCTest macros ( https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When compiling for OSX, ctest properly executes all test cases, but when targeting iOS or iOS simulator, all the test cases fail similarly to the following: 25: Test command: /Applications/Xcode.app/Contents/Developer/usr/bin/xctest "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." 25: Environment variables: 25: DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. 25: Test timeout computed to be: 9.99988e+06 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” couldn’t be loaded because its executable couldn’t be located. Try reinstalling the bundle. 25/28 Test #25: UtilityTypeTraitsTest ...***Failed0.04 sec As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to `-iphonesimulator` and thus the file is not found. The problem is that the `$` generator expression does not expand the variable. On the other hand, installation works without an issue, because the `cmake_install.cmake` scripts do additional round of variable expansion that (accidentally?) fixes this. The relevant part of the CMake source is here: https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 From the source it looks like the generator is just putting the "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. That's the case with install scripts (so they work), but not with generator expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the problem is the same for all `TARGET_*` generator expressions. Currently I'm working around this by partially hardcoding the path, but that's far from ideal and I would like to avoid that: if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") set(platform_name
Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS
Hm... this is unfortunate. Would it be possible to keep the ${EFFECTIVE_PLATFORM_NAME} in place for the install step but return it substituted when one asks explicitly using generator expression? From what I understood in the docs, the CMAKE_IOS_INSTALL_COMBINED is doing something additional during installation step and does not affect generator step -- so I think a behavior specific for installation and CMAKE_IOS_INSTALL_COMBINED could be separated from direct use of generator expressions. Or am I completely out of touch? Thank you mosra __ > Od: Ruslan Baratov> Komu: "Vladimír Vondruš" > Datum: 29.03.2016 15:20 > Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* > generator expressions on iOS > > CC: cmake@cmake.org >On 29-Mar-16 16:14, Vladimír Vondruš wrote: >> I saw that commit, yes. Since there is no additional round of variable >> expansion, wouldn't it be better to expand the ${EFFECTIVE_PLATFORM_NAME} to >> at least something fixed (based on the value of CMAKE_OSX_SYSROOT), instead >> of making the generator expression unusable in all cases? It seems >> reasonable to me that if I set CMAKE_OSX_SYSROOT to "iPhoneSimulator", the >> output of $ would be something like >> >> /path/to/my/build/dir/Debug-iphonesimulator/something.framework >> >> instead of: >> >> >> /path/to/my/build/dir/Debug${EFFECTIVE_PLATFORM_NAME}/something.framework >> >> Because the latter is unusable, with the former I have at least the ability >> to use it with a single fixed SDK. >> >> Thanks >> mosra >As far as I know you have to set CMAKE_OSX_SYSROOT to "iphoneos" so >Xcode project will contain both simulator and device configuration. >Without this change such feature like CMAKE_IOS_INSTALL_COMBINED will >not work. In other words substituting `${EFFECTIVE_PLATFORM_NAME}` may >fit your needs but will broke CMAKE_IOS_INSTALL_COMBINED for everybody >(at least if this behaviour will be unconditional). > >Ruslo > >> >> __ >>> Od: Ruslan Baratov >>> Komu: "Vladimír Vondruš" >>> Datum: 21.03.2016 14:56 >>> Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* >>> generator expressions on iOS >>> >>> CC: cmake@cmake.org >>> On 21-Mar-16 19:42, Vladimír Vondruš wrote: Hello, I came across this problem when trying to use XCTest macros ( https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When compiling for OSX, ctest properly executes all test cases, but when targeting iOS or iOS simulator, all the test cases fail similarly to the following: 25: Test command: /Applications/Xcode.app/Contents/Developer/usr/bin/xctest "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." 25: Environment variables: 25: DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. 25: Test timeout computed to be: 9.99988e+06 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” couldn’t be loaded because its executable couldn’t be located. Try reinstalling the bundle. 25/28 Test #25: UtilityTypeTraitsTest ...