Re: [Computer-go] CGOS boardspace
On 11/19/2015 05:46 AM, Joshua Shriver wrote: I did a restart of the 9x9 and 19x19 as a test. Anyone mind testing it to see if you can connect? I connected two bots to cgos.boardspace.net:6867 but no games are starting and the page http://cgos.boardspace.net/9x9/standings.html does not update either. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Komi 6.5/7.5
On Nov 5, 2015, at 4:44 AM, Nick Weddwrote: > However, there's a powerful counterargument to the above I can put the first > black stone on the board as well as any professional can. And now, assuming I > am playing an equally weak human, it's White who suffers most from the > imperfection of our subsequent moves. But White already got the komi …. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS
On Jun 10, 2015, at 9:53 AM, Detlef Schmicker d...@physik.de wrote: After my ISP crashed, I do not get up 9x9 at the moment. Immediatly myCtest tries to connect from within the middle of a game i think and DODs the server…. They try to re-connet once a minute … I stopped them now. Christoph Once is happenstance. Twice is coincidence. The third time it's enemy action. -- Auric Goldfinger ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS
On 05/26/2015 02:41 AM, Detlef Schmicker wrote: -BEGIN PGP SIGNED MESSAGE- it should be up nearly 24/7 I hope and use less than 5W electrical power, until the sd card is full :) Thank you, Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS
On May 23, 2015, at 12:40 AM, Detlef Schmicker d...@physik.de wrote: 24/7 is only useful, if other than open source bots are run on the server, otherwise the author can run it simply on gomill... While I agree that it is not ideal having so few programs running, shutting down the server is even worse, or not? Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS
On May 22, 2015, at 10:46 AM, Detlef Schmicker d...@physik.de wrote: I wonder, if it would help to put it up once a week or so, with announcement, and take it down again, if the number of bots falls below 5 or so? I am not actively developing a bot, but IMHO without being up 24/7 CGOS is not very useful. Christoph --- Science advances one funeral at a time -- Max Planck ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS
On May 1, 2015, at 10:21 PM, Detlef Schmicker d...@physik.de wrote: I set up a CGOS server at home. It is connected via dyndns, which is not optimal of cause :( Great, I will try to run ‘myctest’ on Monday, Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] What's a good playout speed?
On Apr 7, 2015, at 4:34 AM, Urban Hafner cont...@urbanhafner.com wrote: I suspected you'd say something like this. ;) It is definitely on my list of things to steal a few things from Michi. But maybe I'll start with simpler and/or well defined things like RAVE or the hand picked MoGo 3x3 patterns. That way it's easy to see if I really screwed something up. The bot is still rather weak so adding some of those features should really improve the strength. How many playouts (per move) does 'stop_0.9-2b’ do? Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] What's a good playout speed?
On Apr 7, 2015, at 7:16 AM, Urban Hafner cont...@urbanhafner.com wrote: I wouldn't know, Christoph. My (and Igor's) bot is called Iomrascálaí. :P It's running as the various Imrscl-XYZ bots on CGOS due to the username length restriction and the fact that the current CGOS can't handle Unicode characters. This bot however does around 4.5k pips on 9x9 and 1k apps on 19x19 running on a 2,2 GHz Intel Core i7 (6 months only MacBook pro). The versions on CGOS run using 8 threads and I get a speedup of about 4.5x. thanks, I agree 1400 is about as far as simple UCT will get you. My simple UCT implementation (myCtest-xxk-UCT) gets about 1200, but it does not do any adjustments to the number of playouts per move depending on the time remaining, so I have to limit it to 40k playouts per move. Have you thought about using the partial tree of the previous move as a bias? Chrisoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Weak bots to run on CGOS
On Mar 20, 2015, at 5:11 AM, Urban Hafner cont...@urbanhafner.com wrote: So, I now have a new version of my bot running on CGOS (http://cgos.boardspace.net/13x13/cross/Imrscl-016-AMAF.html). It's still considerably weaker than GnuGo so I'm pretty sure it will loose all games against it. However, it's now much stronger than any other bot running on CGOS and I guess it will be hard to get a good rating. Are there any bots that I could run that are weaker than GnuGo, but not that much weaker? I started myCtest-20k-UCT (BayesELO=1187), and myCtest-40k-UCT (1343). If necssary I will run an -80k version instead of the -20k. Christoph ps. If someone stopped ‘Stop-08’, ’Stop-05’ and ‘resign13’ we would get more useful games. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Weak bots to run on CGOS
On Mar 9, 2015, at 2:08 AM, Urban Hafner cont...@urbanhafner.com wrote: I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly to get a feel for the strength of my own bot. And my bot is really bad. ;) So bad that it looses all games against GnuGo, but wins all games against Brown. So, the rating is a bit useless I assume as there are no bots that are in strength between GnuGo and the random player. Are there any bots in that range out there? I'd be willing to run them myself on CGOS. myCtest-xxk is a pure random player. myCtest-xxk-UCT adds a tree, nothing else. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Weak bots to run on CGOS
On Mar 9, 2015, at 7:50 AM, Christoph Birk b...@obs.carnegiescience.edu wrote: On Mar 9, 2015, at 2:08 AM, Urban Hafner cont...@urbanhafner.com wrote: I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly to get a feel for the strength of my own bot. And my bot is really bad. ;) So bad that it looses all games against GnuGo, but wins all games against Brown. So, the rating is a bit useless I assume as there are no bots that are in strength between GnuGo and the random player. Are there any bots in that range out there? I'd be willing to run them myself on CGOS. myCtest-xxk is a pure random player. I meant to write pure MC player. myCtest-xxk-UCT adds a tree, nothing else. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Weak bots to run on CGOS
I would like to ask the owner of 'resign13' to stop it, please. Since the rating algorithm appears to be capped at '0' Elo, 'resign13' is skewing the ratings at the lower end. Thanks, Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] cgos.computergo.org down?
On Mar 2, 2015, at 6:55 AM, Joshua Shriver jshri...@gmail.com wrote: It was migrated back to the original boardspace. Please try there. cgos.boardspace.net The 9x9 and 19x19 servers never got running. The 13x13 server ran for a while, but crashed about a month ago and has not been restarted. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS back online
On Jan 16, 2015, at 1:51 AM, valky...@phmp.se wrote: I forgot to turn of automatic Power off in Windows so after an hour my computer hibernated. I had started Valkyria again this morning (now using 6 threads) and then CGOS seemed to recover. Maybe CGOS froze because of this? No, CGOS kept running fine after Valkyra disconnected, Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS back online
On 01/16/2015 12:03 PM, David Doshay wrote: cgos.boardspace.net http://cgos.boardspace.net says: At the current time there is one player called FatMan with a fixed ELO of 1800 on the 9x9 server and Gnugo-3.7.10 at level 10 serves as the anchor player on the 13x13 and 19x19 server, also with a fixed ELO of 1800. Should we use Gnugo-3.7.10 as the anchor for 9x9 too? It was rated 1858.6 by 'bayeselo'. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS back online
On Jan 15, 2015, at 9:35 AM, Joshua Shriver jshri...@gmail.com wrote: Aye I'm still tinkering with it, and trying to get anchors on. Still having issues. :( The 13x13 server is up and running, Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS back online
On Jan 15, 2015, at 1:03 AM, Urban Hafner cont...@urbanhafner.com wrote: On Wed, Jan 14, 2015 at 5:45 PM, Christoph Birk b...@obs.carnegiescience.edu wrote: http://cgos.boardspace.net/9x9/standings.html was updated last about 2 years ago. I noticed that, too. Also, it seems like there are still games in progress from 2012 which is rather unlikely. So it seems like it's not quite up and running, yet. The 13x13 and 19x19 ‘standings’ pages have a recent date, but are empty. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] CGOS back online
On Jan 14, 2015, at 7:30 AM, folkert folk...@vanheusden.com wrote: I've connected a couple of programs but nothing happens. They login and that's about it. Same here. http://cgos.boardspace.net/9x9/standings.html was updated last about 2 years ago. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] alternative for cgos
On Jan 13, 2015, at 4:52 AM, Woody Folsom woody.fol...@gmail.com wrote: I would be interested in participating, particularly as a containerized environment puts me on a more even footing with projects which have a lot more hardware to throw at the problem. That’s an interesting setting for a tournament but not really a replacement for CGOS, which was mostly used for testing. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Teaching Deep Convolutional Neural Networks to Play Go
On 12/15/2014 01:39 PM, Dave Dyer wrote: You don't need a neural net to predict pro moves at this level. My measurement metric was slightly different, I counted how far down the list of moves the pro move appeared, so matching the pro move scored as 100% and being tenth on a list of 100 moves scored 90%. There is a huge difference between matching a pro move or have it #10 on a list of 100 Combining simple metrics such as 3x3 neighborhood, position on the board, and proximity to previous play, you can easily get to an average score of 85%, without producing noticeably good play, at least without a search to back it up. 85% is basically meaningless, I am sure even a mid-kyu player can put a pro-move in the top 15% of 100 moves. Christoph ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [computer-go] Dynamic komi at high handicaps
On Aug 12, 2009, at 2:51 PM, Don Dailey wrote: I disagree. I think strong players have a sense of what kind of mistakes to expect, and try to provoke those mistakes. Dynamic komi does not model that. It also does the opposite of making the program play provocatively, which I believe is necessary to beat a weaker player with a large handicap against you.Instead of making it fight, it encourages the program to be content with less. How does this model strong handicap players? Maybe dynamic komi works better for BLACK? Computers are still a looong way from actually _giving_ a handicap. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Dynamic komi at high handicaps
On Aug 12, 2009, at 3:10 PM, Don Dailey wrote: If the handicap is fair, their chance is about 50/50. However, rigging komi to give the same chance is NOT what humans do. The only thing you said that I consider correct is that humans estimate their chances to be about 50/50. One thing humans do is to set short term goals and I think dynamic komi is an attempt to do that - but it's a misguided attempt because you are setting the WRONG short term goal. Setting the komi to that the game is 50/50 creates the (correct) short term goal of gaining a few points, then again, and again ... Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Dynamic komi at high handicaps
On Aug 12, 2009, at 3:43 PM, Don Dailey wrote: I believe the only thing wrong with the current MCTS strategy is that you cannot get a statistical meaningful number of samples when almost all games are won or lost.You can get more meanful NUMBER of samples by adjusting komi, but unfortunately you are sampling the wrong thing - an approximation of the actual goal. Since the approximation may be wrong or right, your algorithm is not scalable. You could run on a billion processors sampling billions of nodes per seconds and with no flaw to the search or the playouts still play a move that gives you no chances of winning. I think you got it the wrong way round. Without dynamic komi (in high ha ndicap games) even trillions of simulations with _not_ find a move that creates a winning line, because the is none, if the opponet has the same strength as you. WHITE has to assume that BLACK will make mistakes, otherwise there would be no handicap. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Dynamic komi at high handicaps
On Aug 12, 2009, at 10:31 PM, Petri Pitkanen wrote: Maybe they are long way from giving handicaps to you. But best of bots in KGS are around 2k and there are hundreds of 9k and weaker players present there at all times. So being able to play white is worthy thing at least for commercial bot. That's correct. I have a more academic point of view. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Finding specific CGOS game
On Aug 2, 2009, at 8:05 AM, Don Dailey wrote: Here are last few games of Pebbles where pebbles lost on time as black - which is what would happen in a crash. Pebbles is losing a lot of games on time. And all of them as black. 794069|gnugo-3.7.12-l10F|1759|Pebbles|2155|2009-06-23 12:51|23130| 306264|W+Time|y 796644|fuego-0.4-slow|2050|Pebbles|2144|2009-06-28 07:21|213889| 314234|W+Time|y 797185|Nomitan_010|2099|Pebbles|2145|2009-06-29 05:25|166424|457572| W+Time|y 798339|fuego-0.4-slow|2062|PebblesToo|2120|2009-07-01 10:00|285864| 300965|W+Time|y 800546|Aya681_1sim|2260|PebblesToo|2144|2009-07-05 07:03|42305| 307156|W+Time|y 803518|Aya681_1sim|2245|Pebbles|2209|2009-07-09 22:44|8332| 302132|W+Time|y 804223|Nomitan_tanabata|2102|Pebbles|2221|2009-07-11 06:16|286093| 365965|W+Time|y 805600|PebblesToo|2210|Pebbles|2234|2009-07-13 06:08|156681|313945|W +Time|y 809161|fuego-0.4-slow|2015|PebblesToo|2257|2009-07-17 09:13|269777| 300240|W+Time|y 811229|lingo-B5.10|2116?|Pebbles|2259|2009-07-19 02:55|174175| 303600|W+Time|y 811242|fuego-0.4-slow|2002|PebblesToo|2227|2009-07-19 03:04|0| 312380|W+Time|y 813140|gnugo-3.7.12-mc|1940|PebblesToo|2204|2009-07-20 14:26|0| 314432|W+Time|y 813727|UmeBot-1b|1433|Pebbles|2226|2009-07-21 00:42|116508|305905|W +Time|y 816181|Fuego4C4PlaPo20Mno|2395|PebblesToo|2205|2009-07-22 21:10|0| 314367|W+Time|y 819178|Aya681_1sim|2194|Pebbles|2223|2009-07-25 01:51|17213| 300872|W+Time|y 820646|GnuGo-mc-10K-lev11|2013|PebblesToo|2195|2009-07-26 01:57| 56697|306864|W+Time|y 821628|GG-500|1738|Pebbles|2210|2009-07-26 17:41|6380|310153|W+Time|y 823871|TakeRaveGom_ct1_15|2074?|PebblesToo|2186|2009-07-28 04:44| 260261|308616|W+Time|y 824478|gnugo-3.7.12-mc|1899|Pebbles|2211|2009-07-28 15:35|164822| 303483|W+Time|y 824905|Fuego4C4PlaPo20Mno|2375|PebblesToo|2190|2009-07-28 22:40| 148900|306979|W+Time|y 824920|TakeRaveGom_ct1_15|2081|Pebbles|2200|2009-07-28 22:50|0| 301031|W+Time|y 825424|GnuGo-mc-10K-lev11|2020|PebblesToo|2189|2009-07-29 07:04| 276431|301032|W+Time|y 825563|Pebbles|2194|PebblesToo|2183|2009-07-29 09:27|232670|302187|W +Time|y 830994|GnuGo-mc-10K-lev11|1977|PebblesToo|2191|2009-08-02 07:05| 255392|303189|W+Time|y Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Mirror Go against Zen
On Thu, 23 Jul 2009, Zach Wegner wrote: White can simply pass if black plays in the center. Black passing in response would be an instant loss (provided komi is 0 of course). Quite the opposite. If white passes after black's first move since all empty points just touch black, so black get the entire board as territory. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] New CGOS - need your thoughts.
On Mon, 15 Jun 2009, Brian Sheppard wrote: Please don't do anything that decreases the frequency of games in order to accommodate programs that want to play on multiple venues. Keep venues strictly separate. Programs that want to play on multiple venues can just log in multiple times. I second that opinion. If there is a second venue, I'd prefer longer time controls. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Rating Drift
On Tue, 21 Apr 2009, sheppar...@aol.com wrote: Pebbles learns from every game it plays. So I can't agree; drift is inherent. But since you had bugs in the earlier version, how do you know, without restarting it after bug-fixes how much of the drift is from the learning part and how much from the bug-fix? Even for a learning program it might be a good idea to change the name by adding a version number after bug-fixes or major improvements. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Rating Drift
On Tue, 21 Apr 2009, Jason House wrote: AMAF and RAVE are the same thing. The MoGo team pioneered use of AMAF but called it RAVE because of their paper's target audience. I always thought them to be the application of the same heuristic at a different time. AMAF is usually applied at the end of the search, while RAVE guides the search. But maybe that's just me :-) Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Could be that nobody is playing?
On Mon, 20 Apr 2009, ?ukasz Lew wrote: Is there a rating drift? I remember that pure UCT no RAVE with 100k playouts got over 1700 elo. That seems a little high. My 50k-pure-UCT searcher is around 1580 for a long time. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Could be that nobody is playing?
On Mon, 20 Apr 2009, ?ukasz Lew wrote: Is there a rating drift? I remember that pure UCT no RAVE with 100k playouts got over 1700 elo. There is no 'anchor' (FatMan-1 ?) runnig on CGOS-9x9 for at least 36 hours. That could create a drift. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Could be that nobody is playing?
On Fri, 17 Apr 2009, Brian Sheppard wrote: I saw on Sensei's Library page http://senseis.xmp.net/?CGOSBasicUCTBots that there are a range of basic UCT implementations that would be excellent opponents (rating 1171 through 1603), but I haven't seen these players in weeks. Is it possible to get them back up? If so, I would deeply appreciate it. I have started the following standards again: myCtest-10k: no tree, no heuristics, 10k light playouts. myCtest-10k-UCT: simple UCT-tree searcher, 10k light playouts. myCtest-10k-AMAF: no tree, 10k light playouts, uses the 'all moves as first' heuristic for move selection. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] How to properly implement RAVE?
On Feb 6, 2009, at 9:55 AM, Isaac Deutsch wrote: By the way, I've seen 2 games when checking my bot's status where one of the myCtest bots lost because of an illegal ko move. Maybe there's a bug in handling superko? Not a bug, I never implemented it :-( Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] UCT concept
On Mon, 26 Jan 2009, matt harman wrote: With an empty board, assuming I am using proximity heuristic of 1 Manhattan distance, from the root I will have 4 possible positions which will make up 4 children of the root. Each child will be simulated (eg) 1000 times and a winrate is calcuated. If child A has the highest winrate it will be exploited due to UCB1. That the missunderstanding right there. 1 child will be chosen and 1 simlation will be run. Because you have reached the leaf you will create 4 more children for A, and this gets repeated. My Question is: at each level of the tree do you return back to the root and traverse through the arm again? yes, after each simulation. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] UCT concept
On Mon, 26 Jan 2009, matt harman wrote: Thanks for the quick answer, so 1 simulation is run because too many will give lots of noise to the result? if only 1 is run then the 4 children can either win or lose the single simulation 0 or 1. This would be non-deterministic so how would you decide which child to exploit? For every pass through the tree (simulation) you use the UCT formula at every node to determine which branch (child) to choose. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 3-4-5 rule
On Tue, 30 Dec 2008, Don Dailey wrote: On Tue, 2008-12-30 at 14:23 -0500, Jason House wrote: I hope you're joking... It lost twice as many as it won, you're not convinced? :-) Ok, I'll let it run a few hundred more games just in case it somehow manages to turn things around. I agree with Jason ... how can it (distance=3) be worse? Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 3-4-5 rule
On Tue, 30 Dec 2008, Don Dailey wrote: Distance 3 could easily play worse - we shall see. Just because a distance 3 move is sometimes good doesn't mean it will make the program play better not throwing those out. If it's RARELY best, then the reduced effort and increased focus on (usually) more relevant moves could be a win. In fact I expect distance 2 to be better for that reason. IMHO 'd3' could be worse than 'd2' but not worse than 'base'. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Opportunity to promote ...
On Nov 18, 2008, at 11:28 AM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: It depends very much on what exactly you mean by amateur master level. Is it a level that compares to amateur master level in chess? And what is amateur master level in chess? USCF master, FIDE master or international master? Some time ago I participated in a discussion about comparing chess titles to go ranks by evaluating effort, prestige and other factors [1]. In my opinion: 1: USCF master compares to about 4d 2: FIDE master compares to about 6d 3: International master compares to about 7d/1p I suggest to overlay the histrograms of player ratings and shift one along the x-axis until the mode (peak in the distribution) are at the same point. From that it should be easy to compare chess ELO ratings with go ratings (or ranks). Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
RE: [computer-go] Re: Opportunity to promote ...
On Wed, 19 Nov 2008, [EMAIL PROTECTED] wrote: I think that would not be enough, because that would only fix one point. You can use the width too. That should give a pretty good comparision for moderatly strong/weak players (see below). EGF ratings are not pure Elo ratings. EGF ratings are weighted to fit 100 points for one handicap stone, which happens to match about 65% winning percentage in even games for medium level players (around 3k). That should not matter much. The typical chess player should be as strong as the typical Go player and I also expect the strength distribution to follow similar lines. Also, I am not aware that there exists a histogram of the worldwide go population. Why would you need world-wide data? Use US-Go/Chess or European data. The lack of pros in this distributions should not matter much, as these are very few at the top end of the distribution. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Another enhancement to AMAF
On Wed, 29 Oct 2008, Mark Boon wrote: the implementation with one that clears the array instead of increasing the marker. And I'll only have to make changes in one place instead of dozens, or more. Not that I had this in mind when I designed it, it's just the beneficial side-effect of OO design in general. [troll on] What's that todo with OO design? You can do the same by writing a function (eg. in 'C'). [troll off] Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] reference bots java and C
On Mon, 20 Oct 2008, Don Dailey wrote: And now after about 11,000 games we are within 1 standard deviation and the score is very close to 50% so I have confidence that we have 2 functionally equivalent bots. Why are they not running on CGOS? Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] reference bots java and C
On Mon, 20 Oct 2008, Don Dailey wrote: On Mon, 2008-10-20 at 13:47 -0700, Christoph Birk wrote: On Mon, 20 Oct 2008, Don Dailey wrote: And now after about 11,000 games we are within 1 standard deviation and the score is very close to 50% so I have confidence that we have 2 functionally equivalent bots. Why are they not running on CGOS? I can run 11,000 games in a day or so with my own tester, it would take forever to run that many games on CGOS. Sure, that's why I asked AFTER you were confident that they were equal :-) Nevertheless, for the past hour or two I have both running on CGOS and plan to let them get a lot of games in. Great, let's see what the standard ELO rating turns out to be. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] komi for 9x9
On Thu, 9 Oct 2008, Ingo Althöfer wrote: I would like to see all Go programs to be able to live with possible draws (or even with any score spectrum). My program (myCtest) works with draws, but it's fairly weak at about 1550 ELO (3.2 GHz P4). Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] AMAF Scalability study + Responses to previous
On Thu, 9 Oct 2008, Denis fidaali wrote: tCan we degrade performances more with more simulations ? :) How does 5000AMAF fares agains 1AMAF, i wonder. Although i'm more interested about the upscales that the downscales :) I tried 50k vs 10k and saw no further improvement (no degradation either). Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Light simulation : Characteristic values
On Wed, 8 Oct 2008, Don Dailey wrote: Christoph, Do you use all-moves-as-first? If not, this data seems to match mine very well. The upper bound seems to be around 1300 ELO give or take a few ELO.Ike seems to be around 1300 ELO with 10k play-outs but they are all-as-first.I'll let it run a few days. 'myCtest-xxk' just uses light playouts and no further improvement. 'myCtest-10k-AMAF' uses 'all-moves-as-first' 'myCtest-xxk-UCT builds UCT tree. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 7.5-komi for 9x9 in Beijing
On Wed, 8 Oct 2008, Don Dailey wrote: much more common.There were just a few games that used 6.5 komi because when I first started CGOS I had set 6.5 by mistake but I think that was just for a few hours at most. The vast majority of these are 7.5 komi games: After all this discussion about komi for 9x9 games, wouldn't you think that using 7.5 was a mistake and go back to 6.5 ? Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] More Characteristic values (AMAF Characteristics from empty board)
On Wed, 8 Oct 2008, Denis fidaali wrote: Now, i wanted to make sure that my implementation had any chances to be correct. So i though I'd post the characteristic statistical values that i get out of it. Indeed i though it could benefits others later on, in particular if someone could corroborate them :) As I said earlier: let it run on CGOS and play 200 games ... You should get around 1000 ELO using 10k simulations, or 1300 ELO with 50k. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] More Characteristic values (AMAF Characteristics from empty board)
On Wed, 8 Oct 2008, Denis fidaali wrote: To Don and Christoph : I reallize that i was probably not as clear as i though i was. I have built up a light simulator. There are no tree involved. It is only choosing a move with equiprobabilty from the set of empty points on the board. That's exactly what 'myCtest-xxk' is doing. Only the 'myCtest-xxk-UCT' builds a tree. Christoph If the move is not valid, it just choose another one. If it's a pseudo eye then it again chooses another point. Whenever no point can be validly chosen, it just pass. Whenever two consecutives pass occurs, the simulation end. Now, i wanted to make sure that my implementation had any chances to be correct. So i though I'd post the characteristic statistical values that i get out of it. Indeed i though it could benefits others later on, in particular if someone could corroborate them :) So here is another set of Values. It is the all-move-as-first score from an empty board for black stones (black plays first in my simulations). It gives the probability of black wining the game (while playing randomly), if he has played an intersection before white during the simulation. ,0566 means 0.566 chances out of 1 that a game where black has played there is a win for black. Could anyone once again confirm that those results sounds correct ? mean score =2.1726424464558005 79655.5328628921 Playout/sec Time=12.563621936 Number of playout=1000762.0 Mean moves per sim 111.0673969035 Amaf Result : (from empty board, black plays first) ||,490||,507||,506||,511||,514||,511||,506||,507||,490 ||,507||,524||,533||,539||,541||,539||,533||,524||,507 ||,506||,534||,544||,550||,553||,551||,544||,533||,505 ||,511||,539||,550||,558||,561||,558||,551||,539||,511 ||,513||,541||,553||,562||,566||,560||,552||,541||,513 ||,511||,539||,550||,558||,560||,558||,550||,539||,511 ||,507||,532||,544||,551||,552||,550||,544||,532||,506 ||,507||,523||,534||,538||,541||,538||,532||,523||,507 ||,491||,507||,505||,512||,513||,511||,506||,507||,492 PS : how can i do so that my response to this mailing-list will be correctly indented ? (for example i would have liked to set this one as a response to my previous post). _ Email envoyé avec Windows Live Hotmail. Dites adieux aux spam et virus, passez à Hotmail ! C'est gratuit ! http://www.windowslive.fr/hotmail/default.asp___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 7.5-komi for 9x9 in Beijing
On Wed, 8 Oct 2008, Don Dailey wrote: On Wed, 2008-10-08 at 11:47 -0700, Christoph Birk wrote: On Wed, 8 Oct 2008, Don Dailey wrote: much more common.There were just a few games that used 6.5 komi because when I first started CGOS I had set 6.5 by mistake but I think that was just for a few hours at most. The vast majority of these are 7.5 komi games: After all this discussion about komi for 9x9 games, wouldn't you think that using 7.5 was a mistake and go back to 6.5 ? Why? Because a game where the 2nd player wins would never get started :-) Assuming 7 is the game-theoretical value. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Light simulation : Characteristic values
On Tue, 7 Oct 2008, Denis fidaali wrote: The engine is written in java, and run on a quad core Q9300 @ 2.50 Ghz. The code has been lightly optimized, and use pseudo-liberties to detect captures. Run it on CGOS, it should get a similar rating to 'myCtest': name#light_simulations ELO myCtest-10k 1 1000 myCtest-50k 5 1300 Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: OT: Teaching Go (was Re: Disputes under Japanese rules)
On Thu, 18 Sep 2008, Don Dailey wrote: It didn't take very long at all before I figured out all the basic cases for myself.Even the 2 eye rule I had heard of and even understood it from a book, but it was still rather abstract to me until I actually experienced it for myself. Only when it actually happened did the light bulb go off and I said to myself, this 2 eye thing really is a big deal. That bulbs comes on much faster (for most people) if they are guided towards the light ... like with the methods explained by others in this thread (eg. capture stones/groups at corner/side/center) Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Lockless hash table and other parallel search ideas
On Tue, 9 Sep 2008, Olivier Teytaud wrote: In 19x19, it's much better, but the MPI parallelization of 9x9 Go is challenging. The bright side here is that 9x9 is not really important but just a test bed. If it works for 19x19, that's good. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Lockless hash table and other parallel search ideas
On Tue, 9 Sep 2008, Olivier Teytaud wrote: testbed for parallelization because it's more difficult) and as real targets (as there are players for both). Sorry, but there are (almost) no players for 9x9. To repeat D.Fotland's earlier comment: 9x9 is just for beginner's practice. It's not go. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] cgos 13x13 seems down
On Fri, 5 Sep 2008, Magnus Persson wrote: I will also run Valkyria on CGOS 13x13 over the weekend, (or long as things are stable). One anchor would be nice. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] yet a mogo vs human game
On Aug 25, 2008, at 10:47 PM, Olivier Teytaud wrote: Just for information, mogo will play in a few minutes (on Kgs / computer-go) some games against high level humans. MogoTitan is playing 9x9 against nutngo ? Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: What's happening at the European Go Congress?
On Mon, 11 Aug 2008, Don Dailey wrote: But let's not exaggerate. This was not just a simple matter of filling empty points. It was. It was obviously unclear enough to some of us that it required some analysis. Even the strong Leela did not see this as merely filling in the empty points. That's because it involves a Seki that Leela does not handle properly, but any 10 kyu should recognize. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Strength of Monte-Carlo w/ UCT...
On Aug 10, 2008, at 1:46 PM, Robert Waite wrote: Exhaustive search is scalable in that I could give it all the memory and time it wanted. And it would approach a finite amount of memory and a finite amount of time. Yes, but exhausitve search does not improve your player by 63% (eg.) for a doubling in CPU time. This part was done in an empirical scalability study. Please check the archives of the list. In the (inifinite) limit minimax+evaluation-function would find the perfect move too, but UCT/MC already find good moves before the limit. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Strength of Monte-Carlo w/ UCT...
On Aug 9, 2008, at 6:01 PM, Don Dailey wrote: On Sun, 2008-08-10 at 01:59 +0200, Vincent Diepeveen wrote: On Aug 9, 2008, at 9:45 PM, Don Dailey wrote: I'm curious what you guys think about the scalability of monte carlo with UCT. The MCTS technique appears to be extremely scalable. The theoretical papers about it claim that it scales up to perfect play in theory. We agree here that this is not true of course. No, I think we disagree this time my friend! Monte Carlo of course by itself is not scalable. But when combined with tree search such as UCT, it is equivalent to a mini-max search with a high quality evaluation at leaf nodes. It's scalable because the longer it searches, the more it acts like a proper mini-max search. Well said, Don. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
[computer-go] Gnugo-3.7.10-a3
Achor 'Gnugo-3.7.10-a3' loses a lot on time. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] komi for 13x13 and 19x19
On Aug 2, 2008, at 10:34 AM, Don Dailey wrote: Does it make sense to use a komi of 7.5 for 13x13 and 19x19 under CGOS rules? I don't know about 13x13, but for 19x19 you should use 6.5. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 13x13 server up and running
On Aug 2, 2008, at 1:48 PM, Don Dailey wrote: Ok, the 13x13 server is up and running. Here are some temporary instructions that will probably be understandable for those with bots already running: would be nice to get a few bots on 13x13 to get it started off. myCtest-10k-UCT is running ... Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 13x13 server up and running
On Aug 2, 2008, at 2:23 PM, Christoph Birk wrote: would be nice to get a few bots on 13x13 to get it started off. myCtest-10k-UCT is running ... Weired. I got disconnected during my first game (12) but CGOS does not mention this game as a loss for myCtest ... it ignored it entirely and the website does not show game-12. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] linux and windows
On Thu, 17 Jul 2008, David Fotland wrote: Not trolling for flames, just expressing an opinion. If someone is not willing to put in one day effort to port from Linux to Windows, why should they expect anyone else to put in one day effort to make Linux available as a platform? It seems Linux people are just as chauvinistic as Windows people :) Because it's 1 (?) days work for EVERYBODY who has to port, and not just for one person at the event. Also, not everybody has a windows computer ... Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: linux and windows
On Thu, 17 Jul 2008, Dave Dyer wrote: If your program has ANY gui at all though, you're pretty much screwed. Mac Windows and Linux GUIs are about as far apart as any three platforms can be. There are lots of compatibility solutions, including your choice of platform independent languages; but they all create essentially a fourth platform that you have to target, and once again, you're screwed unless you started that way. Not quite true anymore; Macs support X-windows, so you can use the same GUI for Mac+(L)inux. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 10k UCT bots
On May 13, 2008, at 7:25 AM, Jason House wrote: I'm testing my bot on CGOS using pure UCT, no pondering, and 10,000 playouts per move. Can someone put up a comparable bot? I will re-start 'myCtest-10k-UCT' later today. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 10k UCT bots
On May 13, 2008, at 10:00 AM, Jason House wrote: On May 13, 2008, at 12:00 PM, David Fotland [EMAIL PROTECTED] games.com wrote: When you say pure uct, what is the playout policy? Pure random moves except don't fill one point eyes? That's exactly what I meant. I'd also assume other stuff like the UCB1 formula, no RAVE, and no initial move bias. I'm not opposed to other variants to see the effects, but I do want to ensure my implementation is correct. 'my-Ctest-10k-UCT' uses none of these, except guiding the search by UCT. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 10k UCT bots
On Tue, 13 May 2008, Mark Boon wrote: If this asymmetry really bothers you, you could very easily fix this by wrapping the search around. There's no asymmetry in a circle. That doesn't fix anything. Why not? The whole argument is about a bias against points towards the end. In a circular list there is no 'end'. No, it was a bias towards moves behind illegal moves. Those moves are twice as likely to be played than other moves. Consider a list with 5 moves: [Move1] [Move2] [Move3] [Move4] [Move5] You create a random number between 1 and 5. If Move2 is illegeal for example, then you will play Move1 if random#=1 Move3 if random#=2 or 3, Move4 =4 Move5 =5 Move3 is twice as likely to be played. Even if you make a circular list. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] CG'2008 paper: Whole-History Ratings
On Wed, 9 Apr 2008, Andy wrote: For example: Suppose a player's true strength is 1500 for some time, and then he suddenly improves to 2000. Both before and after he plays a fixed number of games per day (say 10). Show a graph of what each rating algorithm would think his rating is over time. Many people complain that the KGS algorithm does not move fast enough for a case like this. I think that's a bad example since no player suddenly improves by 500 ELO points. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] CG'2008 paper: Whole-History Ratings
On Wed, 9 Apr 2008, terry mcintyre wrote: How does 500 elo points compare to kyu ranks? Beginning players do improve by 4-5 ranks in a short period of time. We don't all start as dan-level players, alas! Yes, but short time will still be many games. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] CG'2008 paper: Whole-History Ratings
On Wed, 9 Apr 2008, Matthew Woodcraft wrote: Beginning players do improve by 4-5 ranks in a short period of time. We don't all start as dan-level players, alas! Yes, but short time will still be many games. It might be that most of those games aren't visible to the rating system. That might explain why a rating system may have a hard time to follow. Bad data in ... bad data out :-) Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] now: operating systems and love, was: Paper for AAAI (David Silver) PDF problem
On Tue, 8 Apr 2008, steve uurtamo wrote: There isn't, and this is actually a fortunate thing, yet any way to use unix without at some point needing to use a command-line tool. This is what will keep it out of the hands of consumers for a long time to come, but I think that it's an inherent fact of a secure operating system. That's why Mac is the best :-) You have the nice GUI stuff, if you want you can use an xterm and you can run 'Parallels' (Parallels.com) ie. Windows at the same time. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] State of the art of pattern matching
On Mar 31, 2008, at 10:48 AM, Mark Boon wrote: I don't know about this. I'm pretty sure MoGo checks if the stone can make at least two liberties (ladder problem) in which case it can still be horrible but very seldomly worse than random. I would expect playing a not-working ladder to be worse than random most of the time. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] State of the art of pattern matching
On Mar 31, 2008, at 1:05 PM, Don Dailey wrote: Christoph Birk wrote: On Mar 31, 2008, at 10:48 AM, Mark Boon wrote: I don't know about this. I'm pretty sure MoGo checks if the stone can make at least two liberties (ladder problem) in which case it can still be horrible but very seldomly worse than random. I would expect playing a not-working ladder to be worse than random most of the time. Of course this is true, but presumably a move that answers a direct atari threat would classify as being better than random. Not if it's a working ladder. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] 9x9
On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote: ... is room for improvement. But 19x19 is something else, perhaps we can have the Dan, but I'm not sure of that in spite of the gentle words of Catalin, and I'm sure the current mogo can't win against a professionnal player in 19x19 whenever we have the best cluster in the world, and whenever the professionnal player is both ill and a bit drunk :-) By reaching 1-dan (amateur) you would have received 1 M$ a few year ago from Mr. Ing. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
[computer-go] Ing Challenge
On Mar 26, 2008, at 9:47 AM, David Fotland wrote: The lower level prizes were given for games against Insei, but the top prize was for play against t top professional. http://www.smart-games.com/worldcompgo.html I can't find any official data on-line, but the information in the page above was copied from the paper rules at the competition. You are right. The AGA website writes strong amateur. http://www.usgo.org/ingfoundation/ Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
[computer-go] 9x9 CGOS
http://cgos.boardspace.net/9x9/standings.html is not updating. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Thu, 13 Mar 2008, Petr Baudis wrote: So I have created this page: http://senseis.xmp.net/?CGOSBasicUCTBots and summed up what I could find in the thread about the various bots. Please clarify if anything there is wrong / unknown, and add your bots if they aren't there. I wanted to add Fluke too, but I do not know which of the many incarnations should I choose. :-) I am not sure if we have an understanding of node expansion. myCtest does not really the parent node ... let me explain what I am doing: During decending (root at the top) the UCT tree: if current-node is a leaf if number of visits is at least MIN_VISITS then determine all legal moves and create children nodes choose a random child and descend endif run a random playout and propagate score upwards else calculate UCT score = win-ratio + C * sqrt(log(n)/m) decend to best child endif Curiously, while pachi1 with 10k playouts is 30 ELO weaker than drdGeneric-10k and myCtest-10k-UCT (it seems like ~1230 is _the_ rating for 10k UCT), with 50k playouts it is 60 ELO stronger than myCtest-V-0003 - is that one really just UCT with 50k playouts? Name #playoutsC MIN_VISITS ELO myCtest-10k-UCT: 10k 0.550 1228 myCtest-V-0020:50k, 0.5MIN=50 1459 21:50k, 0.5MIN=25 1483 22:50k, 0.5MIN=10 1467 23:50k, 0.5MIN=5 1523 24:50k, 0.5MIN=2 ? My explanation is that with fewer playouts the reduced noise with a larger MIN_VISITS is better, while with more playouts the deeper search-tree with a smaller MIN_VISITS improves play. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Thu, 13 Mar 2008, Heikki Levanto wrote: Would it make sense to have a similar page for pure MC programs (without uct), so that we beginning developers could check that portion of our code against known results? I have two long-term CGOS programs: myCtest-10k: 1011 ELO myCtest-50k: 1343 ELO Pure MC random playouts, no tree. There appears to have been a small drift over the last year. Both programs lost about 40 ELO ponts in the last 400 games. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Wed, 12 Mar 2008, Don Dailey wrote: 1. My UCT constant is 1.0 - my formula is averageScore + c * sqrt( (2.0 * log(n)) / (10.0 * m) ); so your contstant is 2/10 = 0.2 inside the sqrt(), which is equivalent to c=0.44 ? Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Tue, 11 Mar 2008, Don Dailey wrote: If it is agreed, I will start a 25k test.My prediction is that this will finish around 1600 ELO on CGOS. I have long term rating for simple random playouts: myCtest-10k and myCtest-50k. I keep them active since Sept/2006. Please don't use 25k. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Tue, 11 Mar 2008, Don Dailey wrote: This isn't simple random play-outs.It's monte carlo with UCT tree search. Ok, I will use 50k to match your test.It means I probably cannot run 2 tests on that machine and is why I hoped it would be minimal resource usage, but since you have already started I will restart my test. You can also use 10k as Jason suggested. myCtest-10k-UCT uses 10k (random/light ) playouts with UCT. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Tue, 11 Mar 2008, Don Dailey wrote: I am going to keep the 25k playouts running and add a 10k play-out version of UCT. I want to establish a standard testing size so that Great! That way Jason can also participate. myCtest-10k-UCT has a long-term rating of about 1250. For the 50k version I have just started a test series that experiments with various thresholds before creating a new node. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])
On Mon, 10 Mar 2008, Petr Baudis wrote: MoGo displays the depth of the principle variation in the stderr stream. I have been wondering, does that include _any_ nodes, or only these above certain number of playouts? What is the playout threshold? The 'principal variation' is usually the one that the program would play against itself; at each level the one move with the highest score with might (depending on the program) just be the one with the most playouts. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Mon, 10 Mar 2008, Petr Baudis wrote: With 110k playouts per move and no domain knowledge in the playouts, the ratings are now: c=0.2 (pachi1-p0.2-light) ELO 1627 (285 games) c=1.0 (pachi1-p1.0-light) ELO 1590 (120 games) c=0.05 (pachi1-p0.05-light) ELO 1531 (286 games) c=2.0 (pachi1-p2.0-light) ELO 1511 (118 games) I have two light UCT bots on CGOS: Name #playouts c (*) CGOS-ELO myCtest-V-00035 0.25 1508 myCtest-10k-UCT 1 0.25 1246 (*): I use c=0.5 outside the sqrt() What is your 'create-new-node' threshold? I use 50. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Tue, 11 Mar 2008, Petr Baudis wrote: On Mon, Mar 10, 2008 at 06:57:07PM -0400, Don Dailey wrote: I think you may still have a bug. You should get well over 1700 with 110,000 playouts, even if they are light playouts. I will run myCtest with 110k-playout, c=0.25 and node creation after the 2nd visit ... let's see what its ELO rating will be in a couple of days. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Optimal explore rates for plain UCT
On Mon, 10 Mar 2008, Christoph Birk wrote: On Tue, 11 Mar 2008, Petr Baudis wrote: On Mon, Mar 10, 2008 at 06:57:07PM -0400, Don Dailey wrote: I think you may still have a bug. You should get well over 1700 with 110,000 playouts, even if they are light playouts. I will run myCtest with 110k-playout, c=0.25 and node creation after the 2nd visit ... let's see what its ELO rating will be in a couple of days. Sorry, I just realized I cannot do 110k playouts because my implementation is too slow. I suggest you run a 'pachi-0.25-light-50k' that just uses 5 playouts. That way you can compare it to 'myCtest-V-0003'. BTW: I count the new-node threshold like Don from the parent node, so 50 not far from your '2'. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Floating komi
On Thu, 6 Mar 2008, Don Dailey wrote: One last time: Nobody suggested a one fix for all positions/problems. The floating komi was suggested to guide the UCT search along certain lines of play during specific (close!) endgame positions. When I said all positions I meant all games.You expect to apply this to all winning and losing positions in every game, not just specific ones. No. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])
On Thu, 6 Mar 2008, Don Dailey wrote: And can I assume the tree portion is also inhibited from seeing this due to a combination of factors such as heuristics to delay exploring ugly moves as well as the weakness of the play-outs in this regard (which would cause the tree to not be inclined to get close enough to the issue to understand it properly?) It might also be reading-depth. Some nakade forms need quite deep reading you want to discover them on-the-fly. 10 kyu humans know that the bulky-five is dead; no reading required. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])
On Thu, 6 Mar 2008, Don Dailey wrote: advantageous to give away stones that not. Despite what many people believe, MC programs don't normally believe it's better to win small and they are not hell-bent on giving away stones in order to try to make the score come out to be exactly 0.5 win. You are correct that it is not explicitly programmed into the MC programs to win by 0.5 pts, but since most of them don't care about the margin they in practice often do. As you might remember I (3 kyu) played many games on CGOS and many games that I lost, I actually lost by 0.5 pts. It mostly worked like this: I am behind by several points in the early endgame, then the programs allow me to gain a point here, or there. But in the end they still win by 0.5 pts. These programs are NOT hell-bent on losing, they just dont care if the UCT-tree shows that they win anyway. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])
On Thu, 6 Mar 2008, Weston Markham wrote: You are right, but I think that you may also be misconstruing the nakade problem as a lack of concern about margin, when it is really a fundamental failure to understand (i.e., failure to explore Sorry, you miss-understood. The nakade problem is totally unrelated to the margin problem. They just sometimes happen at the same time and then allow someone to take advantage of them. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Floating komi
On Mar 5, 2008, at 11:58 AM, Don Dailey wrote: Don Dailey wrote: not assuming that MC plays the best move. The problem isn't the assumptions I am making, but the assumptions others are making, that it's NOT playing the best move.You want to apply a fix to all positions without really knowing which positions are a problem. One last time: Nobody suggested a one fix for all positions/problems. The floating komi was suggested to guide the UCT search along certain lines of play during specific (close!) endgame positions. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
On Tue, 4 Mar 2008, Magnus Persson wrote: But here you are missing the point that close to 0% winning probability means that it cannot win against random play. The opponent could lose only by killing his own groups. I don't know why you (and Don) keep bringing up the 0% against random play ... I am talking about a (typical) situation in the endgame where best play (as seen from the program) leads to a sure 0.5 pt loss. Many MC programs will make unreasonable attempts of winning by chosing a line that shows a possible win (10 pt) if the opponent makes a (stupid) mistake. Instead they should go for the (supposedly sure) 0.5 pt loss, because the opponent will much more likely make the 1pt mistake, and not the 10 pt mistake. The problem is that the likelihood of your opponent making a mistake is hard to determine by the UCT (MC) playouts. I guess one needs to use the meta information that is is more likely to make a small mistake than to make a big one. This is not specific to any particular opponent. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
On Tue, 4 Mar 2008, Don Dailey wrote: I really believe the source of peoples confusion on this is believing that the program starts playing ugly random moves as soon as it is down a little. But in fact, when it gets into ugly mode it is because the score is very close to 0.0 or in some programs like Lazarus -1.0 I thinks it's the source of your confusion. A MC program makes silly moves when it thinks it will definitely lose; but it does so even if the margin of loss is only 0.5 pts. You are right, if the margin is 20 pts, the game is lost anyway and one should better resign. We are talking about a small (by score!), but sure (as estimated by the program) loss. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
On Tue, 4 Mar 2008, Don Dailey wrote: When you get into opponent modeling, you have to understand your opponent, because usually opponent modeling involves playing weaker moves in exchange for better practical winning chances. No, I don't want to do any opponent modelling. And no, opponent modelling does usually not involves playing weaker ... If that's really what you want, why not just using the territory scoring method instead of the win/loss record for your MC player? That is not what I am suggesting. I am just talking about specific situations in the endgame. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
On Tue, 4 Mar 2008, Magnus Persson wrote: I do not see why an MC programs in general is biased towards winning with 10p instead of a single 1p mistake. It is not biased, that's my point. It should be biased toward the '1pt' loss, if loss is unavoidable, not for beauty but for the likelihood of converting a 1pt loss into a win. I am getting tired too, and I is a detail, not (yet) very important. But I thought it might be a relatively easy one to fix using the proposed situation-dependent komi, and small improvements tend to add-up over time :-) Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
On Tue, 4 Mar 2008, Weston Markham wrote: greater loss by the program. (You also characterize the opponent's blunder in (b) as stupid, but I understand this to simply be a subjective characterization based on the fact that it leads to a large loss.) In my own experience it is much easier to make a 1pt mistake than a 10pt mistake. This may be 'subjective' but it's still true. (b), but it is sure to die as long as white responds at (a). The rest of the board is such that black will lose by 0.5 anyway if he plays the normal move at a, and white responds with (b). Do MC-based programs really favor (b) over (a)? (I am skeptical.) No, they don't. Or is the issue that Christoph and others believe that players should (for whatever reason) favor (a)? Yes ... but not for 'whatever' reason :-) Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
On Sun, 2 Mar 2008, Don Dailey wrote: My feeling is that in lost positions, the only thing we are trying to accomplish is to make the moves more cosmetically appealing (normal) and at best improve the programs chances of winning against weak players. After all, if the program is in bad shape, then to be completely realistic it's probably going to lose to the player that put it in this bad shape. I think you are wrong here. If there are two lines of play from the viewpoint of the MC program: a) leads to a 0.5 pt loss b) may win if the opponent makes a stupid (!) mistake, but otherwise leads to a bigger loss. It is generally better to play for the 0.5 point loss as the oppoenent may make a end-game mistake and loses 1 point. But naive MC programs typically go for (b) which will lead to a devastating loss because the opponent usually does not make the 10 point mistake, but may have made the 1 point mistake. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
On Sun, 2 Mar 2008, Don Dailey wrote: This is true in GO too. I'm talking about the kinds of position where go program start to play aimlessly and they only do that when the result is like being down a queen in chess.Even being down a piece in chess is playable if there is some compensation. No, it's not a 'queen'. MC Go programs start playing aimlessly even if 0.5 points down, if they are sure about it. It would be much better (looking AND for winning) to nevertheless follow that 0.5 point losing line and hoping the opponent makes a 1 pt. mistake instead of trying useless and obviously failing invasions. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Re: Should 9x9 komi be 8.0 ?]
On Mon, 3 Mar 2008, Don Dailey wrote: What you are trying to do is more in the category of opponent modeling.You want to optimize for the case that you might occasionally salvage a game against an opponent that is much weaker than you but is beating you anyway. No, absolutely not. The idea of following the 0.5 pt loss is always true, even if the opponent is of comparable strength. strength level. If your program KNOWS it is losing by 0.5 points, then it's reasonable to expect that your opponent does too, especially given the fact that he just outplayed you. I think you are too much of chess player :-) The fact that he is 0.5 point in the lead does not imply he is (much) stronger. Any player, in particular a human player, is capable of the making a mistake. So it is important to stay on the 'small' losing line. That might a difference to chess, where there is no 'small' loss. So at best you hope your opponent will make a stupid mistake in an obviously lost position for you. No, the opposite. Not a stupid mistake; I am hoping for the subtle mistake. But you throw that opportunity away If you play desparate moves just because you think you will lose the game by 0.5 points. There is nothing wrong with this, if it's what you want to lose sleep over, but how much do you expect to gain from it? I see people getting excited about this idea as if it's the holy grail of computer go and will add 50 ELO or more. Nobody called this the holy grail ... but I agree with you that there are bigger problems in computer Go ... Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/