Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread Marcel Crasmaru
A last esthetic suggestion: let's mark the lower group and label with
1 the last move Black did in the ko:

https://drive.google.com/file/d/1L62m7i_IJX8FCB_8rIOwjYK3tR1GZZaq/view?usp=sharing

On 23 June 2018 at 00:19, Marcel Crasmaru  wrote:
> Well all my reasoning was good but for the formula which is actually
>
> F = z || (y && x)  :-)
>
> Mea culpa I didn't see that the ladder choices are reversed. I let
> other people try showing that the group is alive in John's initial
> problem (last move was  B capture at x, the lower side ko).
>
> --Marcel
>
> On 23 June 2018 at 00:06, Marcel Crasmaru  wrote:
>> OK I think there is one  thing to be done to make the solution longer:
>>
>> 1. mark the middle ko and then
>> 2. problem should be: B just captured in the middle ko and W is to
>> move - is the group alive?
>>
>> See here: 
>> https://drive.google.com/file/d/1J5Xn4XkOqSsYx0AEBQJj6EL-SjNqNq-o/view?usp=sharing
>>
>> Assuming x is the top ko, y the middle one etc. the problem is then
>> equivalent to
>> F = z && (y || x) with (x = 1, y = 0, z = 0, F is false) and W cannot play 
>> at y.
>>
>> As F is false W has to take the ko at z (x = 1, y = 0, z = 1, F becomes true)
>> B takes at x (x = 0, y = 0, z = 1 F is false)
>> W takes at y (x = 0, y = 1, z = 1, F true),
>> B takes at z (x = 0, y = 1, z = 0, F false) and W is dead as no matter
>> what W does F remains false (equivalent to ladders failing for W).
>>
>> --Marcel
>>
>> On 22 June 2018 at 22:27, Marcel Crasmaru  wrote:
>>> Errata: assuming x is the top ko then the formula encoded by this problem is
>>>
>>> z && (y || x)
>>>
>>> with x = 1, y = 0, z = 0 and W cannot play at z. Thus W is already
>>> dead you cannot  make the formula true.
>>>
>>> --Marcel
>>>
>>> On 22 June 2018 at 22:19, Marcel Crasmaru  wrote:
 The position looks OK is great  - I didn't find any side solutions.
 Just one observation: I think this encodes x && y || y || z and W is
 dead already  thus is arguably a easier problem :)

  Should make for a great wall poster.

 On 22 June 2018 at 19:48, John Tromp  wrote:
> at the bottom of my Go page http://tromp.github.io/go.html, which also
> contains an sgf link.
> Direct link to image: http://tromp.github.io/img/WO5lives.png
>
> Enlarging the board to 29x29 allows for a much better final (I hope)
> look, close to my first attempt.
>
> -John
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread Marcel Crasmaru
Well all my reasoning was good but for the formula which is actually

F = z || (y && x)  :-)

Mea culpa I didn't see that the ladder choices are reversed. I let
other people try showing that the group is alive in John's initial
problem (last move was  B capture at x, the lower side ko).

--Marcel

On 23 June 2018 at 00:06, Marcel Crasmaru  wrote:
> OK I think there is one  thing to be done to make the solution longer:
>
> 1. mark the middle ko and then
> 2. problem should be: B just captured in the middle ko and W is to
> move - is the group alive?
>
> See here: 
> https://drive.google.com/file/d/1J5Xn4XkOqSsYx0AEBQJj6EL-SjNqNq-o/view?usp=sharing
>
> Assuming x is the top ko, y the middle one etc. the problem is then
> equivalent to
> F = z && (y || x) with (x = 1, y = 0, z = 0, F is false) and W cannot play at 
> y.
>
> As F is false W has to take the ko at z (x = 1, y = 0, z = 1, F becomes true)
> B takes at x (x = 0, y = 0, z = 1 F is false)
> W takes at y (x = 0, y = 1, z = 1, F true),
> B takes at z (x = 0, y = 1, z = 0, F false) and W is dead as no matter
> what W does F remains false (equivalent to ladders failing for W).
>
> --Marcel
>
> On 22 June 2018 at 22:27, Marcel Crasmaru  wrote:
>> Errata: assuming x is the top ko then the formula encoded by this problem is
>>
>> z && (y || x)
>>
>> with x = 1, y = 0, z = 0 and W cannot play at z. Thus W is already
>> dead you cannot  make the formula true.
>>
>> --Marcel
>>
>> On 22 June 2018 at 22:19, Marcel Crasmaru  wrote:
>>> The position looks OK is great  - I didn't find any side solutions.
>>> Just one observation: I think this encodes x && y || y || z and W is
>>> dead already  thus is arguably a easier problem :)
>>>
>>>  Should make for a great wall poster.
>>>
>>> On 22 June 2018 at 19:48, John Tromp  wrote:
 at the bottom of my Go page http://tromp.github.io/go.html, which also
 contains an sgf link.
 Direct link to image: http://tromp.github.io/img/WO5lives.png

 Enlarging the board to 29x29 allows for a much better final (I hope)
 look, close to my first attempt.

 -John
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 Computer-go@computer-go.org
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread Marcel Crasmaru
OK I think there is one  thing to be done to make the solution longer:

1. mark the middle ko and then
2. problem should be: B just captured in the middle ko and W is to
move - is the group alive?

See here: 
https://drive.google.com/file/d/1J5Xn4XkOqSsYx0AEBQJj6EL-SjNqNq-o/view?usp=sharing

Assuming x is the top ko, y the middle one etc. the problem is then
equivalent to
F = z && (y || x) with (x = 1, y = 0, z = 0, F is false) and W cannot play at y.

As F is false W has to take the ko at z (x = 1, y = 0, z = 1, F becomes true)
B takes at x (x = 0, y = 0, z = 1 F is false)
W takes at y (x = 0, y = 1, z = 1, F true),
B takes at z (x = 0, y = 1, z = 0, F false) and W is dead as no matter
what W does F remains false (equivalent to ladders failing for W).

--Marcel

On 22 June 2018 at 22:27, Marcel Crasmaru  wrote:
> Errata: assuming x is the top ko then the formula encoded by this problem is
>
> z && (y || x)
>
> with x = 1, y = 0, z = 0 and W cannot play at z. Thus W is already
> dead you cannot  make the formula true.
>
> --Marcel
>
> On 22 June 2018 at 22:19, Marcel Crasmaru  wrote:
>> The position looks OK is great  - I didn't find any side solutions.
>> Just one observation: I think this encodes x && y || y || z and W is
>> dead already  thus is arguably a easier problem :)
>>
>>  Should make for a great wall poster.
>>
>> On 22 June 2018 at 19:48, John Tromp  wrote:
>>> at the bottom of my Go page http://tromp.github.io/go.html, which also
>>> contains an sgf link.
>>> Direct link to image: http://tromp.github.io/img/WO5lives.png
>>>
>>> Enlarging the board to 29x29 allows for a much better final (I hope)
>>> look, close to my first attempt.
>>>
>>> -John
>>> ___
>>> Computer-go mailing list
>>> Computer-go@computer-go.org
>>> http://computer-go.org/mailman/listinfo/computer-go
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread Marcel Crasmaru
Errata: assuming x is the top ko then the formula encoded by this problem is

z && (y || x)

with x = 1, y = 0, z = 0 and W cannot play at z. Thus W is already
dead you cannot  make the formula true.

--Marcel

On 22 June 2018 at 22:19, Marcel Crasmaru  wrote:
> The position looks OK is great  - I didn't find any side solutions.
> Just one observation: I think this encodes x && y || y || z and W is
> dead already  thus is arguably a easier problem :)
>
>  Should make for a great wall poster.
>
> On 22 June 2018 at 19:48, John Tromp  wrote:
>> at the bottom of my Go page http://tromp.github.io/go.html, which also
>> contains an sgf link.
>> Direct link to image: http://tromp.github.io/img/WO5lives.png
>>
>> Enlarging the board to 29x29 allows for a much better final (I hope)
>> look, close to my first attempt.
>>
>> -John
>> ___
>> Computer-go mailing list
>> Computer-go@computer-go.org
>> http://computer-go.org/mailman/listinfo/computer-go
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread Marcel Crasmaru
The position looks OK is great  - I didn't find any side solutions.
Just one observation: I think this encodes x && y || y || z and W is
dead already  thus is arguably a easier problem :)

 Should make for a great wall poster.

On 22 June 2018 at 19:48, John Tromp  wrote:
> at the bottom of my Go page http://tromp.github.io/go.html, which also
> contains an sgf link.
> Direct link to image: http://tromp.github.io/img/WO5lives.png
>
> Enlarging the board to 29x29 allows for a much better final (I hope)
> look, close to my first attempt.
>
> -John
> ___
> Computer-go mailing list
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread John Tromp
 at the bottom of my Go page http://tromp.github.io/go.html, which also
 contains an sgf link.
 Direct link to image: http://tromp.github.io/img/WO5lives.png

Enlarging the board to 29x29 allows for a much better final (I hope)
look, close to my first attempt.

-John
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Re: [Computer-go] thumbs crossed ?! [offtopic]

2018-06-22 Thread Thomas Rohde
On 2018-06-22 at 09:07, "Ingo Althöfer" <3-hirn-ver...@gmx.de> wrote with 
subject “[Computer-go] thumbs crossed ?! [offtopic]”:

>>> I think you meant "cross my fingers".  
>  
> yes that is the American way to formulate is.
> Our Chancellor, however, prefers "thumbs pressed".

Not only Mrs. Merkel, that’s simply the way we say it in Germany ;-)
(But Ingo knows this, of course)


Cordially, Tom
-- 
Thomas Rohde
Wiesenkamp 12, 29646 Bispingen, GERMANY
--
t...@bonobo.com
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread John Tromp
> The hunt for the simplest possible ko gadget continues...

Latest attempt at the usual place:

>>> at the bottom of my Go page http://tromp.github.io/go.html, which also
>>> contains an sgf link.
>>> Direct link to image: http://tromp.github.io/img/WO5lives.png

Unfortunately not as pretty as the previous arrow.
But let's get it correct before getting it pretty...
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread John Tromp
> Hopefully fixed now.

Nope. Still no good. White can play O13, M11, or Q11 instead of recapturing ko.

The hunt for the simplest possible ko gadget continues...
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread Stephan K
Hello,

I assume after white plays at U22, black T20, white T19, black should
have a choice of playing either at S21, capturing one white stone and
leading the ladder to the top ko, or at S20, leading the ladder to the
middle ko.

However, if black plays at S21, the sequence:
wS20 bT21 wR20 bS22 wS23 bR22 wQ22 bR23 wR24

Results in a win for white, regardless of who is holding the top ko.

2018-06-22 0:27 UTC+02:00, John Tromp :
 Direct link to image: http://tromp.github.io/img/WO5lives.png
>
> Might be useful for go event organizers in need of arrow signs...
>
> regards,
> -John
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread Stephan K
Hello,

I assume after white pla

2018-06-22 0:27 UTC+02:00, John Tromp :
 Direct link to image: http://tromp.github.io/img/WO5lives.png
>
> Might be useful for go event organizers in need of arrow signs...
>
> regards,
> -John
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Re: [Computer-go] Paper “Complexity of Go” by Robson

2018-06-22 Thread Darren Cook
> I also think that what makes real go that hard is ko, but you've shown that 
> it's 
> equivalent to ladder, which frankly baffles me. I'd love to understand that.

Just different definitions of "hard"? Ko is still way harder (more
confusing, harder to discover a winning move when one exists) than
ladders in the way they each appear in typical games.

> http://tromp.github.io/img/WO5lives.png
> 
> Might be useful for go event organizers in need of arrow signs...

:-)

...though it might end up with blocked corridors, as people stand around
the signs and argue about the best move, instead of going where the
organizers want them to go!

Darren

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[Computer-go] thumbs crossed ?! [offtopic]

2018-06-22 Thread Ingo Althöfer
Hi Richard,

>> I think you meant "cross my fingers".  
 

yes that is the American way to formulate is.
Our Chancellor, however, prefers "thumbs pressed".
Look here:
https://www.bz-berlin.de/data/uploads/2014/07/merkel_1404473813-768x432.jpg

In the photo, look at the single white Go stone
and the single dark Go stone.

Angela Merkel is a master of Aji Keshi (my opinion).

Ingo.
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