***Failed 0.04 sec As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to `-iphonesimulator` and thus the file is not found. The problem is that the `$` generator expression does not expand the variable. On the other hand, installation works without an issue, because the `cmake_install.cmake` scripts do additional round of variable expansion that (accidentally?) fixes this. The relevant part of the CMake source is here: https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 From the source it looks like the generator is just putting the "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. That's the case with install scripts (so they work), but not with generator expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the problem is the same for all `TARGET_*` generator expressions. Currently I'm working around this by partially hardcoding the path, but that's far from ideal and I would like to avoid that: if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") set(platform_name "-iphoneos") elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator") set(platform_name "-iphonesimulator") endif() set(target_linker_file_dir
Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS
On 29-Mar-16 16:14, Vladimír Vondruš wrote: I saw that commit, yes. Since there is no additional round of variable expansion, wouldn't it be better to expand the ${EFFECTIVE_PLATFORM_NAME} to at least something fixed (based on the value of CMAKE_OSX_SYSROOT), instead of making the generator expression unusable in all cases? It seems reasonable to me that if I set CMAKE_OSX_SYSROOT to "iPhoneSimulator", the output of $ would be something like /path/to/my/build/dir/Debug-iphonesimulator/something.framework instead of: /path/to/my/build/dir/Debug${EFFECTIVE_PLATFORM_NAME}/something.framework Because the latter is unusable, with the former I have at least the ability to use it with a single fixed SDK. Thanks mosra As far as I know you have to set CMAKE_OSX_SYSROOT to "iphoneos" so Xcode project will contain both simulator and device configuration. Without this change such feature like CMAKE_IOS_INSTALL_COMBINED will not work. In other words substituting `${EFFECTIVE_PLATFORM_NAME}` may fit your needs but will broke CMAKE_IOS_INSTALL_COMBINED for everybody (at least if this behaviour will be unconditional). Ruslo __ Od: Ruslan BaratovKomu: "Vladimír Vondruš" Datum: 21.03.2016 14:56 Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS CC: cmake@cmake.org On 21-Mar-16 19:42, Vladimír Vondruš wrote: Hello, I came across this problem when trying to use XCTest macros ( https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When compiling for OSX, ctest properly executes all test cases, but when targeting iOS or iOS simulator, all the test cases fail similarly to the following: 25: Test command: /Applications/Xcode.app/Contents/Developer/usr/bin/xctest "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." 25: Environment variables: 25: DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. 25: Test timeout computed to be: 9.99988e+06 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” couldn’t be loaded because its executable couldn’t be located. Try reinstalling the bundle. 25/28 Test #25: UtilityTypeTraitsTest ...***Failed0.04 sec As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to `-iphonesimulator` and thus the file is not found. The problem is that the `$` generator expression does not expand the variable. On the other hand, installation works without an issue, because the `cmake_install.cmake` scripts do additional round of variable expansion that (accidentally?) fixes this. The relevant part of the CMake source is here: https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 From the source it looks like the generator is just putting the "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. That's the case with install scripts (so they work), but not with generator expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the problem is the same for all `TARGET_*` generator expressions. Currently I'm working around this by partially hardcoding the path, but that's far from ideal and I would like to avoid that: if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") set(platform_name "-iphoneos") elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator") set(platform_name "-iphonesimulator") endif() set(target_linker_file_dir ${CMAKE_CURRENT_BINARY_DIR}/$${platform_name}/${target}.xctest) Is there any way to fix this directly in CMake? Also the above workaround works only when targeting single SDK and not when having single generated project for both the device and the simulator. Thank you a lot for your help. mosra I doubt I can help with the problem but just for your information: * it wasn't fixed "accidentally", it was a fix for #12506: https://github.com/Kitware/CMake/commit/48fe617e667d2e6b1e471cfb56346de51f984ba5 * there is no "additional round" of variable expansion, EFFECTIVE_PLATFORM_NAME initialized from Xcode's environment variable EFFECTIVE_PLATFORM_NAME on installation As far as I understand the main general problem with iOS device/simulator support is that CMake doesn't have multi-toolchain feature from the box. So for now all this stuff worked by generating some "universal" code that do work for both SDKs. The real SDK can be triggered by additional explicit option, i.e.: * cmake --build _builds -- -sdk iphoneos # trigger iphoneos SDK * cmake --build _builds -- -sdk iphonesimulator # trigger iphonesimulator SDK Ruslo -- Powered by www.kitware.com Please keep messages on-topic and
Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS
I saw that commit, yes. Since there is no additional round of variable expansion, wouldn't it be better to expand the ${EFFECTIVE_PLATFORM_NAME} to at least something fixed (based on the value of CMAKE_OSX_SYSROOT), instead of making the generator expression unusable in all cases? It seems reasonable to me that if I set CMAKE_OSX_SYSROOT to "iPhoneSimulator", the output of $ would be something like /path/to/my/build/dir/Debug-iphonesimulator/something.framework instead of: /path/to/my/build/dir/Debug${EFFECTIVE_PLATFORM_NAME}/something.framework Because the latter is unusable, with the former I have at least the ability to use it with a single fixed SDK. Thanks mosra __ > Od: Ruslan Baratov> Komu: "Vladimír Vondruš" > Datum: 21.03.2016 14:56 > Předmět: Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* > generator expressions on iOS > > CC: cmake@cmake.org >On 21-Mar-16 19:42, Vladimír Vondruš wrote: >> Hello, >> >> I came across this problem when trying to use XCTest macros ( >> https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When >> compiling for OSX, ctest properly executes all test cases, but when >> targeting iOS or iOS simulator, all the test cases fail similarly to the >> following: >> >> 25: Test command: >> /Applications/Xcode.app/Contents/Developer/usr/bin/xctest >> "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." >> 25: Environment variables: >> 25: >> DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. >> 25: Test timeout computed to be: 9.99988e+06 >> 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” >> couldn’t be loaded because its executable couldn’t be located. Try >> reinstalling the bundle. >> 25/28 Test #25: UtilityTypeTraitsTest ...***Failed0.04 >> sec >> >> As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to >> `-iphonesimulator` and thus the file is not found. The problem is that the >> `$` generator expression does not expand the >> variable. On the other hand, installation works without an issue, because >> the `cmake_install.cmake` scripts do additional round of variable expansion >> that (accidentally?) fixes this. The relevant part of the CMake source is >> here: >> https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 >> >> From the source it looks like the generator is just putting the >> "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. >> That's the case with install scripts (so they work), but not with generator >> expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the >> problem is the same for all `TARGET_*` generator expressions. >> >> Currently I'm working around this by partially hardcoding the path, but >> that's far from ideal and I would like to avoid that: >> >> if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") >> set(platform_name "-iphoneos") >> elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator") >> set(platform_name "-iphonesimulator") >> endif() >> set(target_linker_file_dir >> ${CMAKE_CURRENT_BINARY_DIR}/$${platform_name}/${target}.xctest) >> >> Is there any way to fix this directly in CMake? Also the above workaround >> works only when targeting single SDK and not when having single generated >> project for both the device and the simulator. >> >> Thank you a lot for your help. >> >> mosra >I doubt I can help with the problem but just for your information: >* it wasn't fixed "accidentally", it was a fix for #12506: >https://github.com/Kitware/CMake/commit/48fe617e667d2e6b1e471cfb56346de51f984ba5 >* there is no "additional round" of variable expansion, >EFFECTIVE_PLATFORM_NAME initialized from Xcode's environment variable >EFFECTIVE_PLATFORM_NAME on installation > >As far as I understand the main general problem with iOS >device/simulator support is that CMake doesn't have multi-toolchain >feature from the box. So for now all this stuff worked by generating >some "universal" code that do work for both SDKs. The real SDK can be >triggered by additional explicit option, i.e.: >* cmake --build _builds -- -sdk iphoneos # trigger iphoneos SDK >* cmake --build _builds -- -sdk iphonesimulator # trigger >iphonesimulator SDK > >Ruslo > -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting:
Re: [CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS
On 21-Mar-16 19:42, Vladimír Vondruš wrote: Hello, I came across this problem when trying to use XCTest macros ( https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When compiling for OSX, ctest properly executes all test cases, but when targeting iOS or iOS simulator, all the test cases fail similarly to the following: 25: Test command: /Applications/Xcode.app/Contents/Developer/usr/bin/xctest "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." 25: Environment variables: 25: DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. 25: Test timeout computed to be: 9.99988e+06 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” couldn’t be loaded because its executable couldn’t be located. Try reinstalling the bundle. 25/28 Test #25: UtilityTypeTraitsTest ...***Failed0.04 sec As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to `-iphonesimulator` and thus the file is not found. The problem is that the `$` generator expression does not expand the variable. On the other hand, installation works without an issue, because the `cmake_install.cmake` scripts do additional round of variable expansion that (accidentally?) fixes this. The relevant part of the CMake source is here: https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 From the source it looks like the generator is just putting the "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. That's the case with install scripts (so they work), but not with generator expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the problem is the same for all `TARGET_*` generator expressions. Currently I'm working around this by partially hardcoding the path, but that's far from ideal and I would like to avoid that: if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") set(platform_name "-iphoneos") elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator") set(platform_name "-iphonesimulator") endif() set(target_linker_file_dir ${CMAKE_CURRENT_BINARY_DIR}/$${platform_name}/${target}.xctest) Is there any way to fix this directly in CMake? Also the above workaround works only when targeting single SDK and not when having single generated project for both the device and the simulator. Thank you a lot for your help. mosra I doubt I can help with the problem but just for your information: * it wasn't fixed "accidentally", it was a fix for #12506: https://github.com/Kitware/CMake/commit/48fe617e667d2e6b1e471cfb56346de51f984ba5 * there is no "additional round" of variable expansion, EFFECTIVE_PLATFORM_NAME initialized from Xcode's environment variable EFFECTIVE_PLATFORM_NAME on installation As far as I understand the main general problem with iOS device/simulator support is that CMake doesn't have multi-toolchain feature from the box. So for now all this stuff worked by generating some "universal" code that do work for both SDKs. The real SDK can be triggered by additional explicit option, i.e.: * cmake --build _builds -- -sdk iphoneos # trigger iphoneos SDK * cmake --build _builds -- -sdk iphonesimulator # trigger iphonesimulator SDK Ruslo -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake
[CMake] EFFECTIVE_PLATFORM_NAME not expanded in TARGET_* generator expressions on iOS
Hello, I came across this problem when trying to use XCTest macros ( https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When compiling for OSX, ctest properly executes all test cases, but when targeting iOS or iOS simulator, all the test cases fail similarly to the following: 25: Test command: /Applications/Xcode.app/Contents/Developer/usr/bin/xctest "/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.." 25: Environment variables: 25: DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/.. 25: Test timeout computed to be: 9.99988e+06 25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test” couldn’t be loaded because its executable couldn’t be located. Try reinstalling the bundle. 25/28 Test #25: UtilityTypeTraitsTest ...***Failed0.04 sec As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to `-iphonesimulator` and thus the file is not found. The problem is that the `$` generator expression does not expand the variable. On the other hand, installation works without an issue, because the `cmake_install.cmake` scripts do additional round of variable expansion that (accidentally?) fixes this. The relevant part of the CMake source is here: https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063 From the source it looks like the generator is just putting the "${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it. That's the case with install scripts (so they work), but not with generator expressions. The `TARGET_LINKER_FILE_DIR` is not the only affected, the problem is the same for all `TARGET_*` generator expressions. Currently I'm working around this by partially hardcoding the path, but that's far from ideal and I would like to avoid that: if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS") set(platform_name "-iphoneos") elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator") set(platform_name "-iphonesimulator") endif() set(target_linker_file_dir ${CMAKE_CURRENT_BINARY_DIR}/$${platform_name}/${target}.xctest) Is there any way to fix this directly in CMake? Also the above workaround works only when targeting single SDK and not when having single generated project for both the device and the simulator. Thank you a lot for your help. mosra -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake